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NHL 10 News Post

Roster update #7 is available for NHL 10, along with Tuner Set 1.03. Post your impressions here.

Quote:
"For this update transactions are up to date as of January 24, 2010 (NHL, AHL, Elitserien, SM-Liiga, NLA).

One new player has been added to the game: G Jarosloav Janus (Norfolk Admirals).

Along with that, ratings have been updated."

What's in Tuner Set 1.03?

Quote:
Originally Posted by Redshirt_EA

"The major thrust of the changes is to get more goal-scoring variation and loosen up goal scoring a bit. There will be more variety in CPU goalie positioning as well as a bunch of other tweaks to how they position, how fast they can move and accelerate, rebound control, screen effects, reaction speeds, and more.

For online the duration of the post-whistle time has been reduced, and a few gameplay exploits have been reduced.

For offline play once you have the update it will be applied automatically if you still have the Tuning Set option set to Latest (which is the default). Otherwise you can set it to Latest or V1.03. If don't like the changes or prefer to finish your current Dynasties/Be A Pro with a previous tuning version you can also change it (under Gameplay Settings/General). V1.02 is what you'd be using right now if you have the previous update and are set to Latest.

For online play everyone uses the latest tuning update.

There are quite a few changes involved in this update so we'll be watching closely to see how things play out and make any adjustments that are necessary.

More detailed notes on the changes should be posted on the NHL forums/blogs tomorrow. I'll make sure they end up here too."

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 28 - View All
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# 181 Money99 @ 02/09/10 12:39 PM
Quote:
Originally Posted by akula
i'd rather see a few too many clean slapshots go in vs. being stopped 99.9% of the time , personally. but maybe they are a bit too easy at the moment. it just sucks when every goal is a messy rebound or deflection (if not that, a deke or one timer) but its nice to score on a clean wrist or slap shot once in a while! especially from prime shooting position.
Unfortunately, this is exactly how 90% of real NHL goals are scored these days.
That's why I'd like my hockey video games to be a bit unrealistic in letting the user score more clean goals.
 
# 182 akula @ 02/09/10 10:23 PM
Quote:
Originally Posted by Money99
Unfortunately, this is exactly how 90% of real NHL goals are scored these days.
That's why I'd like my hockey video games to be a bit unrealistic in letting the user score more clean goals.
yeah but it's a defence problem, not a goaltending problem.. The D needs to be better, not the goalies. in the real NHL if players had clear shots in prime shooting positions they would score more often, but the defence doesn't' allow it.. i still prefer more realistic (IE: more human) goalies, even if it means high scoring affairs in some or even most cases!
 
# 183 Lat @ 02/09/10 11:30 PM
Quote:
Originally Posted by sajuki
Any way to get this to my 360 without xbox live (with transfer kit)?

Anyone? Thanks
Ditto this question
 
# 184 Money99 @ 02/10/10 04:16 PM
Quote:
Originally Posted by akula
yeah but it's a defence problem, not a goaltending problem.. The D needs to be better, not the goalies. in the real NHL if players had clear shots in prime shooting positions they would score more often, but the defence doesn't' allow it.. i still prefer more realistic (IE: more human) goalies, even if it means high scoring affairs in some or even most cases!
Trust me, you're preaching to the choir.
A lot of us here would like to see this fixed. Like you said, most top 6 forwards will bury chances when they have room and space.
But in today's NHL, everyone's so good defensively, getting those chances are extremely tough.
I hope for NHL11 they can do this.
However, a majority of people who buy this game are not diehard hockey fans. And I have a feeling they'll get pretty ticked off if they only get a handful of scoring opportunities a game.
I mean, in last nights Wings-Blues matchup, there was only 1 scoring chance recorded in the first 7 minutes. Can you believe that? And yet that's the NHL today.
And I doubt Joe Fratboy is going to like playing a hockey game where he has to work his butt off for 7 minutes to get one scoring chance.

So basically, it's a balancing act that EA is trying to tread lightly. They want to make it realistic, but at the same time, 100% realism doesn't always sell to the masses.
 
