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Madden 2010 News Post

We're having some export problems today - the ball keeps showing up rotated 90 degrees in the guys hands. In the meantime, I can show one run style that was slightly adjusted by Simon...this one is still in progress but I figured people would like to see it and give feedback.


Thoughts?

Also to compare, I uploaded the sprinter style (that no one seems to like)...this is the 09 version so hopefully I'll have a comparison video of the new one soon once we sort out Simon's export problems.


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Member Comments
# 81 Smoke316 @ 05/01/09 07:41 PM
Quote:
Originally Posted by viewtifuljoe71
Maybe, but the knees in the 09 version were too high they would have to lower them a little.
Good pt View the knees would have to be lowered
 
# 82 ODogg @ 05/01/09 07:43 PM
Quote:
Originally Posted by JerseySuave4
yea like the guy that posted the youtube vid said, the player's feet chrun a lot quicker when they are sprinting then they appear to do in the game.
I've been saying this has been a problem for years since next-gen. It was pretty good on the PS2 but it's never been right on the next-gen EA football games.
 
# 83 viewtifuljoe71 @ 05/01/09 07:55 PM
You know what, the 09 running animation doesn't look that bad from the front(its from the side that it is terrible). If they lower the knees and make the legs churn faster they could possibly use it for the sprinting animation.
 
# 84 MCNABB51BOI @ 05/01/09 07:58 PM

in this old gen video the RB sprinting is almost like the new video it was great .this is way back in 01, and watch the foot plant at the end . next-gen is almost there. also watch the back started out low then came up high as he got faster .
 
# 85 CapnKill @ 05/01/09 08:00 PM
Quote:
Originally Posted by MCNABB51BOI

in this old gen video the RB sprinting is almost like the new video it was great .this is way back in 01, and watch the foot plant at the end . next-gen is almost there
You really felt the weight of the players in the last gen game.. it was great. Those hits looked awesome. Not so sold on that running style either though.
 
# 86 ODogg @ 05/01/09 08:04 PM
Quote:
Originally Posted by dat swag
He is NOT hunched over..Its called forward body lean...Thats what happens when you run and want to create forward momentum...
I agree, i've been saying for years that the players run much too upright.
 
# 87 dbshady @ 05/01/09 08:06 PM
I was going to say the same thing. From the Front the 09 really doesn't look that bad... and honestly, I don't mind that run animation. I kinda liked that one in 09 (his knees and hands go to high, at 90* angles but other than that, it was fine) If they can just be lowered a little, Id still keep that animation.

As people are saying, the new adjusted animation is more dynamic and does add some weight to the player.. but is does look like he's hurt or tired. If he's in the open field, Id honeslty rather have the old animation, just with the height change of the arms and legs.

I just need the old one to be lower on the thigh and more leg kick out (unbend the knee forward) and shorten up the length of the arm rotation... that would honestly do it for me.
 
# 88 MCNABB51BOI @ 05/01/09 08:10 PM
the thing is guys start out upright witch is wrong look at the old video . the runner was low came up higher and higher . thats how it should be really. nobody comes out running with there chest up from the jump.
 
# 89 viewtifuljoe71 @ 05/01/09 08:11 PM
Quote:
Originally Posted by dbshady
I was going to say the same thing. From the Front the 09 really doesn't look that bad... and honestly, I don't mind that run animation. I kinda liked that one in 09 (his knees and hands go to high, at 90* angles but other than that, it was fine) If they can just be lowered a little, Id still keep that animation.

As people are saying, the new adjusted animation is more dynamic and does add some weight to the player.. but is does look like he's hurt or tired. If he's in the open field, Id honeslty rather have the old animation, just with the height change of the arms and legs.

I just need the old one to be lower on the thigh and more leg kick out (unbend the knee forward) and shorten up the length of the arm rotation... that would honestly do it for me.
I agree, but make his legs churn a lot faster like he is in a full on sprint(if they stick with the 09 animation).
 
# 90 carolina_boi @ 05/01/09 08:24 PM
looks MUCH MORE realistic , seems as if he's "jogging" rather than SPRINTING but great ! Madden 09 running animations SUCK ! good job once again
 
# 91 carolina_boi @ 05/01/09 08:28 PM
Quote:
Originally Posted by MCNABB51BOI

in this old gen video the RB sprinting is almost like the new video it was great .this is way back in 01, and watch the foot plant at the end . next-gen is almost there. also watch the back started out low then came up high as he got faster .
THIS IS A PRIME EXAMPLE OF HOW IT SHOULD BE DONE !!! and this is last gen.. wow ! Also, check out 2k5 running animations.. thoae are awsome as well. I got faith in EA this year. LETS MAKE IT HAPPEN !!!
 
