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NHL 10 News Post

Roster update #7 is available for NHL 10, along with Tuner Set 1.03. Post your impressions here.

Quote:
"For this update transactions are up to date as of January 24, 2010 (NHL, AHL, Elitserien, SM-Liiga, NLA).

One new player has been added to the game: G Jarosloav Janus (Norfolk Admirals).

Along with that, ratings have been updated."

What's in Tuner Set 1.03?

Quote:
Originally Posted by Redshirt_EA

"The major thrust of the changes is to get more goal-scoring variation and loosen up goal scoring a bit. There will be more variety in CPU goalie positioning as well as a bunch of other tweaks to how they position, how fast they can move and accelerate, rebound control, screen effects, reaction speeds, and more.

For online the duration of the post-whistle time has been reduced, and a few gameplay exploits have been reduced.

For offline play once you have the update it will be applied automatically if you still have the Tuning Set option set to Latest (which is the default). Otherwise you can set it to Latest or V1.03. If don't like the changes or prefer to finish your current Dynasties/Be A Pro with a previous tuning version you can also change it (under Gameplay Settings/General). V1.02 is what you'd be using right now if you have the previous update and are set to Latest.

For online play everyone uses the latest tuning update.

There are quite a few changes involved in this update so we'll be watching closely to see how things play out and make any adjustments that are necessary.

More detailed notes on the changes should be posted on the NHL forums/blogs tomorrow. I'll make sure they end up here too."

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 28 - View All
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Member Comments
# 141 TheDutchDad @ 02/03/10 04:02 PM
I haven't played NHL in awhile...but now that Football season is over for me, I plan on playing a lot of NHL.

Is this tuner set an automatic download when I start the game or do I need to DL it manually?
 
# 142 RoyalBoyle78 @ 02/03/10 04:08 PM
just asking, but is there something you can do in an updates that's lets you skate both ways in a game instead of always up when using the Action Cam?
 
# 143 bradigor @ 02/03/10 04:11 PM
Quote:
Originally Posted by emericaridr11
when i turned on my xbox it didnt say there was an update but a new tuner set was that the update?

and when i pressed X how would i know if i downloaded it right it didnt take anytime to download (hence

no download screen) is this normal?
I had the same
 
# 144 Redshirt_EA @ 02/03/10 05:22 PM
Quote:
Originally Posted by Qb
Thanks for the update, Redshirt. Nice work getting screens & deflections tuning into non-OTP modes. I like the sound of lowering acceleration for online play and I hope it helps somewhat with the stop & go skating you can't really do on ice.

One question if I may -- does increasing shot accuracy have any effect on the AI shooting tendencies? In other words, would higher accuracy possibly mean more shots by the CPU, or is this strictly aimed at opening up goal-scoring?
The accuracy increase is across the board: CPU/human, wrist shot/slap shot, etc. It isn't a giant change, it is just meant to help get a bit more scoring because the goalie fixes between the original V1.03 and this update probably take a bit away.

It doesn't change CPU shooting tendencies at all, in fact they don't even know they can shoot more accurately now.
 
# 145 bukktown @ 02/03/10 05:26 PM
Quote:
Originally Posted by Qb
Thanks for the update, Redshirt. Nice work getting screens & deflections tuning into non-OTP modes. I like the sound of lowering acceleration for online play and I hope it helps somewhat with the stop & go skating you can't really do on ice.

One question if I may -- does increasing shot accuracy have any effect on the AI shooting tendencies? In other words, would higher accuracy possibly mean more shots by the CPU, or is this strictly aimed at opening up goal-scoring?
If that could be improved it would be great!
 
# 146 emericaridr11 @ 02/03/10 06:15 PM
It would be super cool if there was a slider to make the CPU shoot more, I

outshoot the CPU all day on any level.....anyways just got the new tuner trying

them out right now.....be back with my opinions...
 
# 147 Qb @ 02/03/10 09:37 PM
Quote:
Originally Posted by Redshirt_EA
It doesn't change CPU shooting tendencies at all, in fact they don't even know they can shoot more accurately now.
When you put it like that, you make me sound quite crazy. Self-aware computers... you guys aren't that good!
 
# 148 Vikes1 @ 02/03/10 10:05 PM
Thanks for the great support of this very fun and solid playing game Jason.

I can't resist trying out a new tuner.
 
