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NBA Live 10 Patch Impressions (360, PS3)

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Old 10-27-2009, 09:05 AM   #321
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

DNA seems to be the answer for everything....heres hoping it comes through.. I know its supposed to be more sophisticated then regular ratings or numbers....so I expect tendencies to be top notch.
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Old 10-27-2009, 09:10 AM   #322
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by fjccommish
LBJ 19 shots and Mo 25. That happens almost every game against the Cavs. Mo takes the most shots and scores the most points. In Live LeBron is a supporting guy rather than a superstar.
I forgot to mention I doubled LBJ and played tight D on him so I guess it might be a little misleading. He was agressive and actually played like himself for the most part. I've have come to the realization that Mo Williams must be programmed this way because he always takes the most shots
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Old 10-27-2009, 09:14 AM   #323
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

ill wait for the beginning of the season to start but I was getting the same results on three different occasions: 1. current DNA roster, 2. DEFAULT everything roster, and 3. Rewind 2008 roster. They all yielded bizarre CPU AI. Maybe today will yield something different
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Old 10-27-2009, 09:32 AM   #324
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Court_vision
That's almost every point guard in LIVE...not just the Cavs.

Maybe the EA guys can look at lowering PG offensive awareness?
I honestly don't think it's going to change. This is 3 straight years where this has been the case PG's taking all the shots. Even with the DNA last year it still happened. Just hoping the DNA is the cure for this year as advertised. We'll be able to answer this in a few days/weeks I'm sure of. Keeping fingers crossed.
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Old 10-27-2009, 10:02 AM   #325
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by The 24th Letter
Honestly, man....save the actual FIXES that were performed....I enjoyed this game alot more before the patch in alot of areas........I appreciate the rebound improvements and everything (that was big for me) But the update seems to have taken alot of joy out of driving IMO...I dont see why they added MORE contact animations...it wasnt like it was getting abused..(was it?) I had finally got used to layup solutions...but it seems now more than ever im getting pulled out of them from impossible angles...

Im all for running plays, jumpshooting and playing half court...but man.

Im not even seeing the sim stats I was seeing before through my last couple of games..

I have a edit that works wonders for the original game pre patch.

I have also played the game post patch and still see some of the issues I had to fix within attribute slider setting for myself and others.

I think the patch did add some little things that were missing though.

You can tell by playing it with the default rosters and no slider changes that the game is now really playable out of box for the average user.

For the sim player or the user who likes to play as realistically as possible only a edit towards that can achieve that. This edit cleaned up areas that where obvious to a novice.

I thank the EA Team for really detailing all the patch fixes this time around. very few times you do not get that.
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Old 10-27-2009, 10:09 AM   #326
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Re: Patch 1 Impressions (360)

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Originally Posted by bls
Just got finished playing a game and couldn't even finish. It's virtually impossible to stay with someone as the force field still exist.

For some reason the calling for a pick is crazy now as the guy I'm asking to set a pick for me is setting picks on everyone else other than the guy that's guarding me and to add to the the guy that's checking me can stick to me like glue so when the guy I asked to set the pick for me finally does come over and set it on the guy that's defending me I can't move cause the defender is stuck to me. I had no problems with the way P&R's was done originally.

For some reason the jumpshots take forever and a day now. My timing is completely off now.

Alleys are still not fixed as they continue to go to the wrong guy, this gives the user the ability to sit in zones all game long. If a guy is standing right next to the basket with nobody covering him I should be able to get the ball to him for an easy 2. I did notice Brown missed 2 alley dunks that I was able to get to him, so I'm guessing they added missed dunks.

Still no fatigue for online play. Let me repeat that folks, still NO FATIGUE FOR ONLINE PLAY. That's sad man. I have no other words for it.




Things I did like though, 3pt's seem to be toned down now as the guy I was playing was using the Cavs and Mo was putting up bricks from beyond the line.

Rebounding seems to be more fluid now, could be better but seems like they did some work to it.

No more bouncing up and down back down the court, saw different animations after player scored the ball.

Can fast inbound now as I was unable to do so before. They guy that was inbounding always had to go to a certain spot before he inbounded the ball.


I really really hate the defense in this game, I pride myself on my defense but the seperation that's giving because of the force field just kills it for me. I mean the user can move anywhere with the offensive player but defensively your always trailing. I really had no problem with defense in Live 09 and felt like the elements to it were perfect, just needed some tweaks but what they have right now......I'll pass.

That along with no fatigue online, it's unplayable for me. Gotta shelf it. Good attempt and effort though, you can see the potential, just the game killers that killed it for me.

Enjoy.

I dont understand this forcefield thing.

Ive never had a problem being able to keep in front of a man, within reason. What do you mean?


If the fatigue issue only for online ranked games? It wouldnt effect online leagues, since we have the option to toggle correct?
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Old 10-27-2009, 10:20 AM   #327
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by iminurbase
So online fatigue is broken. The fix to make it work also flipped the default for online games to OFF and nobody caught it. Flame away. It's a failure on 3 levels: programming/QA/Production. That's all I can say.
That's a complete embarrassment and is unacceptable. Do you guys even play the game? If someone even sat down and played ONE online game this would be immediately obvious!
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Old 10-27-2009, 10:31 AM   #328
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

More importantly what is the PLAN TO FIX FATIGUE...I understand people make mistakes...Thats a given...Just please fill us in on the plan to remedy fatigue
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