# 185 CS10029 @ 02/11/10 02:27 AM
Quote:
Originally Posted by Lat
Ditto this question
Bring your hard drive to a friends house and get it? Other than that I don't think anything else will work.
 
# 186 phillyfan23 @ 02/11/10 04:20 AM
Quote:
Originally Posted by Money99
Unfortunately, this is exactly how 90% of real NHL goals are scored these days (deflections or messy rebounds).
That's why I'd like my hockey video games to be a bit unrealistic in letting the user score more clean goals.
I really don't think you can say "most" goals in the league are deflections/rebounds, let alone 90 percent. There are still a huge number of clean slapshots and clean wristers/snapshots that occur these days.

I actually think the goals in real life are balanced .

just from tonights game flyers at the devils.

first goal devils scored was a wrister that went thru 5 hole
their 2nd goal was a deflection off a flyer

all 3 flyers goals were wrist shots top shelf that beat brodeur clean.
 
# 187 Vikes1 @ 02/11/10 04:47 AM
Quote:
Originally Posted by Money99


So basically, it's a balancing act that EA is trying to tread lightly. They want to make it realistic, but at the same time, 100% realism doesn't always sell to the masses.
I think your exactly right Money.

Hence the back and forth nature of the game. Where nearly each rush up ice, produces a great scoring chance. Off-line anyway.

I wish the hardcore setting would be the place to go in the NHL game, to get the type of gameplay a lot of us would like to see. Where really great scoring chances where tough to get, and that alone was rewarding. Let alone the excitement of burying one.

I do believe the game does a solid job with this balancing act is has to do. And I really enjoy it. But yeah...it would be great if there somehow was a setting of some type, to deliver an ultra realistic game style.
 
# 188 b3organ @ 02/11/10 07:22 AM
I wonder how this relates to the newest update...

Above posters are on the spot. Realism doesn't sell. However I flag also for the idea that you could choose to play "hardcore" to get the best possible simulation of hockey. However, I think the most hardest part of hockey to simulate is its randomness. Quite a lot happenings on ice start from some strange event and what follows is a sum of how players react. I believe that if they coded that amount randomness in game most of us would feel cheated etc...

At the moment I think that NHL10 delivers the best way for the gamers to adjust game to ones likings and that's something devs should be proud of. Because one size doesn't fit all.
 
# 189 Vikes1 @ 02/11/10 03:49 PM
Quote:
Originally Posted by wsu_gb23
To add to the conversation, I like the idea of having realistic hockey with realistic defense, but we would probably have to play 20 min periods just like the real NHL to see accurate goal totals.
Yep, that would most likely be the hangup about TRULY realistic gameplay. I don't think you could expect truly realistic play/results/stats, and play with 5-10 minute periods. If we're talking about near absolutes, it would have to be one or the other imo.

For myself...I'm not too sure I'd choose to play 20 minute periods, along with an 82 game season...plus playoffs. Now if we were given the choice of say a 41 game season, then ya...I'd be very interested.

In my little dream world, you'd have a "Simulation slider". That would regulate the aggression towards the puck of the AI controlled players, User/Cpu. And the option of season length to correspond with the sim slider. Just a thought.
 
# 190 Honome @ 02/11/10 06:55 PM
Quote:
Originally Posted by CS10029
Bring your hard drive to a friends house and get it? Other than that I don't think anything else will work.
The tuner is saved inside the NHL PROFILE FILE. You can copy the profile from someone with tuner 1.03 to your HDD NHL SAVE FOLDER and load it, than you save the profile over yours and you´ll have tuner 1.03 installed.

I made it for tuner 1.02 and worked fine.
 
# 191 Honome @ 02/11/10 09:45 PM
Quote:
Originally Posted by sajuki
Any way to get this to my 360 without xbox live (with transfer kit)?

Anyone? Thanks

hxxp://www.mediafire.com/?wmzzqdmydo4

To install the tuner is very easy. Copy the profile file ahead to the NHL SAVE FOLDER on your HDD. Than starts the game and go to: My NHL10/Load/Profile and load the profile file ahead. After that save the profile over yours and you´ll have tuner 1.03 installed!
 
