Home
Madden 2010 News Post

We're having some export problems today - the ball keeps showing up rotated 90 degrees in the guys hands. In the meantime, I can show one run style that was slightly adjusted by Simon...this one is still in progress but I figured people would like to see it and give feedback.


Thoughts?

Also to compare, I uploaded the sprinter style (that no one seems to like)...this is the 09 version so hopefully I'll have a comparison video of the new one soon once we sort out Simon's export problems.


Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 281 RGiles36 @ 06/25/09 12:16 PM
Quote:
Originally Posted by NFLHITMAN
2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
Well my man, this all comes down to preference. You're obviously pretty passionate about the running animations and feel as though they should've taken precedence over many of the other gameplay improvements. Me (and probably most Madden players), not so much. I'm glad they went in the direction they did this year and obviously there's much room for this stuff to improve next year.

I know people hate the 'next year' phrase, but all sports games should be taking steps to improve year-in and year-out. With ALL of the improvements this year (I can scratch many items off my wishlist from last year), I can deal with the locomotion, momentum, and animation issues this year. If not for all the other improvements in Madden '10, I'd be on your side.

P.S. Many of the recent posts regarding running animations sort of re-enforce what Ian alluded to this time last year. June 2008, most of those within the community harped on line play, DB/WR interaction, and maybe game speed. Those items are all addressed as a result of the communities' complaints, yet now running animations are at the forefront of Madden's issues in the communities' eyes. Funny stuff.
 
# 282 roadman @ 06/25/09 12:46 PM
Quote:
Originally Posted by NFLHITMAN
= There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
I agree animations are important, but it's all subjective opinions on what should come 1st 2nd or last. Basically, animations don't jump up at me and say, oh, dealbreaker if not vastly imporved.

Yes, they are number one some people's list, doesn't mean they are number 1 on everyone's list.

I'm glad there is huge improvements over 09.
 
# 283 StormJH1 @ 06/25/09 02:22 PM
Quote:
Originally Posted by NFLHITMAN
2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
I play 2k5 on 360 (backwards compatible). As much as I like 2k5 for what it is, let's not pretend like the animations in that game compare to Madden and the current next-gen titles. Not only did 2k5 only run at 30fps (I believe), but there is a ton of slowdown in that game (at least there is on 360), so there's literally 1/2 as much "information" on the screen when in comes to the split-second by split-second motions of a running animation.

I don't recall having any major problem with the Madden '09 animations, even on the breakaways with roadie run camera. NCAA '09 (and from the looks of it, NCAA '10 as well) is a whole different story.
 
# 284 bang911 @ 06/25/09 02:49 PM
Quote:
Originally Posted by droopizzle34
once again for these people who "don't care" about visuals, I guess EA can roll out stickmen and as long as they respond to your controller,you'll be happy right?
then you should go buy an old school electric football game instead of playing a "next gen" NFL game.
Myself and your other quote both pointed out that the control for current-gen has been lacking. You say we should play old-school games, but those games contain the same poor controls we are talking about here, they are unrealistic (ex. only 8 directions only 2 speeds).

The controls go hand in hand with the animations. I don't see why you would bash people for wanting the control to feel right when that would most likely involve making the animations themselves look right.
 
# 285 Phobia @ 06/25/09 02:58 PM
Well being a fellow APF, NFL2k5 fan and a Madden Nazi I wanted to comment on this topic that seems to be at the forefront of the madden debate lately.

First, I believe the running animations are off. But they are not off to the degree where I am having a issue with it. I look at it and go "Damn they run like crap" but keep on playing.

Now the reason I don't care as much as I have for other things is. I have stayed with NFL2k5/APF for a couple reasons.
  1. APF has a sense of playing calling being strategic. Where playing calling matters more so than who can wiggle the stick quicker left/right, hit AAAAAAA 10 times, then RT to bounce it out side alla Madden.
  2. Momentum in APF is much more on the side of realism. You run horizontal to the line then decided to change and run the other way...Well there is a correct sense of slow down, change direction, speed build back up, etc etc. Which leads on a whole of much better gameplay across the board.
  3. Time based passing in APF. In Madden the QB drop back has never matched the WR's routes and break points. Which leads to all kinds of issues. Throwing when ever you want and the WR will grow eyes in back his head and magically know the ball was released to make a break for it. In APF the ball would be thrown to where the route was intended to be, if the WR is not at the correct point well it is a play broken up by bad timing. Which is REALISTIC. Also makes Bump and run a real option.
  4. Degrees of speed in APF. In Madden you have FULL SPEED & STOP. This is extremely frustrating. This is what has ALWAYS drove me up the wall about madden the last few years. If I got a blocker in front me and I want to follow that blocker. Well I better hope that he is faster than me or I am gonna out run him right into the defender. This SHOULD NOT happen. You should be able to control how fast you run based on how far the stick is pushed. The Sprint button needs to be removed. Go with the NHL 09 approach. Full up means Full speed and the ratings dictate the rest.
  5. Momentum based blocking in APF - I am not going to go into detail into this because we all know about this.
Now why does the run animation not bother me as much. Well as you can see from the above list. These play a much bigger role in what I want out of madden.

