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NHL 10 News Post

Roster update #7 is available for NHL 10, along with Tuner Set 1.03. Post your impressions here.

Quote:
"For this update transactions are up to date as of January 24, 2010 (NHL, AHL, Elitserien, SM-Liiga, NLA).

One new player has been added to the game: G Jarosloav Janus (Norfolk Admirals).

Along with that, ratings have been updated."

What's in Tuner Set 1.03?

Quote:
Originally Posted by Redshirt_EA

"The major thrust of the changes is to get more goal-scoring variation and loosen up goal scoring a bit. There will be more variety in CPU goalie positioning as well as a bunch of other tweaks to how they position, how fast they can move and accelerate, rebound control, screen effects, reaction speeds, and more.

For online the duration of the post-whistle time has been reduced, and a few gameplay exploits have been reduced.

For offline play once you have the update it will be applied automatically if you still have the Tuning Set option set to Latest (which is the default). Otherwise you can set it to Latest or V1.03. If don't like the changes or prefer to finish your current Dynasties/Be A Pro with a previous tuning version you can also change it (under Gameplay Settings/General). V1.02 is what you'd be using right now if you have the previous update and are set to Latest.

For online play everyone uses the latest tuning update.

There are quite a few changes involved in this update so we'll be watching closely to see how things play out and make any adjustments that are necessary.

More detailed notes on the changes should be posted on the NHL forums/blogs tomorrow. I'll make sure they end up here too."

Game: NHL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 28 - View All
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Member Comments
# 101 Guffers @ 01/31/10 01:58 AM
Quote:
Originally Posted by Steven547
Played a few more games since I got home with 1.03, and I still see the goalie AI do horrible things. Puck is passed across the crease and instead of poke checking the puck or covering it up, the goalie skates AWAY from it, allowing another cheap goal.

This isn't a matter of the user playing "better defense", it's a matter of the goalie AI being "dumbed" down. The positioning is just poor. The tape to tape passes by the CPU have increased even though I have CPU Pass accuracy at 1. There is no "human error" in the CPU passing, and this causes the CPU to just score whenever it decides the game needs to be close. I just don't get this game anymore.
I'm not seeing this at all on my allstar sliders. The ping pong passing by the CPU seems to be toned right down and the game feels slightly scrappier and more natural. I've only played three games with this new tuner and the variation has been great. 5-1 win, 1-2 shootout loss and a 4-2 come from behind win where all of my goals came in the final ten minutes.

I hope you can find the fun again. And hopefully I can maintain it.
 
# 102 Steven547 @ 01/31/10 02:31 AM
Can you PM me your slider set you're using?
 
# 103 matt2053 @ 01/31/10 02:56 AM
Quote:
Originally Posted by Redshirt_EA
Assuming this is offline you could set it back to V1.02 and if that improves it then I'd say it is V1.03. Which camera are you using? Also what platform? (Reply by PM I guess).
Good idea. I'm on 360. I will test tomorrow with 1.02 and 1.03, with and without custom music, and PM you my results if there is a problem.
 
# 104 ComaFaction @ 01/31/10 11:19 AM
I've been playing mostly online lately and I am enjoying 1.03.

First thing, the stick lift effectiveness is WAY down...thank you! Players recover from it much more realistically too, so you can have your stick lifted and retain the puck.

I was losing a lot at first, but began to change my style of play and am scoring quite a bit now. You can score more ugly, scrappy goals and I have been able to score on plays I could never set up in the past.

My main worry is that the point might be TOO effective now - but I'll take it over 99% of goals being scored downlow. I have noticed most players look for shots from the high slot exclusively now, so there must be some exploit from that area that I haven't seen yet.

All in all, I'm digging it so far.
 
# 105 Millennium @ 01/31/10 12:22 PM
Quote:
Originally Posted by dorismary
Because we play the same way Steven I pretty much agree with what you say did you also notice the Cpu speed upgrade ?
As I said earlier the Cpu seems to have gotten a overall boost across the board on this tuner and when they wanna score they will .
I guess people have to remember these tuners are really meant to deal with online issues first and foremost .
Are we really going to get back into the mythological "CPU Speed Upgrade" again?
 