# 149 onlybygrace @ 02/03/10 10:43 PM
Quote:
Originally Posted by Qb
When you put it like that, you make me sound quite crazy. Self-aware computers... you guys aren't that good!
I dunno about youz guyz, but my Xbox sure iz proudz of hiz new shooting skillz!K!*#&!!!

 
# 150 Juiceman612 @ 02/03/10 10:49 PM
Well, online seems to have an obvious glitch right now. Is it cool to point it out here or I'm not sure how to address it. Happened 3 times in a row in two games straight now.

The obvious toe drag still works too.

edit - played three games and never been so frustrated. Good lord. The speed is insane.
 
# 151 SinisterAlex @ 02/04/10 01:51 AM
Quote:
Originally Posted by Qb
Thanks for the update, Redshirt. Nice work getting screens & deflections tuning into non-OTP modes. I like the sound of lowering acceleration for online play and I hope it helps somewhat with the stop & go skating you can't really do on ice.

One question if I may -- does increasing shot accuracy have any effect on the AI shooting tendencies? In other words, would higher accuracy possibly mean more shots by the CPU, or is this strictly aimed at opening up goal-scoring?
OTP/ EASHL speed does need to be tonned down a bit. Going up and down the ice happens too quickly for my taste.
 
# 152 Redshirt_EA @ 02/04/10 03:40 AM
Quote:
Originally Posted by Juiceman612
Well, online seems to have an obvious glitch right now. Is it cool to point it out here or I'm not sure how to address it. Happened 3 times in a row in two games straight now.

The obvious toe drag still works too.

edit - played three games and never been so frustrated. Good lord. The speed is insane.
Send it to me.
 
# 153 Qb @ 02/04/10 09:19 AM
Quote:
Originally Posted by Juiceman612
edit - played three games and never been so frustrated. Good lord. The speed is insane.
Quote:
Originally Posted by AtomicLegend
OTP/ EASHL speed does need to be tonned down a bit. Going up and down the ice happens too quickly for my taste.
Hmmm, we played four EASHL games last night and I felt the skating was relatively well balanced. I can see the drop in acceleration when you stop/start and I didn't feel the overall speed was too much faster. And I'm not one for ultra-fast gameplay, as I play offline at 1/0 (although I might have to bump ACC up to 1 now).

All in all, things feel pretty good right now. If I HAD to pick one thing to change, I'd probably go for raising pass interceptions. We got away with some rather lucky passes through traffic around the net for easy tap-ins. Don't think it was tuned, but perhaps the higher pass speed and reduced pass error make it a little easier to get the puck through traffic...
 
# 154 SinisterAlex @ 02/04/10 12:19 PM
Quote:
Originally Posted by Qb
Hmmm, we played four EASHL games last night and I felt the skating was relatively well balanced. I can see the drop in acceleration when you stop/start and I didn't feel the overall speed was too much faster. And I'm not one for ultra-fast gameplay, as I play offline at 1/0 (although I might have to bump ACC up to 1 now).

All in all, things feel pretty good right now. If I HAD to pick one thing to change, I'd probably go for raising pass interceptions. We got away with some rather lucky passes through traffic around the net for easy tap-ins. Don't think it was tuned, but perhaps the higher pass speed and reduced pass error make it a little easier to get the puck through traffic...
I recently switched from a old 27" CRT Sony TV to a 50" Samsung Plasma, and it might be the TVs. When I switched from the CRT to the plasma, I could notice my guys 93 speed and 86 acceleration more than on the CRT. The overall speed was faster than on the CRT, so thats probably why I thought it was the game, when it was my TV. So I'll have to take back my post above, newer TV=better gameplay :P Plus it's in 1080p HD now, not 480p
 
# 155 Juiceman @ 02/04/10 01:05 PM
Quote:
Originally Posted by Qb
Hmmm, we played four EASHL games last night and I felt the skating was relatively well balanced. I can see the drop in acceleration when you stop/start and I didn't feel the overall speed was too much faster. And I'm not one for ultra-fast gameplay, as I play offline at 1/0 (although I might have to bump ACC up to 1 now).
The thing is though, the online game didn't need to get ANY faster. It was already too fast (top speed-wise). I feel that acceleration isn't a big problem online; it's top speed.

