Home
NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 241 Da_Czar @ 09/11/09 02:47 PM
Quote:
Originally Posted by DubTrey1
Basically I like the demo - However the biggest negative I have is on the Defensive side of the ball. It is near impossible it seems to stop anyone or stay in front of any defender much less Kobe. It may be tweaked in the final, but as it stands, playing D is not nearly any fun compared to how playing O is a blast with the plethora of moves and shots at our disposal. I will surely give this a rent at best.
Play the angles dub and you also have to lenient with pressure on the left stick pressue it takes aminute to get the rytm down because you might tend to over correct

stumble great demo review after the learning curve I found the game gets better to ME. Because you start to xconxwmtrate on playing good hoops
 
# 242 lakers4life @ 09/11/09 02:54 PM
Quote:
Originally Posted by lakers4life
Can someone tell me if the lakers organ is in the game? The "let's go lakers" one
Bump
 
# 243 sambowie @ 09/11/09 02:57 PM
Quote:
Originally Posted by DirtyJerz32
Ahh... Ladies and gentlemen! I think LIVE is back.

I got up an hour early so I could at least DL the demo. While I got dressed for work I started reading impressions on my iPhone. I started getting so overly excited that I had to call in and say I was going to be an hour late.

Anyway, The graphics are amazing. The player faces are spot on and the into the hanger was great. Seeing LJames, arms raised high like "I'm hear" let's get it started is great.

Getting used to all the players in there can take up most of your time. There is a learning curve to this years game. It's not 09 by any means. Which is a good thing and bad thing.

It's only a bad thing because I'm so used to playing Live 09 and the controls and player movement is very different. But, different in a good more realistic way. Shooting is amazing. Being able to hold and then release or a quick pop is really done well.

Driving hard to the paint and pulling up felt so natural it was very impressive. I've seen a couple post were guys are having a hard time pulling up in the paint without doing a lay up. I haven't had any issues with it, just let off the L stick before pushing the X button to shoot. It works for me.

The difference between each player is so amazingly done it's sick. LJames feels more heavy and his moves are more drawn out. Whereas Kobe is quick and silkly smooth.

I haven't gotten out of the hanger to actually play a game so I can't comment on that. I had to go into work and forgot to pick up dry cleaning so I've ruined part of my day to play a demo of a video game.

You wouldn't tell that I'm 34 and getting ready to be married can you? Haha... I love being a grown up...
Add me to the 30+ engaged video game addict list. lol
 
# 244 Steadtler @ 09/11/09 02:57 PM
@BULLS-eye

"Too many steals/losing the ball"

That the game's way of telling you you're doing something wrong! Dont try to charge thru a clogged lane, dont abuse the sizeups, and watch those passing lanes.
 
# 245 sambowie @ 09/11/09 02:58 PM
Quote:
Originally Posted by cool2fool
whats that for?
TY - thank youse
 
# 246 Pared @ 09/11/09 02:59 PM
Full court shots need work. Every shot goes close to the rim, no matter the distance.

They don't hit, but they miss the rim by about a foot.
 
# 247 seanbarkley @ 09/11/09 03:00 PM
Quote:
Originally Posted by Stumbleweed
Not over-the-moon with this, but Czar's thought that it wasn't as good as the final reassured me a bit.

Positives:

Love the movement, I feel in control of basic dribbling (the wide backwards turn when you jam LS the opposite direction and slightly back is a little wonky, but that's about it), the RS dribbles are responsive, and I love being able to explode out.

My favorite part so far is the collection of moving, stepback, and running jumpers -- using Kobe and nailing the stepback fade from the elbow is a thing of beauty. I didn't have any problems getting what I wanted, including a fading bank shot with VC that was really pretty.

The driving layup and dunk control will take a little getting used to, mainly because I'm not used to having the 2-step/Euro step options as well as having to focus so much attention on LS when shooting. I like all the options though and it felt good the few times I was able to Iso and drive into the paint then finish on the side I wanted to.

The overall look of the game is very nice. I think I'll probably adjust my TV settings a bit to tone the brightness down, but everything looks very crisp and I didn't have a problem with any of the player models. Kobe looks amazing IMO and the skin textures are FN-esque.

I actually didn't have too hard of a time playing defense on perimeter players. Like Czar said, if you use the angles and feather the LS instead of jamming it in different directions, don't reach, don't (for the love of god) use the RS "hands-up" pose, you can prevent penetration and force them into a tough shot. Sometimes it seems like you can't prevent them drawing a foul (don't contest or anything but they still get a shoulder into you and get the whistle), but I didn't feel the need for a defensive lock button or anything. Contesting felt good.