# 106 Millennium @ 01/31/10 12:25 PM
I've actually gone back to default Hardcore All Star with no slider tweaks. It gives me a good feel speed wise, retains the challenge, and I no longer have to worry about going through 20 million slider threads and decide who is seeing what, and what theories people come up with are actually tried and true, or just figments of their imagination.

I'm currently 7-5-3 in my Caps BeAGM since the tuner update. Love it.
 
# 107 Money99 @ 01/31/10 12:38 PM
Quote:
Originally Posted by Millennium
Are we really going to get back into the mythological "CPU Speed Upgrade" again?
Didn't redshirt admit that the CPU gets a speed burst advantage on Superstar, though?
 
# 108 Juiceman612 @ 01/31/10 02:29 PM
Someone asked for my sliders, here they are. I'll post a thread in the sliders forum as well.

5 min periods
penalties 3
post whistle authentic
penalty scaling maxed
fighting 1 or 2 doesn't matter

all-star
tuner latest
cpu aid hardcore
game speed 1
attribute effects maxed (stars shine and I like that - seems realistic)
fatigue effect 5/6
fatigue rec 1/1
injury 3/3
puck control 2/2 (increase hum one click if having trouble)
Acceleration 0/0 (1/0 or 1/1 works well too)

AI learning maxed
cpu diff zero
facoff diff maxed
fight diff 5
cpu penalties 5
cpu teammate penatlies maxed

pass assist n/a (off)
manual pass on
pass speed 2
saucer pass maxed
pass accuracy 4/2 (4 for human is key for v1.03 imo)
pass int 4/4

shot acc 1/1
shot power 4/4
slap acc 2/2
slap power 3/3
one timer 1/1

hit diff maxed
aggression maxed
hit power 0/0
stick lift 2/2
poke eff 3/3

goalie pass 1
cover puck 5
screen maxed
reaction 5/2 (5 is key to combat crazy CPU powerplay on 1.03)

I'm getting good games with 1.03 on all-star in my BAGM. Still outshooting CPU, but I am shot happy and I really think once I got the right pass accuracy I'm getting great results. game speed on 1 is hard for me to enjoy as it feels so slow, but it definitely plays out accurately. It's hard to score goals, but not impossible. I have been getting very realistic fight-in-the-crease goals. I'm sort of up in the air about which I like better 1.01 or 1.03. I'd be curious to know if anyone else enjoys these sliders.
 
# 109 CS10029 @ 01/31/10 05:10 PM
I've played a lot of NHL. Probably 300 games on 09 and creeping on 200 or passed it on 10. With that said, this is easily the best a hockey game has ever been. It's just tight, goals are coming when they are supposed to. Last night I took a wrister at Lundvquist, he had to make a a desperate save and it kicked it below the net. Grabbed it with one of my players and did a back hand wrap around through his legs. What was brilliant was he made the initial save, but just couldn't recover in time to get to the other post, even though I went behind the net.

Loving what I am seeing, beat the Rangers 4-1 in that game.
 
# 110 jsquigg @ 01/31/10 06:04 PM
Quote:
Originally Posted by Millennium
Are we really going to get back into the mythological "CPU Speed Upgrade" again?
Lol, not until you posted this ;-)
 
# 111 Vikes1 @ 01/31/10 06:50 PM
Quote:
Originally Posted by Millennium
I've actually gone back to default Hardcore All Star with no slider tweaks. It gives me a good feel speed wise, retains the challenge
This is pretty much where I'm at also. With very minor tweaks.

After trying several different setups, this is where I'm seeing the best results for me. Gameplay and stat wise. Very challenging, and a pretty realistic feel. I strongly believe I'm done farting around now with further adjustments. And just going to play. Digging NHL10 a lot.
 