So IAN always asks "What do you like about Madden and What do you want to see fixed?"

  • I Like the direction of Pro-Tak
  • I like the control over the players.
  • I LOVE the graphics
  • I like the animations
What do I dislike
  • Time based passing being missing
  • Control over the speed of your player
  • Money - aka cheese being able to be effective
  • PLAY CALLING MATTERING
This last one is a HUGE HUGE Deal to me and one of the reasons why LBRule I find is one of the best sources here on the Madden boards. He understands that the X's and O's on the field need to do their assignments correctly so we can call the plays we want to stop certain things. Some kid should not be able to call a streak over and over while I call a cover 3 or Cover 4 and he keep on completeing it with a RC or some other BS animation. Once in a blue moon SURE I will agree. but 4-8 times a game. Huuuuuuuhhhhhhh I will pass.

With all that said. Ian I am buying Madden 10 for the first time since 05 on PC. I throughly enjoy your input here and the direction you want to take the Madden franchise and I will support those efforts.
 
# 286 roadman @ 06/25/09 05:37 PM
Quote:
Originally Posted by totalownership
Animations are important on EVERYONES list dude. I guarantee if the game had the QB standing at attention during the whole play, feet never moving, never bending to get the snap, never throwing , the ball just magically comes out his chest on a pass, then the WHOLE community would be in an uproar. (Funny thing is the game would probably STILL sell lmao)
Again, never said they weren't important, but where the importance is on the list is still all a guesswork.
 
# 287 mcloviin @ 06/25/09 05:40 PM
in madden 09 when the runner is going without turbo it looks as if he is a noodle with legs.

compared to using turbo..i guess EA thought the player would not use turbo
 
# 288 BezO @ 06/25/09 05:52 PM
Quote:
Originally Posted by rgiles36
I know people hate the 'next year' phrase, but all sports games should be taking steps to improve year-in and year-out. With ALL of the improvements this year (I can scratch many items off my wishlist from last year), I can deal with the locomotion, momentum, and animation issues this year. If not for all the other improvements in Madden '10, I'd be on your side.
I guess the problem with "next year" is that the game is so far behind what most expected when this generation of systems hit. Running animations are not something we should have to complain about in 2009.

After AI, animations are the most important thing IMO. The game is just not convincing with unrealistic movement.

Quote:
Originally Posted by rgiles36
P.S. Many of the recent posts regarding running animations sort of re-enforce what Ian alluded to this time last year. June 2008, most of those within the community harped on line play, DB/WR interaction, and maybe game speed. Those items are all addressed as a result of the communities' complaints, yet now running animations are at the forefront of Madden's issues in the communities' eyes. Funny stuff.
Except that the line interaction is still pretty bad. The DTs don't get any push. The DEs take way too long to get up field. There's no where enough mobility in engaged blocks. Outside of the limited steering and ONE real trap block I've seen, not much has changed.

And I haven't noticed much DB/WR jostling in any of the vids either.
 
# 289 spankdatazz22 @ 06/25/09 05:58 PM
Quote:
Originally Posted by rgiles36
P.S. Many of the recent posts regarding running animations sort of re-enforce what Ian alluded to this time last year. June 2008, most of those within the community harped on line play, DB/WR interaction, and maybe game speed. Those items are all addressed as a result of the communities' complaints, yet now running animations are at the forefront of Madden's issues in the communities' eyes. Funny stuff.
While many are saying running animations, I think what's meant are the animations in general. It's sort of like the tackling that people complained about for years. Yes it's the tackling, but it's deeper than that - it's the way the players interact, not just how many people can join into a tackle for the end result. While the CB/DB interaction has been improved, DBs seem to exhibit pretty bad form, being able to backpedal nearly fully upright while keeping up with receivers that are supposedly running full speed forward. And it's difficult to see if they actually interact on the fly. The line play has been improved, but it remains to be seen how much the lack of on the fly multiple player interaction/double team blocking will hurt (if it hurts at all). Players in general seem to lack the need to plant appropriately for directional changes. QB form on passes; QB movement in the pocket. We've seen the discussions about the lack of true analog movement.

Most if not all of the things above are animation/lack of momentum issues. They're attempting to address some of the problems but it remains to be seen if it's anywhere close to the level it needs to be. I would think someone would be able to look past the gorgeous graphics and say "that doesn't really look right". That hype vid they just released has a lot more wrong with it than ball carrier animations.
 
# 290 boooey @ 06/25/09 06:00 PM
now this is what I am talkin about! These animations look awesome! Don't tell me this doesn't look like fun!

 
# 291 NFLHITMAN @ 06/25/09 08:25 PM
I DIGRESS!!!

After looking at the thread from last year on Madden 10 wishlist ( http://www.operationsports.com/forum...st-thread.html ) I apologize to Ian and his crew because he gave them exactly what was important to everyone that posted on that thread. After reading through the first 2 pages of that thread and not seeing Running Animations it was clear why it was not a priority. The community at large did not agree that Running Animations were a must fix. Looking at the thread I also see that just about everything that the community asked for on that list Ian and his crew made happen!

