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MLB 10 News Post

Here is our list of the current known issues that we're looking into for immediate attention:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn't your own.
* UPDATE - This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn't handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers - CPU teams will never pull them back.
* UPDATE - fixed this one - a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.
* UPDATE - As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn't have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)
* UPDATE - Lorne is taking care of this - will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) - they will always send one down to AAA.
* UPDATE - It would just look at the closers and see that they had more than they needed so they'd send one down, but they wouldn't look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.
* UPDATE - I have a fix for the trades. I'll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I've seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we're looking for more information.
* UPDATE - Not sure what's happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don't have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!
* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence - we want these things cleared up as much as you do!

-K

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Member Comments
# 401 Instant C1a55ic @ 03/06/10 04:35 PM
Quote:
Originally Posted by MrArlingtonBeach

Workaround #3

- Control one team with the default user profile.
- Make sure all other teams have NO PROFILE selected.
- Under GLOBAL options, make sure all settings are set to AUTO EXCEPT FOR TRADES...those should be set to manual.
- Players are placed on the trading block, and no CPU-induced trades happen for the user team.
Hmm, i will admit im a moron so that everyone can avoid pointing it out to me before i ask this question.

With this work around will the CPU teams still trade with eachother and place players on wavier?
 
# 402 DarthRambo @ 03/06/10 04:54 PM
I understand what ur saying and i know that. I just rather have no trades at all then cpu performing horrible bad logic trades, and on top of that, they trade for me without me knowing. Just my personal preference to set it to no trades and let free agency be the only way players switch teams.

Question though...If i do the glitch of cpu roster control ON, which i will doo so my players arent traded for me by cpu. If i set cpu trades to auto, will that allow them to trade? I havent tried that yet so just curious...
 
# 403 Knight165 @ 03/06/10 05:05 PM
Quote:
Originally Posted by Trinity120
I understand what ur saying and i know that. I just rather have no trades at all then cpu performing horrible bad logic trades, and on top of that, they trade for me without me knowing. Just my personal preference to set it to no trades and let free agency be the only way players switch teams.

Question though...If i do the glitch of cpu roster control ON, which i will doo so my players arent traded for me by cpu. If i set cpu trades to auto, will that allow them to trade? I havent tried that yet so just curious...
Yes...
What I'm try to tell you though is not to limit yourself to CPU Roster Control.
You can achieve exactly what you want with putting trades to MANUAL for everything.
You won't see any trades happen(UNLESS you allow them) AND the CPU will still make it's own roster moves with injuries(if you want them).
I'm just saying this so people will realize that they can achieve exactly what your doing ...with the 30 team control instead(which you can change on the fly to your liking) of CPU ROSTER CONTROL(which locks you in)


M.K.
Knight165
 
# 404 mercenaries-fan @ 03/06/10 05:09 PM
Once these workarounds are incorportated into our franchises do you think they will crash or freeze when the actual patch comes out?
 
# 405 Instant C1a55ic @ 03/06/10 05:13 PM
Quote:
Originally Posted by mercenaries-fan
Once these workarounds are incorportated into our franchises do you think they will crash or freeze when the actual patch comes out?
I plan on using one of them once the roster update comes out. Then i will probably just start a new chise again once the patch comes out. I am thinking mid to end of april. Till then its RTTS!
 
# 406 LowerWolf @ 03/06/10 05:17 PM
Just curious, anybody else test season mode?

I did three tests (one in franchise mode, two in season mode), simming on a month-by-month basis until the trade deadline. I controlled just one team in each case and turned injuries off (personal preference) in all three tests. Each time, the cpu made roster moves (including trades) for its teams. It left my teams alone both times in season mode, but did make a trade for me in franchise mode.
 
# 407 DarthRambo @ 03/06/10 05:33 PM
That makes sense... I will just do that, and manually move the players up and down each month for every team then based on performance. And injuries on is fine with me so will leave that on. Thanks alot man!
 
# 408 ty5oke @ 03/06/10 05:39 PM
Just had AJ Burnett and Alfonso Soriano retire after year 1 due to age. Little disappointed in that.

Soriano hit .270 33 HR and 110 RBI in the simulated year.
 
# 409 DarthRambo @ 03/06/10 05:39 PM
Wolf...havent really tested it, but the only thing about season mode is that u can used a saved/edited roster. It has to be default roster or roster from SCEA. Knights rosters for example wouldnt be able to be used in season mode. Other than that, season mode works great. I actually prefer season mode, but I want to create myself this year so cant use that edited roster in season mode.
 