Off-ball control and passing is easy to use. I don't know what Ray is complaining about really, I was able to icon pass fine with LT -- just hit the button quickly and you can even continue holding LT and make multiple passes. I had to get used to LT being the button, but other than that, I didn't have much problem. Direct passing is still pretty crappy, but I don't think there will ever be a solution to that when you point the LS at 2 players.. inevitably it'll be the wrong one about half of the time. I love being able to quickly control an off-ball man and run him to his spot... had some really nice catch-and-shoots with Pietrus and Lewis just by using that quickly and rubbing the defender off of Dwight or someone.

Negatives:

Don't like that you can't really use LT passing when you're running a playset. Seemed like it would cancel the play most of the time when I'd icon pass to the correct man. Having to use normal passing for plays would be a bummer because it still kinda sucks... I think a good idea would be making it so if the left stick is neutral and you press 'A' when it's glowing above the designated man, it passes him the ball. That would eliminate the confusion the other poster mentioned as well.

Is there a "defensive switch" button? This was driving me crazy -- in fast break situations/pick and rolls when you get switched off, there was no way to reliably get back on your man. Even when I would get up close to my designated man (i.e. Kobe on Vince), the previous defender would often stay there. I was tapping LT and RB (thinking maybe defensive assist would take me to the right man) but no dice. This is a MUST for team play online and just in general IMO.. can't run a smart defense without the ability to call people off and get back to your original man. That's especially true since matchups are such a big part of this year's game.

I found it very hard to play defense when the offensive player was moving quickly. Granted, that may be realistic, but it seemed as if every time they had a running start in the fastbreak, they managed to weasel around me and score. Sometimes it was contested, but it just seemed like you can't move nearly fast enough backwards (even turning around to run properly) to stop the break. This is another one where it's probably me not being used to it, but it stood out to me as annoying.

Few too many offensive boards for my liking (the CPU). Again, might not understand the boxing out mechanic.. probably my fault.

Gotta get used to pick and roll control -- seemed like they rarely set the screen correctly and I had people like VC occasionally setting screens (which was probably my fault since you can choose) instead of bigs. Just a little confusing and didn't work as well as last year (which is probably a good thing I suppose, since it was a money play).

Animations are still not entirely natural-looking... warping on rebounds and blocks is the main issue, but also the post-play cuts and running back (as has been mentioned from the other videos) look a bit strange, like they fast-forward briefly. I didn't have too many head-scratchers in-game aside from a VC standing dunk under the rim, but in the hangar, there were definitely some weird dunk animations.

Loose balls and rebounding is not as tight as I'd hoped. There were several times when a ball would get deflected or stolen and my players would be in position but would just kinda stand there... I'd see some amazing-looking hustle sequences, but then randomly nobody would go get the ball after all that effort. I think I just don't completely understand how rebounding works -- I thought it was "Hold Y to box out, release to jump" and it seems like that sometimes.. but like on free throws as soon as you touch Y they jump for it. Devs, can you clarify the rebounding controls a bit for us?

Overall though I had a good time with it. I know I'll be playing the hell out of it in the next few weeks, so I think a lot of the issues were due to me not really knowing what I'm doing. Also, I recognize that it's a demo and not the ironed-out final... Czar's thoughts reinforce that, so I'm not worried that I won't be as happy with the game as I thought. Seems like a lot of the appeal is watching how the different players and teams react to matchups, etc. and we don't get much of that at all in an 8-minute game with the same 2 teams and few subs. The core mechanics seem very good and it definitely forces you to run an offense rather than just dribble your way to the rack. Gonna spend some more time with it this afternoon, but probably won't be able to capture and psot anything until very late tonight or tomorrow.
Thanx for this man! it isn't easy to find many neutral opinions. too many fan boys defending their territory over here. LOl
 
# 248 Stumbleweed @ 09/11/09 03:03 PM
I really think they need to do something else other than that horrible RS up "hands up" pose. That's been in basketball games for years and does absolutely nothing aside from plant your feet so your man leaves you in the dust. Really wish they would've made that a moving contest kind of thing where you're just bring active and defending against the pull-up.
 
# 249 ai2k2 @ 09/11/09 03:04 PM
Rim sounds are muuuccchhh better than those trailers. Now its very believable they recorded these from an actual NBA Game.
 
# 250 seanbarkley @ 09/11/09 03:10 PM
something to watch while we (PS3 users) patiently wait 7 more days:

http://www.youtube.com/watch?v=IIaVXpJmBFI
 
# 251 sambowie @ 09/11/09 03:14 PM
Quote:
Originally Posted by hokupguy
played 2 hrs with it like great improvement. Did take some time to get use to the controls. Might be best since Live 06 IMOP. But not feeling it enough to be a 1st day buy. Might do what i have done with most ea titles lately buy it used after a patch comes out. Like i did w/ NCAA and then keeped that one.

