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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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# 261 BBallGuru @ 10/27/09 04:01 AM
Quote:
Originally Posted by Court_vision
That's great news if there's no problem

To be fair though, one of the posters of the problem...BBallguru...has posted some great LIVE stuff. Tutorials on passing, fast breaking, tips on D.

He's a LIVE guy through and through...so, if he saw something, I'd tend to believe it happened.

Hoping it's an abberation / something to do with his and the other poster's saved files or something?
Thanks for the kind words.

I just got done with my "test" run to see if it would happen again. I played a game with 2 min. Qs on Rookie difficulty in order to manipulate the game score to cause overtime.

Worked fine. I even let it go into double overtime.

Very strange indeed; I may do some more testing on it tomorrow to see if it just happens every so often... or was simply a one time deal.

The only saved files I have are my DNA Roster and my Settings. The past Friday, I did however clear my cache on my console to fix the replay slideshow/game stuttering problem I began to experience. (As others had)

Not sure if clearing the cache may have anything to do with it, or maybe previously having the game installed on the HDD (I've been running off the disc since Friday); do any of the other members who had the problem care to chime in on these subjects:

- Saved files?
- Have you recently cleared your system cache?
- Did you/do you have the game installed on your HDD?

I PMed Garreth with my experience, and he said:

I believe you... there just must be something else causing the OT thing. I'm not sure what it is.
 
# 262 RubenDouglas @ 10/27/09 04:18 AM
maybe its my play style but the CPU is attacking and chucking up shots against whoever I am guarding against. they are running almost no offense and just shooting up shots in which they feel they are exploiting the mismatch.. on 12 minute qrts. im getting 20 more shots per half than im used to. i dont get it.

celtics are literally taking one shot off of one pass from the initial halfcourt set every time down. Is DNA broken for the celtics?
 
# 263 RubenDouglas @ 10/27/09 04:38 AM
good to know CV. its almost unplayable.

the good:
http://www.easports.com/media/play/video/12485440
-Decently quick animations give me the chance to help and get a block


the bad:
http://www.easports.com/media/play/video/12485516
-off a user miss, as they enter the halfcourt, one pass, and a drive and chuck.. its almost like im playing someone online

http://www.easports.com/media/play/video/12485595
-i was guarding with Mo williams and my teammates give up all that.. im not sure whats going on. My earlier game saw the same results, 42 of 70 PIP.

http://www.easports.com/media/play/video/12485632
-the very next series. one pass and rayray chucks it up. I didnt give him too much space but the entire team have become chuckers.

I may need to revert to the dynamic season and old DNA, as the current is just flat out BROKE.

I have more videos for days and days but you get my point. atleast 80% of each series is one or two quick passes and chucking up shots.

EDIT: just played a rewind game from last season, and CPU paul pierce is on pace for 70 shot attempts. He's just driving non stop. this is BIZARRE!
 
# 264 stizz @ 10/27/09 04:50 AM
Has anyone tried player lock yet if so how was it? Also are plays run automatically and does it show where you have to go and whether you need to set a pick, etc?
 
# 265 Jano @ 10/27/09 04:52 AM
Quote:
Originally Posted by RubenDouglas
good to know CV. its almost unplayable.

the good:
http://www.easports.com/media/play/video/12485440
-Decently quick animations give me the chance to help and get a block


the bad:
http://www.easports.com/media/play/video/12485516
-off a user miss, as they enter the halfcourt, one pass, and a drive and chuck.. its almost like im playing someone online

http://www.easports.com/media/play/video/12485595
-i was guarding with Mo williams and my teammates give up all that.. im not sure whats going on. My earlier game saw the same results, 42 of 70 PIP.

http://www.easports.com/media/play/video/12485632
-the very next series. one pass and rayray chucks it up. I didnt give him too much space but the entire team have become chuckers.

I may need to revert to the dynamic season and old DNA, as the current is just flat out BROKE.

I have more videos for days and days but you get my point. atleast 80% of each series is one or two quick passes and chucking up shots.
This is exactly my problem, the CPU puts up a lot of shots that just make no sense. When they drive the lane they don't respect your help at all they just plow through it every time. Its like they are only capable of driving to the basket or taking an open shot.

Doesn't matter who you play its always the same and it gets even worse against teams that like to Pick n Roll. They just run it almost every time down and usually it results in a foul b/c of how bad your AI teammates can be at showing and recovering.
 
# 266 23 @ 10/27/09 04:55 AM
As we know and as was said... by Steph, that this roster update is broken

Why dont you guys use the patch with the default rosters to see how you feel when you play.

Thats exactly what im doing and I think you might like it better
 
# 267 RubenDouglas @ 10/27/09 04:57 AM
i would have liked to have seen how many shots pierce was gonna put up on me but I need some rest. 7 minutes into the game game, he was 3-9 with two more drives that yielded FTs. By Halftime, I could see 20-30 shot attempts, with 40-50 by halftime. I guess I'll go through that hell tomorrow.

that was VIA rewind rosters this last time around. same results from the "brokenn" new rosters. honestly im not so sure its a roster/dna issue.