I really wish there was a way to play people who are near the attribute levels/boost levels your team is at. I feel the biggest online downfall in NHL 10 is for people who don't have time to grind their way to a stacked player and are forced to play against some dude with 90 speed and shot power and accuracy, balance, etc. I shouldn't have to shell out money to get my guy up to a level that can compete with other boosted players. There should be some sort of way to hook up two teams with similar attribute levels. Not sure how it can be done, but the boost thing really makes the playing field unequal, IMO. This is why I've played quite a bit more offline this year vs. '09. '09 wasn't as bad.
 
# 156 Qb @ 02/04/10 04:31 PM
Quote:
Originally Posted by AtomicLegend
So I'll have to take back my post above, newer TV=better gameplay :P Plus it's in 1080p HD now, not 480p
Enjoy the new HD TV!


Quote:
Originally Posted by Juiceman
The thing is though, the online game didn't need to get ANY faster. It was already too fast (top speed-wise). I feel that acceleration isn't a big problem online; it's top speed.
While I agree that the top speed does not need to be faster, I have to strongly disagree on acceleration. I think acceleration (and agility as well) is what leads to frantic/up & down/waterbug gameplay. I have no "hard data" to back this up, but my eyes tell me that players in NHL10 spend considerably more time at their top speed compared to real hockey. IMO, that is a function of how quickly a player can reach top speed. In fact, I hypothesize that slightly increasing top skating speed (I believe J said "slight increase") while lowering acceleration could in fact "make the game play slower".

Anyways, one thing I saw a few times last night that was very encouraging to me was a player going in a straight line at full-speed having an advantage over a player changing direction. Think breakout pass to a streaking forward coming up on a d-man who was holding the red or blueline. Previously, the d-man could quickly get to full-speed, mostly negating what should have been a sizable advantage to the attacker. Last night I saw several instances where the defender could not recover as quickly, which for me, is something that was sorely needed.

This shift starts to put more of an emphasis on positioning/angles/gap control -- real hockey -- not just what a player is rated or unbelievable stick skills. That stuff mattered before, but if you can't out-skate as many mistakes, it'll matter more now...


PS - It made sense to me!
 
# 157 Juiceman @ 02/04/10 05:31 PM
Yeah, I can agree with that. I guess I am thinking more in terms of the online game just moving too fast. It's extremely fast up and down and the stickhandling is a bit much when you see a guy like Z.Chara doing a 360 with the puck. The game does seem like it's played at top speed almost the whole game. And then there is the issue of that top speed just being too fast.

But here's where I am coming from re: acceleration - in hockey acceleration is very fast. It doesn't take long to get moving very fast. It's amazing how quick a good hockey player can accelerate to (at least near) top speed. So in that sense, I don't see a huge issue because acceleration should be quick in hockey. The issue to me is that you shouldn't be able to maintain that speed so easily upon stick handling and turning and I guess that's why I called it a top speed issue and not acceleration issue. Maybe it's more an agility issue. Am I making sense at all? Skaters just move too fast turning and stick handling with the puck and combine that with the fast overall gameplay online and it makes a lot of frantic up and down hockey. That's why offline with game speed at 1 plays out so well, IMO.
 
# 158 ComaFaction @ 02/04/10 07:25 PM
LOVING the goalies...they get out of position, try to see around screens and are generally much more human. I have even seen a few save scenarios play out that I'd never seen before. I also love the fact that it's worth your while to take a look at the goalie's positioning before unloading a shot as opposed to the shoot and pray from earlier tuner sets.

The hooking/stickwork is much improved...you can get close and give little tugs with your stick now...you don't necessarily drag them down or spin them around and you can get away with it from time to time. I love putting a little hook on a guy coming in front of the net

All in all, it is so much more organic now, I am finding. Great job.
 
# 159 Vikes1 @ 02/05/10 01:29 AM
Quote:
Originally Posted by ComaFaction
LOVING the goalies...they get out of position, try to see around screens and are generally much more human. I have even seen a few save scenarios play out that I'd never seen before.


Agreed.

The goalies seem quite a bit more active now. And far less robotic than before. Pretty neat they were able to kinda humanize the goalies, without ruining the challenge of scoring.
 
# 160 bcgudely @ 02/05/10 01:52 AM
I scored with a slapshot in a shootout with O'Brien for the Canucks against Huet. Was pretty sweet, just went balls out and ended up finding the corner. Sounds stupid probably, but I've seen Chara do this in shootouts so it's not completely unrealistic.
 


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