Live does feel like its coming back , but not the whole way. One note why do they still have steve kerr?
Here's a better question: Shouldn't Steve Kerr be managing a basketball team instead of doing voice work? Sucks for you Suns fans.
 
# 252 The 24th Letter @ 09/11/09 03:14 PM
1) d12 has a nasty crossover lol
2) cant run a fast break to save my life...

im assuming the latter is b\c I havent fully learned the game yet though....are you guys successfully running the break?
 
# 253 RoyalBoyle78 @ 09/11/09 03:15 PM
Quote:
Originally Posted by LAKE4742
Hmmmmm.....Wow! With all of the positive feedback here, ya'll had me thinking this was actually going to be good.

Ohhhh Noooo. This game is just as spaztaztic as ever. It's STILL a struggle to get them to do a simple jumpshot-nuff said.

THE ENGINE!!!!! THIS HORRENDOUS ENGINE!!!!! The same problem as Madden. EA just doesn't get it. Basing a sports game 90% off of animations is not simulation, not fun, and certainly does not "give the user more control". Use the Havok engine, or...something!! The future is ragdoll physics (like real life), NOT animations. It's so clear.....EA is for the kids, and 2K is for the adults (Was that too much? I can never tell.). I've never played Fifa or NHL, but, those games get alot of praise. Maybe EA should just stick to hockey, and soccer.

I couldn't wait to run back to 2K10 Draft Combine, and its smooooth gameplay-which gives the user TOTAL control.

As easy as this decision is, just imagine how easy it would be to choose a new 2K football game over Madden!
Wait, Wait, wait a minute, I have yet to play the LIVE demo, I will once again say that the 2k series has been very good to me as to all of us. I have been playing for all 10 years now, and I bought the Combine and I thought it was terrible. When you say Engine, the guys over 2k have had the same engine for years, as it works, it still has felt very robotic, and the combine just proved it again to me this year. I played the combine once and that was it. 2k is just as guilty of having the same tired game engine. I'm sorry buy the jump LIVE has made this year to me is far greater then any jump 2k has made in any year of next-gen.
 
# 254 The 24th Letter @ 09/11/09 03:17 PM
out of all the posts to respond to......
 
# 255 blues rocker @ 09/11/09 03:18 PM
Quote:
Originally Posted by RayAP19
More gripes:



-Still can't get the icon passing. It's WAY more of a chore than it should be to actually pass the ball rather than switch to that player
You have to release the pass button BEFORE you release the left trigger. I'ts easy dude - see Mike Wang's tutorial below.
 
# 256 Mintsa @ 09/11/09 03:21 PM
Is the demo set to the "Finals" atmosphere ???

Or can you set it to playoff or regular season ??


If you can change it to lets say...regular season atmosphere. How is the player intros compared to the finals intro ??? (I know it's stepped down from Stephy's info but can anyone tell us what it is like ?)

Thanks.
 
# 257 asu666 @ 09/11/09 03:21 PM
The look of the arenas and bench area are leaps and bounds beyond last year's dark generic arenas with players on the bench that have no numbers on their shirts. The sound in last years game was solid on a very basic level; however this year they added more life to the arenas with the sound too. The gameplay was very solid and it was nice to see players diving for the ball and slipping in appropriate situations. I'd say LIVE is going to be nipping at 2K's heels this year. It probably won't have some of the depth on the Franchise mode features, but it's going to be a lot of fun to play.
 
# 258 23 @ 09/11/09 03:23 PM
Quote:
Originally Posted by Mintsa
Is the demo set to the "Finals" atmosphere ???

Or can you set it to playoff or regular season ??


If you can change it to lets say...regular season atmosphere. How is the player intros compared to the finals intro ??? (I know it's stepped down from Stephy's info but can anyone tell us what it is like ?)

Thanks.
You can switch between reg season, playoffs, and finals
 
# 259 chello97217 @ 09/11/09 03:25 PM
Quote:
Originally Posted by Beluba
Jmood, the light skin shiny look is probably due to the settings on your tv. Visuals can look vastly different from one tv to the next. Some of you guys may want to fiddle around with your picture settings if the game looks blown out or too cartooney (colorful).
I don't know man even in all the videos that were off screen all they players are shiny and glossy. I messed around with my picture and all the players still look like they are getting ready for a body building show aka Oiled up.

It's just something that isn't right with the game a little annoying. Hell i think the guy who i think is YI might be Lebron lol. I didn't even notice Lebron out there. I kept saying to myself why is YI dunking like he's Lebron lol.
 
# 260 CallMeDrop @ 09/11/09 03:26 PM
Quote:
Originally Posted by seanbarkley
something to watch while we (PS3 users) patiently wait 7 more days:

http://www.youtube.com/watch?v=IIaVXpJmBFI
Thanks for the link fella. Game definitely looks better! Still a dunkfest though. I'll definitely be downloading today.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.