# 112 ManiacMatt1782 @ 01/31/10 06:52 PM
Quote:
Originally Posted by Sabres1985
I agree there will always be people exploiting the game. But I still have yet to hear from them why they can't incorporate a feedback system. Let us police the game ourselves, we should be given the option the type of opponent we want to play. All I'm asking for is a solid way to separate the clowns from the people who play legit. 2K had this down years ago. There was a feedback system and you could tag people as using exploits. It was very effective.
what you say doesnt work. I just played someone in nba 2k10. now i play a pretty sim game, and not just dunk all game. i played a guy who was just tried to drive all game or jack up a 3. they quit when down 25+ in the 4th. and gave me a negative feedback saying i was "just a horrible opponent" Sadly the sore losers in this world make it impossible to use a feedback system to police ourselves. I gave him a feedback rating of negative and abusing exploits as the reasoning because he tried to just steal or deflect the inbound pass every time down the court. Dispite the exploits he was lousy enough to destroy by almost 30, but nothing stops people from lying on the feedback system. a feed back system isnt the answer.
 
# 113 phillyfan23 @ 02/01/10 01:44 AM
to me the biggest difference with 1.03 is that goalies move slower laterally so you can really set up some beautiful goals....

before this tuner, the goalies moved too fast laterlaly so the "clean" goals you scored were either thru the arms or above pads or above glove. Now due to the slower lateral movement, you can score on shots on the ice that goes past the toes of the goalie, both long and short side. Hope u guys know what i mean.

Also, when the goalie DOES move laterlaly on time, sometimes they overplay their move and leave their net gaping on the other side. Tic tac toe passing will give some realistic results.

the overly quick passing is also toned down and I changed some player characters to remedy this as well. Because the cpu does overpass and doesn't take on defenders often, what I did was change some player characters. For example malkin and crosby i changed to dangler instead of playmaker ( did this to a lot of players) and the danglers WILL take on defenders more and create some sweet dekes on me. I did this for that and also, if you guys notice, the total passes a game will 90 percent of the time go to the cpu( unrealistic) even if it were an even game in toi and shots, cpu regularly will outpass you (in total , not pct). the change to danglers from plymkrs really helped this aspect.

The obvious playmakers like thornton, savard, backstrom, etc I left as playmakers, but dangler type, I've seen work for hybrid passer-scorers ( malkin, crosby, briere, kariya ) <-- these guys were playmakers before. They will still pass as dictated by their passing and off awareness ratings, but they do take on defenders more often from my experience.

played 3 games tonite.

beat the rangers 6-3 in msg outshot them 37-20
lost to the pens in philly 4-3 SO outshot 33-28
and lost 2-0 in anaheim with the kings outshot 31-20

highlights were:

a very nice briere deflection in msg

crosby on a 2 on 2 , just put a move on my d-man, made a quick shift to the backhand and scored 5 hole from the lower circles

getzlaf with 2 goals in aneheim on 2 rebound goals

The phi-rangers game i outpassed them by 72 passes total
pens game was outpassed by 13
and the kings game was outpassed by 40.

I monitor the pass stat as this was one of those things that turned me off to nhl 10 pre-tuner 1.03. looks much better now.

If only the sim stats were better.......
 
# 114 Splitter77 @ 02/01/10 02:03 AM
Quote:
Originally Posted by phillyfan23
to me the biggest difference with 1.03 is that goalies move slower laterally so you can really set up some beautiful goals....

before this tuner, the goalies moved too fast laterlaly so the "clean" goals you scored were either thru the arms or above pads or above glove. Now due to the slower lateral movement, you can score on shots on the ice that goes past the toes of the goalie, both long and short side. Hope u guys know what i mean.

