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MLB 10 News Post

Here is our list of the current known issues that we're looking into for immediate attention:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn't your own.
* UPDATE - This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn't handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers - CPU teams will never pull them back.
* UPDATE - fixed this one - a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.
* UPDATE - As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn't have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)
* UPDATE - Lorne is taking care of this - will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) - they will always send one down to AAA.
* UPDATE - It would just look at the closers and see that they had more than they needed so they'd send one down, but they wouldn't look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.
* UPDATE - I have a fix for the trades. I'll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I've seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we're looking for more information.
* UPDATE - Not sure what's happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don't have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!
* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence - we want these things cleared up as much as you do!

-K

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Member Comments
# 361 Knight165 @ 03/05/10 07:21 PM
Quote:
Originally Posted by cardsleadtheway
Just out of curiosity, are all these big name players in the final year of their contract? I am just wondering if that is why the CPU is placing them on trade waivers.
Yes...mostly....
..and every player traded seems to be in their last year...so if you re-work the contracts...we can easily lessen the frequency.
You'll just have to play "agent" for some players.

M.K.
Knight165
 
# 362 DarthRambo @ 03/05/10 07:34 PM
But again, the cpu controlled teams won't claim them so it's not a big deal imo. Just as long as YOU don't claim them, and pretty much forget they are waived then no problems!

Just did it with injuries on this time and worked like a charm! All you have to doo is flip CPU roster control on, then back off and its cured! Thanks to the man who figured this out(don't know ur name)!

Now the real question is, do I wait until Monday to start my chise or not..haha
 
# 363 Knight165 @ 03/05/10 07:41 PM
Quote:
Originally Posted by Trinity120
It also works on saved rosters as well! I downloaded a "Topp 100 prospects" roster from the vault, and used that. It works perfect! CPU won't make any trades but it's better than them making them for you, as well as them claiming players off trade waivers. You just have to resist the temptation in not claiming a few players for yourself lol...

Noticed this time my team was 13.5 back of Division lead and did NOT call up players from Minors this time. Dunno if this was the reason, but regardless they didnt call anyone up. September 7th is when the playoffs start for the minor leagues, so that's why it happens on that date. I'm excited to start a chise now!

I believe the trick is to flip "CPU Control Roster" ON at global settings at the start, and then flip it back off. It's some sort of glitch in there, like the game still thinks ur in control when ur not. I am going to try it with injuries on this time and see if it works.
But that's NO trades?
None even offered?
I don't think this work around has anything to do with rosters.
It's gotta be the switch for CPU ROSTER CONTROL...and with you saying no moves are made...it also sounds like it's staying on because injuries are off.
I think if you're able to get injuries on...the CPU will move guys.(up and down)

M.K.
Knight165
 
# 364 DarthRambo @ 03/05/10 07:50 PM
Knight... i set injuries off on purpose. Did it with them on and they were moving around cuz of injuries. If you can deal with NO trades being performed or offered to you then this will work great! Basically, its everything on except trades are off.

I personally can deal with that, cuz when the cpu did trade the logic was awful! Now im not home to check, but im sure you can trade manually if u wanted. Also, if u controlled all 30 teams like most do then you can eeasily perform trades manually to replicate real life, or whatever u wanted. Its just that the cpu will not trade PERIOD on their own.
 
# 365 Glenn33 @ 03/05/10 08:11 PM
Nice job you guys on this "workaround". This should hold me over in my test franchise until the patch drops.
 
# 366 thinkblue_09 @ 03/05/10 08:21 PM
Quote:
Originally Posted by Grydnt Vektr211
Yeah, It works with the DEFAULT ROSTERS.
I found the method to work with saved rosters as well, but there is a catch as I simmed it 3 times. The catch is that the movement in the league is almost non existent, with maybe a trade here or a move there. It does work though, and the comp does put people on the trading block.
 