# 192 matt2053 @ 02/12/10 08:38 PM
Quote:
Originally Posted by wsu_gb23
To add to the conversation, I like the idea of having realistic hockey with realistic defense, but we would probably have to play 20 min periods just like the real NHL to see accurate goal totals.
I've been wanting that in a hockey game my entire life.....
 
# 193 Qb @ 02/13/10 03:06 AM
FWIW, I'm playing 15 minute periods with real-time penalty length right now and getting just about spot-on stats.
 
# 194 CS10029 @ 02/13/10 04:37 AM
Quote:
Originally Posted by Qb
FWIW, I'm playing 15 minute periods with real-time penalty length right now and getting just about spot-on stats.
What's your setup (ie. Options)?
 
# 195 plaidchuck @ 02/14/10 02:56 PM
I dunno but for me it seems like the honey moon is ending for these updates.. seeing low CPU shots again, predictable AI, robo goalies.. etc.. I'm not even a big stats nazi but it just irks me to see shots being like 30-9 in my favor with the CPU having 2 goals even when I win..

I think I am gonna have to start from scratch on a slider set or something and see how that goes..
 
# 196 MizzouRah @ 02/15/10 01:39 AM
I'm playing the playoff mode with the teams as they would be ranked in the playoffs if they started today.. except I took out Calgary and put my Blues in the 8th spot.

Beat SJ the first two games 1-0 as Mason is playing like he's never played in any regular game for me in goal..

The tuner is great though.. space is non-exhistant like it should be against the Sharks.. and the puck takes all sorts of odd bounces. I struggle to get any decent shot that isn't deflected by a stick, body part, etc...

Add the excellent commentary, having my own music play, and the playoff atmostphere and I'd have to say that NHL 10 is my favorite console sports game of all time.
 
# 197 Alter_Schwede @ 02/15/10 06:16 AM
Quote:
Originally Posted by plaidchuck
I dunno but for me it seems like the honey moon is ending for these updates.. seeing low CPU shots again, predictable AI, robo goalies.. etc.. I'm not even a big stats nazi but it just irks me to see shots being like 30-9 in my favor with the CPU having 2 goals even when I win..

I think I am gonna have to start from scratch on a slider set or something and see how that goes..
Same to me.
What I did, is to decrease my "Player Acceleration".
In my opinion the easiest way to give back an advantage to the AI-players.
If you do this (only by perhaps 1 step), I would be very surprised, if you still would have the same Stats (30-9).
For me the Player Acceleration is one of the most important Sliders!
 
# 198 Qb @ 02/15/10 12:34 PM
Quote:
Originally Posted by CS10029
What's your setup (ie. Options)?
I just went to Superstar over the weekend, so I'm still fine tuning them after moving up, but they're mostly the same as the ones I posted in the "Hardcore Passing" thread. I think the key ones are puck control @ zero (a must for this style!), acceleration @ zero (w/ gamespeed @ 1), pass INTs maxed, and the big one, using manual passing.

You just can't dominate the puck on manual passing like you can with pass assist, so it evens out possession somewhat and leads to some turnovers if you try to force the breakout. But it's weird because at the same time, I feel I can do more with manual passing, even with the errors it produces. I'm now at the point where I really dislike playing with pass assist, like online versus, because I actually feel limited in what passes I can make.
 
# 199 Vikes1 @ 02/15/10 04:09 PM
Quote:
Originally Posted by Qb
I'm now at the point where I really dislike playing with pass assist, like online versus, because I actually feel limited in what passes I can make.
Theres no going back for me either Qb.

Although I really can't afford the scoring chances I miss because of the manual passing. Such as a player of mine out in front looking at a half open net...but the pass is off a bit, and he has to reach for it. And by then, the goalie has recovered. But man...when you do nail it, nothing feels better.

And yeah, it is kinda weird that when I play vs my son on normal, the number of passes I miss fire on.
 
# 200 ChubbyBanana @ 02/15/10 09:33 PM
After reading these impressions I think it's time for me to give NHL 10 a second chance.
 


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