# 410 DarthRambo @ 03/06/10 05:44 PM
Ok, for some reason an edited roster worked on season mode! so ignore that last post lol...I swear it didnt work before and others had same problem. Maybe i did something wrong?? Im thinking franchise tho for me this year, cuz its like season mode if u control all 30, and set all the marketing and etc on auto. Also u get a contract with a team, so after its up u have the option to switch teams just in case u get bored with one or something.
 
# 411 tabarnes19_SDS @ 03/06/10 06:41 PM
Quote:
Originally Posted by Trinity120
That makes sense... I will just do that, and manually move the players up and down each month for every team then based on performance. And injuries on is fine with me so will leave that on. Thanks alot man!
I love 30 team control because currently the cpu signs FA in season but does nothing with them. Basically have an 11 mil player in AAA not on 40. I add them to 40 and mlb roster and let them use them after that. Hopefully that is one area that will be addressed in the patch as well.
 
# 412 diamondmd @ 03/06/10 07:44 PM
Quote:
Originally Posted by Knight165
Yes...
What I'm try to tell you though is not to limit yourself to CPU Roster Control.
You can achieve exactly what you want with putting trades to MANUAL for everything.
You won't see any trades happen(UNLESS you allow them) AND the CPU will still make it's own roster moves with injuries(if you want them).
I'm just saying this so people will realize that they can achieve exactly what your doing ...with the 30 team control instead(which you can change on the fly to your liking) of CPU ROSTER CONTROL(which locks you in)


M.K.
Knight165
ok, I have not been around all week and this stuff is confusing. Knight seems to make the most sense with the above but if done this way do the cpu teams still move players between AAA and MLB due to performance?

Also are there any other drawbacks?
 
# 413 DarthRambo @ 03/06/10 07:54 PM
Diamond... No, the cpu will still not move players due to performance, only injuries. So you'll have to manually do it urself based off the emails you'll receive on the first of each month.
 
# 414 JayD @ 03/06/10 08:43 PM
Has there been anything mentioned about player movement being addressed in the patch they are working on? I hate that the cpu only calls up players for injured players.
 
# 415 countryboy @ 03/06/10 09:12 PM
Quote:
Originally Posted by CArty
Does anybody know why certain coaches aren't included in the game? (McGwire, Peterson, etc...)
I believe coaches are individually contracted, so it could be a matter of not being able to get a contract into place.

Maybe Knight could shed more light on this.
 
# 416 artdog5110 @ 03/06/10 09:54 PM
I maybe off topic a bit but I cannot access the classic stadiums unless I am hooked up the network. Last year the patch corrupted franchises etc. So if I have started a season and try to access the stadiums, I will automaticly update the patch after it is released. Will I lose my season again?
 
# 417 Howie75 @ 03/06/10 10:17 PM
Quote:
Originally Posted by CArty
Ok, I was just curious because I know last year there were a good deal of missing coaches, much like there is this year, and one of the developers said to go into sportsconnect, then sign out and start a franchise, and then it worked and everyone showed up. I tried that again this year and no luck ,so I wasn't sure.
Maybe this will coincide with the roster update mon? Just guessing.

And correct me if I am woring, but this year you cannot fire/hire coaches until after season #1? I'm pretty sure you could do it in 09 right from the start.
 
# 418 UGA14 @ 03/06/10 10:59 PM
So what's the consensus on the workaround? We control all 30 teams, 29 with a nonset user profile, 1 with our profile? What do I turn on and off? Can I change the settings for my specific profile and then a different set of settings for the other profile? So that way I can set trades to AUTO for the computer profile and mine to MANUAL and the trade glitch will not happen?
 
# 419 econoodle @ 03/06/10 11:14 PM
Quote:
Originally Posted by CArty
You were not able to fire coaches during the season last year either, it's common complaint during franchise mode. I'm hoping it will be with the roster update, because for some reason I was incredibly bummed that McGwire wasn't included in the game.
i doubt that'll get patch in.
either of those actually
hire/fire mid season or adding McGuire.
 
# 420 econoodle @ 03/07/10 12:00 AM
Quote:
Originally Posted by CArty
I didn't mean to say McGwire getting patched in, I was just curious if there was something that had to be done first, like last year.


my bad, i take it back them.
 


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