GREAT JOB IAN!!

Hopefully Madden 11 will make Running Animations there #1 priority!
 
# 292 bang911 @ 06/25/09 09:48 PM
Quote:
Originally Posted by LAKE4742
That's not good enough. I personally won't be held responsible for doing any devs job. If EA doesn't know what makes a good football game, that's their problem, and they won't get my $60.

Beyond the first 2 pages , running animations are mentioned plenty, BTW.
Are you serious?

There is a reason running animations have only come up recently... everything else has gotten that much better!
 
# 293 EPatetta @ 06/25/09 09:51 PM
Quote:
Originally Posted by boooey
now this is what I am talkin about! These animations look awesome! Don't tell me this doesn't look like fun!


lol thats gold
 
# 294 RGiles36 @ 06/26/09 12:27 AM
Quote:
Originally Posted by totalownership
I don't think it's about preference guy, I think it's about solid football foundation. Certain things need to be addressed before other things. I would have gladly given up a nine man tackling animation and/or a fumble button mash mini-game for some good realistic running. A 2-3 man tackling scenario would have been good enough if it meant getting some good running out the game.

I'm pretty sure that running is not just "now" getting the communities eyes. Infact....
http://www.operationsports.com/forum...post2038692512
and in then
http://www.operationsports.com/forum...post2038693822

that's just a few posts I've made about it. I know i'm not the only one.
You may disagree with me, but I stand by my "It's all about preference" comment. Feel free to pull out a few posts here or there, but I was on this board HEAVY around wishlist time for Madden 10. Running animations specifically were not mentioned as frequently as some of core aspects of the game such as line play and interactions.


Quote:
Originally Posted by NFLHITMAN
I DIGRESS!!!

After looking at the thread from last year on Madden 10 wishlist ( http://www.operationsports.com/forum...st-thread.html ) I apologize to Ian and his crew because he gave them exactly what was important to everyone that posted on that thread. After reading through the first 2 pages of that thread and not seeing Running Animations it was clear why it was not a priority. The community at large did not agree that Running Animations were a must fix. Looking at the thread I also see that just about everything that the community asked for on that list Ian and his crew made happen!

GREAT JOB IAN!!

Hopefully Madden 11 will make Running Animations there #1 priority!
^^This is all I'm saying. The overwhelming majority of this community (and others) was line play and DB/WR interactions.

Now guys, don't box me into a Pro-EA corner. I've been a 2K supporter and advocate since the Dreamcast days. When 2K's sports games are compared to EA's, 2K's almost always (if not all the time) animate better. I never disputed that and I won't until proven otherwise. My point is simply when it comes to running animations specifically, don't pretend the community listed this as priority #1-3 several months ago when that certainly wasn't the case.
 
# 295 RGiles36 @ 06/26/09 12:33 AM
Quote:
Originally Posted by BezO
After AI, animations are the most important thing IMO. The game is just not convincing with unrealistic movement.
Agree with that ...

Quote:
Originally Posted by BezO
Except that the line interaction is still pretty bad. The DTs don't get any push. The DEs take way too long to get up field. There's no where enough mobility in engaged blocks. Outside of the limited steering and ONE real trap block I've seen, not much has changed.

And I haven't noticed much DB/WR jostling in any of the vids either.
Absolutely room for improvement. Admittedly, the details and nuances of OL/DL play aren't my strong suit. But I can't say that improvement hasn't been made here. I didn't own Madden 09 long so I can only draw a comparison with Madden 08. When comparing Madden 08's line play to what we'll be seeing in August, I think the difference is pretty apparent. Still like you say, it does require more tweaking. I just personally wouldn't say it's pretty bad in '10.
 
# 296 likesbacon @ 06/26/09 01:53 AM
Quote:
Originally Posted by bang911
Are you serious?

There is a reason running animations have only come up recently... everything else has gotten that much better!
My thoughts exactly.
 
# 297 apexbronx @ 06/26/09 02:19 AM
 
# 298 Crawi @ 06/26/09 04:32 AM
Quote:
Originally Posted by apexbronx



You ever get a response from EA about this?

Btw, where was scary guy this time?

 
# 299 JB0B0 @ 06/26/09 05:14 AM
Quote:
Originally Posted by apexbronx



"its like theyre pushing in a phone booth"- i lol'ed so hard when you said that. so true yet so funny
 
# 300 Hammerhunker @ 06/26/09 11:54 AM
Apexbronx's presentation is well done; however, he should have stopped at the runningback's cut. At the end of the play with a db and lb making the tackle, both their momentum and the RB's momentum was going toward the sideline, but the RB ended up flying back toward the left into the momentum, which didn't look right...but I got the jist of his message. This game example moved correctly and looked good, so you barely notice the end, which exemplifies all of our points.

Upon seeing the first few seconds of the video, for a split second I thought this was another Madden video and didn't realize that Madden looked and moved that good...then realized this was a 5 year old game video being shown.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.