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NBA 2K10 News Post

Gamespot has posted their first look at NBA 2K10.

Quote:
"The first time you hit the court in NBA 2K10, something might look a bit different. Yes, you'll notice things like the improved player likenesses, including animated faces, better skin textures, and greater lighting effects. But you might also notice a sense of space on the hardwood that simply wasn't present in previous iterations. As developers put it to me, that's because the proportions between player size and the floor had gotten a bit out of whack in older games, resulting in players that were slightly larger than in real life. The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court.

Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing."

Game: NBA 2K10Reader Score: 8/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 74 - View All
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Member Comments
# 341 bamalam @ 08/10/09 08:52 PM
Quote:
Originally Posted by sleepytercel
I am not saying that it wasn't rewritten at all, but what I am saying is that, it wasn't completely rewritten from scratch. The game still had a majority of AI logic and animations from the older games. However, you make a good point then. What good would rewriting an engine be if you create something that is much worse than it ever has been? Should EA be bragging about that? I hope the game comes out well, but honestly, I don't see it surpassing 2K10, and I would love for 2K10 to be a stellar product, as to wipe the Wang rhetoric down. This is no different than the Ben Brinkman episode that 2K was riding on, and really, the MLB2K series was still really struggling. They both really share similar stories here.

gotta disagree that wang is rhetoric,man. dude is king on bball video gameplay. track record.

lol, he does have his work cut out for him with live, as i think 09 has a long way to go to be in the same zip code as 2k9, but 2k9 also had some problems, and was a step back in gameplay ,imo, just when wang left. think 2k6-2k7 level changes this year.

i wouldnt bet against wang bringing up live to 2k standards, it just how much he did in 1 and a half years for 10. he may need another 1-2 years

sounds like 2k responding. we'll see how both do.

2011 games gonna be awesome.
 
# 342 shindiana @ 08/11/09 07:18 AM
Quote:
Originally Posted by nosaints26
Well, you can figure that they'd take a page out of CH2K8's book with the ABL and include at least the D-League...they might find it repetitive to have the Summer League and Pre-Season in together. I wouldn't be extremely disappointed if they didn't include D-League, but I think it would be a big addition.
Yes, summer league in Association would be awesome for you to test your draft acquisitions and undrafted players who can fill your last roster spots.
 
# 343 tabulaRasa @ 08/11/09 07:56 AM
Quote:
Originally Posted by wrestlinggod1
that's one of my major problems with 2k. the coloring isn't really comparable to real life. maybe use a different color palette? and their court is smaller. make it a little wider.
The differnce is that 2K has a grey ambient light, while in real life the ambience is affected by the lights and reflections. If 2K added a yellow ambient light to that pic it would be no problem. And add some more contrast.
 
# 344 chadskee @ 08/11/09 09:23 AM
Quote:
Originally Posted by ProjectRipCity
I dont know about any of you...But this is the game I having been waiting for sense I started playing basketball video games!

This has to be too good to be true. Floor spacing, Dleague, Warm-up jerseys, be a pro mode, slightly better graphics, nice looking menus,

This is why I love 2k. Hate to sound like a 2k fanboy...But do I have any other choice? I love you 2k!
I was going to respond, but I can't really express my feelings in a message better than this one.
 
# 345 DC @ 08/11/09 10:13 AM
Quote:
Originally Posted by RumbleCard
Lets not forget that no one and no article said that there would be a D-League or summer league in franchise mode. We're all just assuming that because its in the 'create a pro" mode that its in association. Hopefully you guys are spot on.
I am scared that it isn't going to be in the main modes as well. How backwards would that be?
 
# 346 RumbleCard @ 08/11/09 11:20 AM
Quote:
Originally Posted by DCAllAmerican
I am scared that it isn't going to be in the main modes as well. How backwards would that be?
Seems like it would be a waste of an investment to purchase the rights and not fully put it to work. If its playable like MLB's minor league then I'm pretty excited about it but at the very least just allow me the roster flexibility.

In my opinion its the one layer of depth that has truly been lacking in Association. For myself and many others 2nd round picks became almost worthless because there has always been more motivation to stack your bench with FA's over unproven talents. D-league would give us a chance to develop that C or D potential player with a rating of 62 without sacrificing a roster spot for 3-4 years.

If done right it'll be big. Big for the value of the draft. Big for your depth chart. Big for long term potential. Big for how we go about building a team 5+ years down the road.

I'd love to see someone chim in. I don't even need anything too revealing. We know that in some form or fashion its in the game soooooo tell us "yes its in Association" or not. That's all I need.

I have some aprehensions about them not revealing the full scope of D-League. Unless we're speculating wrong and "create a pro" is as far as it'll go.
 
# 347 tehova @ 08/11/09 12:38 PM
I really doubt D-League is gonna be in franchise mode. Extra commentary, extra stadiums..

*has no inside info just speculating like everyone else*
 
# 348 RumbleCard @ 08/11/09 12:44 PM
Quote:
Originally Posted by tehova
I really doubt D-League is gonna be in franchise mode. Extra commentary, extra stadiums..

*has no inside info just speculating like everyone else*
At the very least allow me to move players. I can live with "magical land D-league". I don't need it to be playable I just need it to somehow exist.

However I do think you're right.
 
# 349 B-Wills @ 08/11/09 04:38 PM
I kinda feel the same way, I feel that the d-league should just be detailed enough where I can just enjoy improving my player or whatever. I don't think that they need to "go all out" with it and add all the courts, players, coaches, etc, etc. Summer league on the other hand should be very deep, because hopefully we'll get to use the summer league and all of it's features in Association mode.
 


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