I love the fouls that are being called. Im just not sold on the game AI
 
# 268 ExtremeGamer @ 10/27/09 06:38 AM
I'm happy with the patch, my only real complaint, whatever they did to the nets on the hoop with the patch made some shots look like airballs but they really went through. Hard to describe, but shoot a few in the hangar, and you can make it out easier, but I've seen it in game as well.
 
# 269 Behindshadows @ 10/27/09 06:42 AM
Quote:
Originally Posted by 23
As we know and as was said... by Steph, that this roster update is broken

Why dont you guys use the patch with the default rosters to see how you feel when you play.

Thats exactly what im doing and I think you might like it better
Agreed I started over with default, using Cabrillo24's post patch sliders and it's great. Overall full 12 minute quarters come out great.

Videos coming soon! Converting now for Youtube, all off camera videos, for full gameplay.
 
# 270 rawdog805 @ 10/27/09 07:21 AM
why are people talking about DNA in the patch thread?? Just wondering... Hasn't it already been stated that the DNA is broken right now?? I could have sworn that this was also a problem last year with the DNA before the season started..

There really cant be too much DNA when the season hasn't started..
 
# 271 Muzyk23 @ 10/27/09 08:25 AM
Quote:
Originally Posted by The 24th Letter
Honestly, man....save the actual FIXES that were performed....I enjoyed this game alot more before the patch in alot of areas........I appreciate the rebound improvements and everything (that was big for me) But the update seems to have taken alot of joy out of driving IMO...I dont see why they added MORE contact animations...it wasnt like it was getting abused..(was it?) I had finally got used to layup solutions...but it seems now more than ever im getting pulled out of them from impossible angles...

Im all for running plays, jumpshooting and playing half court...but man.

Im not even seeing the sim stats I was seeing before through my last couple of games..

experiencing the opposite
 
# 272 The 24th Letter @ 10/27/09 09:05 AM
DNA seems to be the answer for everything....heres hoping it comes through.. I know its supposed to be more sophisticated then regular ratings or numbers....so I expect tendencies to be top notch.
 
# 273 Flightwhite24 @ 10/27/09 09:10 AM
Quote:
Originally Posted by fjccommish
LBJ 19 shots and Mo 25. That happens almost every game against the Cavs. Mo takes the most shots and scores the most points. In Live LeBron is a supporting guy rather than a superstar.
I forgot to mention I doubled LBJ and played tight D on him so I guess it might be a little misleading. He was agressive and actually played like himself for the most part. I've have come to the realization that Mo Williams must be programmed this way because he always takes the most shots
 
# 274 RubenDouglas @ 10/27/09 09:14 AM
ill wait for the beginning of the season to start but I was getting the same results on three different occasions: 1. current DNA roster, 2. DEFAULT everything roster, and 3. Rewind 2008 roster. They all yielded bizarre CPU AI. Maybe today will yield something different
 
# 275 Flightwhite24 @ 10/27/09 09:32 AM
Quote:
Originally Posted by Court_vision
That's almost every point guard in LIVE...not just the Cavs.

Maybe the EA guys can look at lowering PG offensive awareness?
I honestly don't think it's going to change. This is 3 straight years where this has been the case PG's taking all the shots. Even with the DNA last year it still happened. Just hoping the DNA is the cure for this year as advertised. We'll be able to answer this in a few days/weeks I'm sure of. Keeping fingers crossed.
 
# 276 Tomba @ 10/27/09 10:02 AM
Quote:
Originally Posted by The 24th Letter
Honestly, man....save the actual FIXES that were performed....I enjoyed this game alot more before the patch in alot of areas........I appreciate the rebound improvements and everything (that was big for me) But the update seems to have taken alot of joy out of driving IMO...I dont see why they added MORE contact animations...it wasnt like it was getting abused..(was it?) I had finally got used to layup solutions...but it seems now more than ever im getting pulled out of them from impossible angles...

Im all for running plays, jumpshooting and playing half court...but man.

Im not even seeing the sim stats I was seeing before through my last couple of games..

I have a edit that works wonders for the original game pre patch.

I have also played the game post patch and still see some of the issues I had to fix within attribute slider setting for myself and others.

I think the patch did add some little things that were missing though.

You can tell by playing it with the default rosters and no slider changes that the game is now really playable out of box for the average user.

For the sim player or the user who likes to play as realistically as possible only a edit towards that can achieve that. This edit cleaned up areas that where obvious to a novice.

I thank the EA Team for really detailing all the patch fixes this time around. very few times you do not get that.
 
# 277 sportyguyfl31 @ 10/27/09 10:09 AM
Quote:
Originally Posted by bls
Just got finished playing a game and couldn't even finish. It's virtually impossible to stay with someone as the force field still exist.

For some reason the calling for a pick is crazy now as the guy I'm asking to set a pick for me is setting picks on everyone else other than the guy that's guarding me and to add to the the guy that's checking me can stick to me like glue so when the guy I asked to set the pick for me finally does come over and set it on the guy that's defending me I can't move cause the defender is stuck to me. I had no problems with the way P&R's was done originally.