# 367 thinkblue_09 @ 03/05/10 08:24 PM
Quote:
Originally Posted by Knight165
But that's NO trades?
None even offered?
I don't think this work around has anything to do with rosters.
It's gotta be the switch for CPU ROSTER CONTROL...and with you saying no moves are made...it also sounds like it's staying on because injuries are off.
I think if you're able to get injuries on...the CPU will move guys.(up and down)

M.K.
Knight165
I still feel the best workaround is controlling all 30 teams with 2 different profiles. At least that way there is still movement in the league. This way I feel like I'm playing a stagnant season no call ups/ trades hardly at all.
 
# 368 tabarnes19_SDS @ 03/05/10 08:32 PM
Quote:
Originally Posted by countryboy
I posted this in a different thread in where they were discussing the effects of the player potential fix, but it answers your question as well..

-------------------------

a majority, if not damn near all, the players being put on trade waivers or even traded for prospects are players that are in the last year of their contract and:

* are in a big money contract

* are old

I don't believe the player potential fix will eliminate this from happening. Teams are looking to dump big salary players for cheaper, high ceiling, prospects. Not sure there is anything one could do to fix this outside of controlling every team.

This is something we have asked for in the past, but I think the logic isn't quite worked out. Players should only trade big name free agents after July 1st AND if they are more than 6 games back of a playoff spot.

Another thing is the cpu sees arbitration players as in last year even though they are under control until after 6 years.

The waivers this year is a great feature, but needs some work. I think the dates are even messed up because after the season you cannot make trades because it says "playoff eligible players can not be traded after waiver period." This is in effect until Jan 1.
 
# 369 DarthRambo @ 03/05/10 08:34 PM
that is weird...prolly nothin too worry about though. test it again and see if it does it again.
 
# 370 Mike Lowe @ 03/05/10 09:33 PM
Quote:
Originally Posted by econoodle
i'd like to know this as well, Mike.
Any ideas anyone? Here are my original questions:

Can somone confirm whether or not AI teams call players up because of performance and NOT just injuries?

Was there a fix yet for the multiple closers not being on a MLB roster?

Sounds like a while before a waiver fix...how are people dealing with this to start a franchise without having to wait 1-2 months to do so? I've read some of this thread but not all of it and am wondering what people are doing to combat some of the wackiness.

Last question, do the quirky franchise transactions affect RTTS at all?

Looking for confirmation on these issues before buying tonight after work! Thank you fellow MLB Show'ers!

 
# 371 The Chef @ 03/05/10 09:43 PM
Quote:
Originally Posted by thinkblue_09
I still feel the best workaround is controlling all 30 teams with 2 different profiles. At least that way there is still movement in the league. This way I feel like I'm playing a stagnant season no call ups/ trades hardly at all.
Just to clarify, the method that Knight was talking about yesterday and the method you mentioned above is different then the newest work around involving turning roster control on and then off again correct? I dont see what the benefit is to doing this new work around instead of the other one as it seems like you have more control and customization options using the method Knight mentioned (1 user profile, rest set to no profile, global settings altered the way you want). I notice you mention 2 profiles, one for your team and one for the rest of the league, is that necessary or can you just leave the rest of the league as no profile and use the global settings to determine what happens?
 
# 372 MrArlingtonBeach @ 03/05/10 10:25 PM
I think this may be beneficial to folks who are late to the workaround game...

Workaround #1:

- Control your desired team with your own personal profile.
- Create another profile (called whatever you want).
- Select all other MLB teams with the second profile.
- Make sure the second profile has all settings set to AUTO.
- This way, the user works as an overlord and can stop silly transactions before they happen.

Workaround #2:

- Control only one user team with your default profile.
- Change the option CPU ROSTER CONTROL to ON and then back to OFF.
- Trades seem not to happen at all, including CPU-induced trades the user did not approve.

Workaround #3

- Control one team with the default user profile.
- Make sure all other teams have NO PROFILE selected.
- Under GLOBAL options, make sure all settings are set to AUTO EXCEPT FOR TRADES...those should be set to manual.
- Players are placed on the trading block, and no CPU-induced trades happen for the user team.

I think these are the main ones, and I just summarized them up the best I could using my memory. If they are incorrect, feel free to let me know...I can edit them.
 
# 373 DarthRambo @ 03/05/10 11:47 PM
The one thing I noticed however is...the CPU does not move players up and down the minors due to performance. ONLY due to injuries. At least its thay way until September 7th, when some but not all call up minors to the majors. HOWEVER, if you control all 30 teams i noticed on August 1st you get emails about some minor league players.

