We have just posted our hands-on NCAA Football 11 preview. Find out what Christian McLeod has to say about the game, a few months before release.
Quote:
"The NCAA series used to be my favorite sports franchise. I use the past tense because ever since the series came to current-gen consoles the gameplay quality and presentation values have taken steps backwards, culminating in the extremely disappointing NCAA Football 10.
So my mission was clear at this preview event in New York: track down those responsible for the development of the series, ask them the tough questions that the OS faithful expect and see just what was so special about this year's version of the game, especially after years of disappointment.
But before I go any further, I wanted to bring up one thing. In today’s world of yearly sports releases of varying quality, it is quite easy to scapegoat a developer or producer, placing the blame on those particular individuals for the quality of their aforementioned game. Our forum users here at OS have a somewhat notorious reputation for holding development teams to somewhat impossible standards at times -- just look at the 180-degree turn in excitement for NCAA 11 after the initial "gameplay" video was posted on site."
I could be wrong, but the impression I get about this "auto turbo" thing is that it is NOT turbo at all. At least I hope that's the case. The way I see this working is that a player builds up speed based on their acceleration, agility, speed ratings when they are moving without obstruction. Therefore, there is no "turbo". A player has the potential to run at a certain rate of speed and the longer you are able to run in a line without changing direction, the player will reach that top speed based on their ratings. I have a feeling I'm wrong on this, but I wish this was how it went. The analog sticks should be "analogous" to the players. If we press up all the way, they should achieve full speed. If I want to slow down I should just let off the left stick a little, etc. Or use the right stick to lean with the upper body. I love the idea of pushing up at about 80% as I run through the hole with a running back and then "explode" by pushing up on the left stick all the way for 100% speed. This would work great with locomotion.
I think this would add a great deal of realism, if it works properly.
I am a tester on this game. Spent several months busting our butts on it. The demo is released soon so check it out. I think you'll all be pleased with it. Speaking as someone who's been playing this game since 97, and has been disappointed the past few years. The game is fun, plain and simple.
They said June. I actually hope it's very late June as I want a good build and not a buggy one. Plus I don't want to burn myself out on the demo before the retail version comes out. I'd be cool with a July 8th demo if it's good.
A July 8th demo would be awful timing I think considering most of us who get it early will probably have it July 9th. I think a July 1st demo would be the latest I'd want it to come out.
So, we should pretty much expect a PERFECT NCAA 11 game this year. This is about what the "previewer" of the game is leading us to believe(oh, almost perfect, no bowl patches lol). This guy walked away with NO critiques at all about the game? If that's true I guess this will be the BEST FOOTBALL GAME EVER!!!!.......right? I doubt it.
Never the less, I'm glad that NCAA/Madden have done(or are attempting to do)something about the way the players in the game move. Lets just hope it fixes one of the many problems.
So, we should pretty much expect a PERFECT NCAA 11 game this year. This is about what the "previewer" of the game is leading us to believe(oh, almost perfect, no bowl patches lol). This guy walked away with NO critiques at all about the game? If that's true I guess this will be the BEST FOOTBALL GAME EVER!!!!.......right? I doubt it.
Never the less, I'm glad that NCAA/Madden have done(or are attempting to do)something about the way the players in the game move. Lets just hope it fixes one of the many problems.
Previews generally have a positive tone to them because they are meant to highlight the new features being added to a game, but hesitate to point out flaws because there is still time before release for these to potentially be addressed by the developer.
They're not intended to be a comprehensive breakdown of the pros and cons of a given game.
haha Not Flawless no game is flawless, but within reason it's going to satiate some short comings... unless you'd like to get a new game every 2 years and pay 120 a copy, you're not going to get a completely flawless game. So yeah not flawless but good.
To the person complaining about the crowd. To render that many objects in great detail would tax your system to no end, so unless you're willing to sacrifice some on the field stuff that's about as good as it's gonna get on this generation of consoles.
For the record EA doesnt pay me enough to lie about the game. So take it as you will.
Wow this years ncaa is actually murdering this years madden how many times do we say that? Hopefully though they wont renew the ncaa license next year.
Last year Madden owned NCAA like Netflix is owning Blockbuster.
I am a tester on this game. Spent several months busting our butts on it. The demo is released soon so check it out. I think you'll all be pleased with it. Speaking as someone who's been playing this game since 97, and has been disappointed the past few years. The game is fun, plain and simple.
Wouldn't EA frown upon you talking about the game here?
I haven't given out any information on the game and will not. I am definitely able to tell people where I work. All I did was agree with the sentiment of this post. Only info I gave out was the June release of the demo, which is freely available information via NCAA Footballs website. Then I speculated on the development limitations of video games. Sounds to me I am well within my contractual boundaries.
I haven't given out any information on the game and will not. I am definitely able to tell people where I work. All I did was agree with the sentiment of this post. Only info I gave out was the June release of the demo, which is freely available information via NCAA Footballs website. Then I speculated on the development limitations of video games. Sounds to me I am well within my contractual boundaries.
Ok man, I wasn't accusing you of anything. It just seems like they wouldn't even want you telling anyone you are a tester. If I'm wrong I apologize.
I haven't given out any information on the game and will not. I am definitely able to tell people where I work. All I did was agree with the sentiment of this post. Only info I gave out was the June release of the demo, which is freely available information via NCAA Footballs website. Then I speculated on the development limitations of video games. Sounds to me I am well within my contractual boundaries.
Fellow LSU fan and a tester for NCAA. You are alright by me
haha Not Flawless no game is flawless, but within reason it's going to satiate some short comings... unless you'd like to get a new game every 2 years and pay 120 a copy, you're not going to get a completely flawless game. So yeah not flawless but good.
To the person complaining about the crowd. To render that many objects in great detail would tax your system to no end, so unless you're willing to sacrifice some on the field stuff that's about as good as it's gonna get on this generation of consoles.
For the record EA doesnt pay me enough to lie about the game. So take it as you will.
Do you guys work on Madden and NCAA? Or is it one team of testers for NCAA and one team of testers for Madden?
I'm actually excited about the game this year. For the last few years I would get extremely interested in any news about the game but I always had a sense of skepticism. It seems this year my favorite sports game franchise is finally back and I can pick up where I left off from my xbox/ps2 days. Should be fun playing with my Canes again. It's all about da U!