For some reason the jumpshots take forever and a day now. My timing is completely off now.

Alleys are still not fixed as they continue to go to the wrong guy, this gives the user the ability to sit in zones all game long. If a guy is standing right next to the basket with nobody covering him I should be able to get the ball to him for an easy 2. I did notice Brown missed 2 alley dunks that I was able to get to him, so I'm guessing they added missed dunks.

Still no fatigue for online play. Let me repeat that folks, still NO FATIGUE FOR ONLINE PLAY. That's sad man. I have no other words for it.




Things I did like though, 3pt's seem to be toned down now as the guy I was playing was using the Cavs and Mo was putting up bricks from beyond the line.

Rebounding seems to be more fluid now, could be better but seems like they did some work to it.

No more bouncing up and down back down the court, saw different animations after player scored the ball.

Can fast inbound now as I was unable to do so before. They guy that was inbounding always had to go to a certain spot before he inbounded the ball.


I really really hate the defense in this game, I pride myself on my defense but the seperation that's giving because of the force field just kills it for me. I mean the user can move anywhere with the offensive player but defensively your always trailing. I really had no problem with defense in Live 09 and felt like the elements to it were perfect, just needed some tweaks but what they have right now......I'll pass.

That along with no fatigue online, it's unplayable for me. Gotta shelf it. Good attempt and effort though, you can see the potential, just the game killers that killed it for me.

Enjoy.

I dont understand this forcefield thing.

Ive never had a problem being able to keep in front of a man, within reason. What do you mean?


If the fatigue issue only for online ranked games? It wouldnt effect online leagues, since we have the option to toggle correct?
 
# 278 Sigma4Life @ 10/27/09 10:20 AM
Quote:
Originally Posted by iminurbase
So online fatigue is broken. The fix to make it work also flipped the default for online games to OFF and nobody caught it. Flame away. It's a failure on 3 levels: programming/QA/Production. That's all I can say.
That's a complete embarrassment and is unacceptable. Do you guys even play the game? If someone even sat down and played ONE online game this would be immediately obvious!
 
# 279 bls @ 10/27/09 10:41 AM
Quote:
Originally Posted by BBallGuru
Yeah, the no overtime really happened to me.

I won't be playing again until later, and when I do, I'm going to have a game with 2 minute quarters on Pro to keep the game tied as a quick test. Although Teddy_Long experiencing the same thing pretty much confirms the problem.
Quote:
Originally Posted by sportyguyfl31
I dont understand this forcefield thing.

Ive never had a problem being able to keep in front of a man, within reason. What do you mean?


If the fatigue issue only for online ranked games? It wouldnt effect online leagues, since we have the option to toggle correct?
They toned it down a bit in the patch but it's still their. Before the patch it was really obvious though. When someone is backing back out for instance, I'm unable to to get close to them at all no matter how hard I push the the L stick towards them. There is always a significant amount of space between me the defender and the offensive player.

You really can tell when someone goes to either wing of the 3pt line (This is online play I'm speaking of not against the CPU), All you have to do as the offensive player is run back and forth and then run to the wing of the 3pt and you will always have space for the shot.

It's their believe that. I really liked the defense in Live 09 with the lock down D and everything. The only problems defensively with 09 for me were the fastbreaks and the baseline exploit, the 3pt %'s were spot on. Mo Will, J.Nelson, Granger, Ariza, etc were NEVER able to torch me for 40pts in a game. Bryant, James, Mcgrady and other superstars were NEVER able to torch me in that game. I could contain them.

But this game here (Live 10) you can literally take one player and score 90% of the points with ease online. I can take Ben Gordon and score most all the points with him no matter the defense. And people can do it on me as well. Their is no skill involved. Just come down and pull the trigger. Running plays??? What plays??? Might as well not even be in the game for online. Their not needed. You could not do this in Live 09, people that forced things with players like Kobe ended up with terrible shot %'s, it just was not possible at all. Especially with a Mo Will and etc, if someone kept shooting 3's with D on them they could easily end the game on 2/18 from the 3pt line. I've saw it many of times in that game. You had to pass the ball around and get your other teammates involved in order to win. Not the case now.

I just think they should have kept things the way they were and made tweaks to the gameplay, just MO though.
 
# 280 RoyalBoyle78 @ 10/27/09 10:45 AM
Quote:
Originally Posted by EyelessMonk
I'm not sure what to make of this patch yet. Just finished my first game and although the gameplay felt better overall, there are some weird things happening. I guess that's the nature of patches...they fix once thing and break other things. Check out Chris Paul in these videos...all in the first half.

Wow Really
http://www.easports.com/media/play/video/12488672

And Again
http://www.easports.com/media/play/video/12489562

One More Time
http://www.easports.com/media/play/video/12489724

I also agree with the other guys here....the CPU is shooting way too early in the shot clock. Not even running plays....just chucking shots. I think the game itself feels smoother and plays better, but the AI is just horrible now.
how do we know that not you controlling Paul....LOL
 


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