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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 301 23 @ 10/27/09 12:32 PM
Yeah the AI is tough and challenging and makes you have to work hard for that win.

I love that about the game.
 
# 302 KG#5beantown @ 10/27/09 12:33 PM
all in all whats the matter with this patch...is the game better right now?
 
# 303 Pared @ 10/27/09 12:34 PM
Quote:
Originally Posted by pdawg17
Pared-

Interesting theory with the goaltending and the score showing wrong...that would explain why when you were losing by 1 they were fouling you...maybe in reality you were UP by 1...and the games ending in a tie yet getting credited with a win...was there a goaltending call in those games where the user did not get credited for 2 points?

From here on out, everyone who ends in a tie should keep track of whether there was a goaltending call or not...that would explain why some people who are testing this are going to overtime and others aren't...
That has to be it. Reading the through the thread after posting my impressions... something is getting screwed up with the score.

No one is lying about the no OT thing... too many people have experienced gaffes for this not to be a problem.

After the 2nd OT, I lost. Just too frustrated to stay mentally in the game and got run out of the building.

But yes, goaltending on a dunk... can you guys verify, like you bballguru, if this happened in the games where you had no OT?

That could be screwing things up.

It could also be a certain range of numbers. My scores when I had to play OT:

53-52 Me
61-60 Me
 
# 304 DJ @ 10/27/09 12:36 PM
Couple of quick impressions:

-CPU definitely is more efficient in their half-court offense. What I liked, at least thru 2 games, is that you notice a difference between teams like the Bulls and the T-Wolves. Chicago looked to get its scorers the ball early in the shot clock, while Minny would move the ball around and wait until the shot clock got under 10 seconds to initiate any kind of scoring chance.

-I actually missed a dunk and layup, which I don't think ever happened to me pre-patch.

-I feel more in control of my players, especially on defense. All that sliding and momentum would sometimes push me way out of position, pre-patch.

-Is it me or does it seem that running plays on offense is more difficult now than before? I was using the Celtics and I'd call a play and the red circle would only pop up about 50% of the time.
 
# 305 Pared @ 10/27/09 12:37 PM
Quote:
Originally Posted by 23
I think enough things are popping up though that another patch should be issued : )
Honestly... this shouldn't even be a consideration. Enough is screwed up with the score tallying that it's a must.

I wouldn't expect anything otherwise. Hell, seems like they tightened up late game AI as well in the game I played last night.. but the score keeping and not being able to know for sure if you have the right score is downright frustrating.

I wanted to break the disc. It's always something late in a close game with this damn series for me.
 
# 306 23 @ 10/27/09 12:46 PM
Quote:
Originally Posted by Pared
Honestly... this shouldn't even be a consideration. Enough is screwed up with the score tallying that it's a must.

I wouldn't expect anything otherwise. Hell, seems like they tightened up late game AI as well in the game I played last night.. but the score keeping and not being able to know for sure if you have the right score is downright frustrating.

I wanted to break the disc. It's always something late in a close game with this damn series for me.


Im just waiting for confirmation of a fix..

Not even touching those DNA rosters either... its a hot mess
 
# 307 Pared @ 10/27/09 12:49 PM
1 in the morning, muscles sore from working out and a game forcing me to play OT when I "won" twice was not a good combination for me last night. I made sure not to jump on OS... I would've let it rip here in the thread.

Decided a night's sleep was the smarter thing to do.
 
# 308 pdawg17 @ 10/27/09 12:52 PM
Quote:
Originally Posted by Pared
1 in the morning, muscles sore from working out and a game forcing me to play OT when I "won" twice was not a good combination for me last night. I made sure not to jump on OS... I would've let it rip here in the thread.

Decided a night's sleep was the smarter thing to do.
So you are saying you WENT to OT when the score showed a 1 point lead for you? Hmmm...that wouldn't match up exactly with the goaltended dunks in which you should be awarded 2 points of course...
 
# 309 Pared @ 10/27/09 12:53 PM
For the devs:

http://www.easports.com/media/play/video/12483143

Here is the video. You can see the time left in seconds, as well as the score and the period.

You can see... OT, the start of it anyway (300 seconds left?) with me up 53-52. The AI reacted accordingly by letting me dribble out the clock instead of fouling me.

I was livid when this happened as I chalked it up to another bad late game AI scenario until I realized that I was forced to play OT. I was the Heat playing at Portland.

Again, there was a goaltending on a dunk and I think that may have screwed up the score tally somehow in the background. But you can see that I still have the correct score, even here, with me up by one point.
 
# 310 Pared @ 10/27/09 12:56 PM
Quote:
Originally Posted by pdawg17
So you are saying you WENT to OT when the score showed a 1 point lead for you? Hmmm...that wouldn't match up exactly with the goaltended dunks in which you should be awarded 2 points of course...
Right. I just added a video.

I couldn't pinpoint exactly what happened with the goaltended dunk. I just remember thinking that the game didn't credit my score correctly. There was no way I could go back and look at the score, since Portland's in-game scoreboards were not visible in replay mode.

I would've taken a pic of the final score too. Thank god it's in the replay information.

There was just no way I could figure out exactly how I got screwed. I did try for about 5 mins.
 
# 311 23 @ 10/27/09 01:03 PM
I think we need a petition thread
 
# 312 KG#5beantown @ 10/27/09 01:04 PM
right...we need one...
 
# 313 Pared @ 10/27/09 01:12 PM
Quote:
Originally Posted by 23
I think we need a petition thread
Petition or not, I don't think it will matter. They aren't in any position to create any more ill-will from the community.

They will have another patch to correct this. I'm sure of it. I doubt we need to do anything. They will respond accordingly, and I see them fixing the online fatigue as well.

Just my opinion.
 
# 314 pdawg17 @ 10/27/09 01:24 PM
Quote:
Originally Posted by Pared
Petition or not, I don't think it will matter. They aren't in any position to create any more ill-will from the community.

They will have another patch to correct this. I'm sure of it. I doubt we need to do anything. They will respond accordingly, and I see them fixing the online fatigue as well.

Just my opinion.
Yup...they've been very responsive up to this point...there will be a patch #2...
 
# 315 The 24th Letter @ 10/27/09 01:25 PM
man, these games have the most exotic glitches this year....lol its crazy!
 
# 316 23 @ 10/27/09 01:31 PM
This is patch #2..lol

I think they also got one in the initial update
 
# 317 TreyIM2 @ 10/27/09 01:32 PM
I just want the patch for the PS3 to come down. I keep turning my Live 10 on and off to see if it has finally come down - No dice. I'll try again during the day.
 
# 318 iminurbase @ 10/27/09 01:49 PM
Looking into the OT issue.
 
# 319 TreyIM2 @ 10/27/09 01:51 PM
Quote:
Originally Posted by iminurbase
Looking into the OT issue.
Hopefully this won't affect the PS3 version, if it is deemed to be an issue.
 
# 320 Pared @ 10/27/09 02:04 PM
Quote:
Originally Posted by iminurbase
Looking into the OT issue.
If you need anymore specifics, let me know.
 


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