Also, when the goalie DOES move laterlaly on time, sometimes they overplay their move and leave their net gaping on the other side. Tic tac toe passing will give some realistic results.

the overly quick passing is also toned down and I changed some player characters to remedy this as well. Because the cpu does overpass and doesn't take on defenders often, what I did was change some player characters. For example malkin and crosby i changed to dangler instead of playmaker ( did this to a lot of players) and the danglers WILL take on defenders more and create some sweet dekes on me. I did this for that and also, if you guys notice, the total passes a game will 90 percent of the time go to the cpu( unrealistic) even if it were an even game in toi and shots, cpu regularly will outpass you (in total , not pct). the change to danglers from plymkrs really helped this aspect.

The obvious playmakers like thornton, savard, backstrom, etc I left as playmakers, but dangler type, I've seen work for hybrid passer-scorers ( malkin, crosby, briere, kariya ) <-- these guys were playmakers before. They will still pass as dictated by their passing and off awareness ratings, but they do take on defenders more often from my experience.

played 3 games tonite.

beat the rangers 6-3 in msg outshot them 37-20
lost to the pens in philly 4-3 SO outshot 33-28
and lost 2-0 in anaheim with the kings outshot 31-20

highlights were:

a very nice briere deflection in msg

crosby on a 2 on 2 , just put a move on my d-man, made a quick shift to the backhand and scored 5 hole from the lower circles

getzlaf with 2 goals in aneheim on 2 rebound goals

The phi-rangers game i outpassed them by 72 passes total
pens game was outpassed by 13
and the kings game was outpassed by 40.

I monitor the pass stat as this was one of those things that turned me off to nhl 10 pre-tuner 1.03. looks much better now.

If only the sim stats were better.......
YUP- ea's gameplay and fun factor blows 2ks game out of the water. I only simmed in 2ks game for the stats. I couldnt even get a whole game in without shutting it off.

If ea can get simmed stats as accurate as the 2k game next season, I'll be in heaven.
They also need the edit player feature like 2k. I love how you can edit any players name in 2k.
 
# 115 Fiddy @ 02/01/10 10:09 AM
Quote:
Originally Posted by Splitter77
YUP- ea's gameplay and fun factor blows 2ks game out of the water.
the fun factor blows 2k out of the water, for the casual fans of hockey.

2k's gameplay still very solid..

just my 2 cents..

im a fan of both games!!
 
# 116 qtip2323 @ 02/01/10 10:34 AM
where do you download this for the 360?
 
# 117 Money99 @ 02/01/10 10:39 AM
Quote:
Originally Posted by Fiddy
the fun factor blows 2k out of the water, for the casual fans of hockey.

2k's gameplay still very solid..

just my 2 cents..

im a fan of both games!!
That's as good comparison as I've ever heard.
Very true. Both games play a good brand of hockey, but man I love that skill-stick. It's just plain fun.
 
# 118 Stormyhog @ 02/01/10 01:14 PM
Another reason I would choose NHL 10 over NHL2K10 is the support it gets with tuner & roster updates which makes improvements. PS3 owners who bought NHL 2K10 basically got the shaft as the support is dead with no patch support and overall rosters are poorly done on both systems and are out of date, the last one was in November I believe which makes it feel very amateurish compared to NHL 10 in that department. It doesn't feel like their is a dedicated team working on NHL 2K10 like their is on NHL 10. Their are some things I like in NHL 2K10 just not enough to recommend a purchase over the vastly superior NHL 10.
 
# 119 Fiddy @ 02/01/10 02:41 PM
Quote:
Originally Posted by Money99
That's as good comparison as I've ever heard.
Very true. Both games play a good brand of hockey, but man I love that skill-stick. It's just plain fun.
i agree, i wish 2k would steal it lol. i mean they have it, but its not as responsive. with that said, i think ea needs to tone down the skill stick a bit.. esp for non skilled players with the puck.
 
# 120 Money99 @ 02/01/10 04:30 PM
Quote:
Originally Posted by Fiddy
i agree, i wish 2k would steal it lol. i mean they have it, but its not as responsive. with that said, i think ea needs to tone down the skill stick a bit.. esp for non skilled players with the puck.
QFT. It would help the game out greatly.
 


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