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NBA Live 10 Patch Impressions (360, PS3)

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Old 10-27-2009, 12:23 PM   #345
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Quote:
Originally Posted by KG#5beantown
that was because pau was injured in the last games...so that is why odom got the starting spot
I figured that was probably the case. I probably should have went and checked the box scores and getting my facts straight before posting. My mistake and thanks again for clearing that up.
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Old 10-27-2009, 12:23 PM   #346
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Pared-

Interesting theory with the goaltending and the score showing wrong...that would explain why when you were losing by 1 they were fouling you...maybe in reality you were UP by 1...and the games ending in a tie yet getting credited with a win...was there a goaltending call in those games where the user did not get credited for 2 points?

From here on out, everyone who ends in a tie should keep track of whether there was a goaltending call or not...that would explain why some people who are testing this are going to overtime and others aren't...
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Old 10-27-2009, 12:27 PM   #347
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

good to hear skywalk....probably just a isolated incident
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Old 10-27-2009, 12:27 PM   #348
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

These are online ranked game impressions:

I won't flame Live for the patch effectively "breaking" parts of the game but I'm not really thrilled about the auto-switch to the point guard after a made basket (impedes the effectiveness of the press), the virtual elimination of the transition finish due to botched "numbers-on-the-break", players with no sense of urgency and Forrest Gump'd passing logic... and, of course, the NO-OT fiasco.

I do like the cleaned up post logic. That's the biggest positive that I've experienced... and as much as I like the fact that the dunk blocking/rim stuffing is now a reality, the missed dunks occur too frequently (4 to 5 missed dunks a game?) Yes, missed dunks do happen... but VC and D12 (Slam Dunk Champions I might add) blowing multiple jams in the same game?.. Nah!

Oh, and how do you goaltend a dunk attempt?

The fouls-on-drives frequency has improved but there are still plenty of MMA battles going on when attacking the basket where the refs simply swallow their whistles... but I definitely see more free throw attempts so that's not exactly a major concern as this has technically improved... so no real gripe there.

The missing fatigue... well... I see no need to club Barbaro over the head here...

The on-the-fly coaching options still disappear every time the screen changes ... but the auto-sub issue appears to be fixed.

The game appears to have taken a clearly visible turn toward half-court play. Not an inherently bad thing but I'm not keen on "style-forcing". I would appreciate the option to run my style of play and make my opponent adjust accordingly. Maybe the DNA (when properly activated) will address this... Maybe.

The force field that keeps cutters away from the basket is overdone. Make the defense (keyword: DEFENSE) contest my shot but please do not FORCE ME TO STOP MY MOMENTUM AND MISS AN ALLEYOOP FINISH (LAYUP OR DUNK). I'm certain there's a happy medium for this as it is currently nullifying "user input" which is vital to enjoying the experience. I have no expectation for a TRULY contested oop to finish but if the backdoor is open... I should be allowed to show you why you need to close it!

Steals vs Turnovers... I force 15 to 20 (sometimes more) turnovers per game.. but I'm only credited with 3 to 5 steals... Something is amiss.

In summation... Some good tweaks.. Some bad breaks...
but the game, overall, is still... okay.

Even though the game is head and shoulders above the alternative, I'm not sure how long the breaks can be overlooked before the mob gets angry.

xbl:
Blak Baki Hanma

Last edited by Blak_Baki_Hanma; 10-27-2009 at 03:05 PM.
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Old 10-27-2009, 12:28 PM   #349
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

I think enough things are popping up though that another patch should be issued : )
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Old 10-27-2009, 12:30 PM   #350
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Im actually winning allstar default games now. The games are still nail biters but to actually come up on the winning end makes me feel like im in the twilight zone.
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Old 10-27-2009, 12:32 PM   #351
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Yeah the AI is tough and challenging and makes you have to work hard for that win.

I love that about the game.
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Old 10-27-2009, 12:33 PM   #352
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

all in all whats the matter with this patch...is the game better right now?
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