# 92 floridagatorfan @ 05/01/09 08:28 PM
I think the thing that really needs the most work is making cutting more realistic. This was the reason I felt Madden has looked robotic, is that players barely dip when performing quick turns. If you could add a sense of weight to the players and better body lean when not running just straight ahead then I think this would make for a much better looking running animation overall.

I do like this running animation better though and it is nice to see the work being done to fix this. Keep up the good work.

Edit: One more thing. I've always felt the running animations in last gen looked a lot smoother and fluid and would be nice if you looked at them when working on run animations.
 
# 93 dbshady @ 05/01/09 08:33 PM
Another thing is.... The Ball is too far away from Kellers body (I think thats Dustin Keller, could be wrong)... I would like some more tuck away on that, some movement in the arm, just closer hold the ball closer to the body.. around his left peck and armpit.

The more I watch it, the more I would like a little more upright... keep the motion, but it almost looks like he his a little hunched forward... I would say take the upright body from the 09 and use the new motion of the upper body.

The arms do seem werid, the body does look like its tired, or has a limp, and the ball is still held away from the body (the air gap between the ball and the body)... but its a start.

I would just say, a little more upright (with the same motion), ball in the armpit or tight to the chest (Tiki BArber?) with same motion, and no dive at the end (a simple TD slowdown to a jog).

A front view is not always the best we of judging this either, a side, or rather.... a behind view.. because that is way we will be seeing it in the game.

A behind view would be the best reference.
 
# 94 KANE699 @ 05/01/09 08:39 PM
Quote:
Originally Posted by dbshady
Another thing is.... The Ball is too far away from Kellers body (I think thats Dustin Keller, could be wrong)... I would like some more tuck away on that, some movement in the arm, just closer hold the ball closer to the body.. around his left peck and armpit.

The more I watch it, the more I would like a little more upright... keep the motion, but it almost looks like he his a little hunched forward... I would say take the upright body from the 09 and use the new motion of the upper body.

The arms do seem werid, the body does look like its tired, or has a limp, and the ball is still held away from the body (the air gap between the ball and the body)... but its a start.

I would just say, a little more upright (with the same motion), ball in the armpit or tight to the chest (Tiki BArber?) with same motion, and no dive at the end (a simple TD slowdown to a jog).

A front view is not always the best we of judging this either, a side, or rather.... a behind view.. because that is way we will be seeing it in the game.

A behind view would be the best reference.
I disagree seeing as it is a bigger guy like keller he should be leaning forward trying to get as much speed as possible to get into the end zone.

I've already commented about the ball, I agree.

 
# 95 polamalu82 @ 05/01/09 08:46 PM
Quote:
Originally Posted by KANE699
I disagree seeing as it is a bigger guy like keller he should be leaning forward trying to get as much speed as possible to get into the end zone.

I've already commented about the ball, I agree.

Dustin Keller is a speed/receiving TE. He ran a 4.5 40 at the combine. That's better than some WR's in the league.
 
# 96 Valdarez @ 05/01/09 08:47 PM
They need to do something to separate the feet just a little more. We've mentioned leaning when running several times now. I think if they can add a little left + right movement to the legs that they'll find it makes the WR appear as if he is moving more into turns.
 
# 97 Vikes1 @ 05/01/09 08:50 PM
I do think the run animation is getting better.

But to be honest...it still looks "choppy" I guess is the word I'd use. It just doesn't look as smooth and fluid as I'd like to see.
 
# 98 CapnKill @ 05/01/09 08:51 PM
Quote:
Originally Posted by dat swag
He is NOT hunched over..Its called forward body lean...Thats what happens when you run and want to create forward momentum...
Until you reach full sprint where you are basically vertical.

Quote:
Originally Posted by ODogg
I agree, i've been saying for years that the players run much too upright.
Running upright is fine at full speed, that's what you should be doing.

Quote:
Originally Posted by dat swag
I disagree bro...Backward Body lean...???...Maybe for Forrest Gump...But NOt for a real athlete or in Madden running animations

Its forward body lean bro..Backward body lean doesn't even make sense unless you are slipping on some ice or something crazy like that.
Forest Gump actually exhibited very good running technique.

Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.
 
# 99 KANE699 @ 05/01/09 08:52 PM
Quote:
Originally Posted by polamalu82
Dustin Keller is a speed/receiving TE. He ran a 4.5 40 at the combine. That's better than some WR's in the league.
The thing is though due to his size he still leans forward more than ever running upright.
 
# 100 KANE699 @ 05/01/09 08:53 PM
Quote:
Originally Posted by CapnKill
Until you reach full sprint where you are basically vertical.



Running upright is fine at full speed, that's what you should be doing.



Forest Gump actually exhibited very good running technique.

Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.

Get a picture of a player in pads full sprint, they tend to run slightly different than when they have just underarmor on.
 


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