It gives u a few players doing well and bad. You could just use that to manually bring up guys and put certain guys in minors if not doing good, especially if team is way out of a pennant race. This is all Im going to do personally. Just an idea though!

The only thing Im not sure what to do about is FAs. Too many unrealistic signings imo, any ideas how to go about this? With still seeing a good number of FAs go to different teams????
 
# 374 rworth88 @ 03/06/10 03:54 AM
Just to clarify, does this whole cpu trading your players away thing only happen when you sim most of the time?...Does it happen when you play almost every game? I play one then sportcast one and so on....sorry if this has been asked....
 
# 375 ydoubleon @ 03/06/10 04:10 AM
Wow you are so quick to repond. I appreciate it!!!!
Though, one thing that keeps bothering me is why every single rookie players produced by CPU has no gears at all?
NO gloves, no sunglasses, no shin guard.. nothing.
Can you do something about it? Thank u so much!
 
# 376 Mike Lowe @ 03/06/10 07:56 AM
Quote:
Originally Posted by Trinity120
The one thing I noticed however is...the CPU does not move players up and down the minors due to performance. ONLY due to injuries. At least its thay way until September 7th, when some but not all call up minors to the majors. HOWEVER, if you control all 30 teams i noticed on August 1st you get emails about some minor league players.

It gives u a few players doing well and bad. You could just use that to manually bring up guys and put certain guys in minors if not doing good, especially if team is way out of a pennant race. This is all Im going to do personally. Just an idea though!

The only thing Im not sure what to do about is FAs. Too many unrealistic signings imo, any ideas how to go about this? With still seeing a good number of FAs go to different teams????
Dang, this was my biggest problem with 09 and was the one fix I was really hoping for. With the game still in plastic and seeing all of the craziness with this game, this one is likely going back. I'm going to wait and see what the new roster does to transactions being handled, if anything, but I just don't see how this game is better than 09.

What is making this game better than last year's game?
 
# 377 bxgoods @ 03/06/10 09:19 AM
Has anyone actually seen a player drop potential? I'm still seing 38 yr olds with A potential
 
# 378 Knight165 @ 03/06/10 10:27 AM
Quote:
Originally Posted by Mike Lowe
Dang, this was my biggest problem with 09 and was the one fix I was really hoping for. With the game still in plastic and seeing all of the craziness with this game, this one is likely going back. I'm going to wait and see what the new roster does to transactions being handled, if anything, but I just don't see how this game is better than 09.

What is making this game better than last year's game?

Of course he's not seeing movement....he's using a glitch that basically turns CPU ROSTER CONTROL on.
Guys certainly do get called up and sent down.
They get released and FA signed..
They get sent down for performance and called up for that this year.


M.K.
Knight165
 
# 379 Knight165 @ 03/06/10 10:29 AM
Quote:
Originally Posted by bxgoods
Has anyone actually seen a player drop potential? I'm still seing 38 yr olds with A potential
Potential drops and raises are not going to be all over the plaoe.
You will see them here and there, most likely with minor leaguers.
Everyone is indeed in the mix for potential changes...
Your e-mails will give you indications on first...your possible candidates and then....who it does happen to.
It's not specific...but read into the e-mails and you'll figure it out.

M.K.
Knight165
 
# 380 DarthRambo @ 03/06/10 10:38 AM
Ya, Knight ur prolly right. Its hard to tell why they are getting sent up and down honestly. I just know if injuries are set to off I saw ZERO movement. And with injuries on I saw a ton! However, again with injuries off, there still is that email sent to u on augst 1st. You can use that to move players manually, also the cpu does do september call-ups on september 7th. Not all teams do, but most of them do.

And yes, there are FAs, wasnt saying that. My issue is that teams seem to sign guys at random. There's no logic behind it whatsoever. I was just asking for suggestions to deal with that. I know i can control it, but if i set FAs to manual, everyone resigns with their team(tested it). I can force teams to sign certain players, but wouldnt know how to go about deciding who goes where and who stays where.
 


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