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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1201 smokeyvol @ 05/05/09 09:47 AM
Fix the Sept Bug...............................
 
# 1202 Pared @ 05/05/09 10:21 AM
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
 
# 1203 masterkembo @ 05/05/09 10:46 AM
Quote:
Originally Posted by Pared
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
Reflex I guess? A lot of people play online and you need the patch to play online. A lot of people like to download rosters (off the Vault and SCEA rosters) and you need the patch to do that.

Besides, I don't think I've ever heard of a patch actually making saved games 'unplayable.'
 
# 1204 SoxFan01605 @ 05/05/09 10:47 AM
Quote:
Originally Posted by Pared
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
Not sure I understand the thinking behind your question. The patch was meant to fix FAR more than the schedules. If you look at the list, it was supposed to fix the Roster Control, farm director issues, statistical discrepancies, RTTS freezes, issues with going into video saves, online issues, etc. It's actually an extensive list.

Plus, it's normal reaction to install a patch to a game when it comes out...normaly no reason not too (I guess this would fall somewhere in the neighborhood of your "reflex" idea), especially when some where hoping for the fixes to allow them to go forward in RTTS. The communication on whether or not it would be safe was unclear as well (not placing blame, it's likely SCEA didn't know for sure themselves. Just pointing out that it was impossible to know the patch would goof some peoples games).

It's just a very, very rare thing indeed for a fix to be an actual detriment to files already in progress. To not fix prior files is one thing (actually quite common), but it is unfortunate that it screwed with prior saves. Hopefully things will go smoother in the future all around.
 
# 1205 fistofrage @ 05/05/09 11:05 AM
Quote:
Originally Posted by SoxFan01605
Not sure I understand the thinking behind your question. The patch was meant to fix FAR more than the schedules. If you look at the list, it was supposed to fix the Roster Control, farm director issues, statistical discrepancies, RTTS freezes, issues with going into video saves, online issues, etc. It's actually an extensive list.

Plus, it's normal reaction to install a patch to a game when it comes out...normaly no reason not too (I guess this would fall somewhere in the neighborhood of your "reflex" idea), especially when some where hoping for the fixes to allow them to go forward in RTTS. The communication on whether or not it would be safe was unclear as well (not placing blame, it's likely SCEA didn't know for sure themselves. Just pointing out that it was impossible to know the patch would goof some peoples games).

It's just a very, very rare thing indeed for a fix to be an actual detriment to files already in progress. To not fix prior files is one thing (actually quite common), but it is unfortunate that it screwed with prior saves. Hopefully things will go smoother in the future all around.
Exactly. The developers gave us a list of what it was going to fix, why wouldn't we believe them? They have a good track record. Unfortunately it didn't fix what they said it would and broke the replays. "Once bitten twice shy" is how some people will handle patches in the future.

But even then, there are people on this forum who swear that everything works great after the patch. So even after reading impressions from guys that have credibility like DrUrsus who has reported no problems, why would you not install the patch?

And you need the patch to get the rosters and play online. I think the better question would be, why did the developers release the patch in its current state?
 
# 1206 Pared @ 05/05/09 11:12 AM
Quote:
Originally Posted by fistofrage
I think the better question would be, why did the developers release the patch in its current state?
That's not the "better question" at all.

It really gets old when individuals acts as if the guys who develop these games INTEND to do some of the things that happen.

Had they known this would have been the case, the patch would've never been released.
 
# 1207 masterkembo @ 05/05/09 11:22 AM
Quote:
Originally Posted by Pared
That's not the "better question" at all.

It really gets old when individuals acts as if the guys who develop these games INTEND to do some of the things that happen.

Had they known this would have been the case, the patch would've never been released.

But doesn't SCEA have a QA department that really should have caught the issues that people are having?? Obviously they didn't INTEND to release a broken patch; no one is accusing them of that - but, the patch obviously went through little to no testing prior to its release.
 
# 1208 fistofrage @ 05/05/09 11:23 AM
Quote:
Originally Posted by Pared
That's not the "better question" at all.

It really gets old when individuals acts as if the guys who develop these games INTEND to do some of the things that happen.

Had they known this would have been the case, the patch would've never been released.
Of course they didn't intend for this to happen. But it happend for whatever reason. Just like a plate of food at a restaurant that has a hair in it. Had the chef known it was in there, he wouldn't have sent it out.

Why would you ask the person who ordered it why they were eating it?

Who bears the responsibility regardless if it was an accident or not? Certainly not the customer. I just don't understand your reasoning.
 
# 1209 Pared @ 05/05/09 11:28 AM
Quote:
Originally Posted by masterkembo
But doesn't SCEA have a QA department that really should have caught the issues that people are having?? Obviously they didn't INTEND to release a broken patch; no one is accusing them of that - but, the patch obviously went through little to no testing prior to its release.
I obviously can't answer your question.

But the comments on the forums would lead you to believe some don't agree with the part in bold.

It's no different than when they released the game with a bug in the first place. It is software, and all the time and "QA" in the world can't cover all your bases.

No pun intended, of course.
 
# 1210 Chef Matt @ 05/05/09 11:39 AM
Quote:
Originally Posted by fistofrage
Of course they didn't intend for this to happen. But it happend for whatever reason. Just like a plate of food at a restaurant that has a hair in it. Had the chef known it was in there, he wouldn't have sent it out.

Why would you ask the person who ordered it why they were eating it?

Who bears the responsibility regardless if it was an accident or not? Certainly not the customer. I just don't understand your reasoning.

This sentence is the key. As a chef I can relate LOL.
If I send out a steak and it gets eaten half and then a hair is found, the consumer 99% of the time sends it back AFTER they found the discrepency. They're not going to wait for everyone else to eat first before they cut into theirs. They are assured that I as the Chef have checked everything before I put the plate in the window for service.

Just a side note. I have never had a steak sent back because of a hair. LOL. I have had a steak sent back because it was too rare though.
 
# 1211 SaintDemure @ 05/05/09 12:06 PM
Translation
Do extensive testing, and make the damn game right the first time.

I know they make mistakes, but it seems all these next gen games rely on these patches as a crutch. It's f-ing irritating.
 
# 1212 nomarhits400 @ 05/05/09 12:22 PM
Quote:
Originally Posted by Pared
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
I guess my response to that would be should we have expected the patch to make the game worse than before?......Shame on me I guess.
 
# 1213 Yanks1971 @ 05/05/09 12:31 PM
Quote:
Originally Posted by Pared
I obviously can't answer your question.

But the comments on the forums would lead you to believe some don't agree with the part in bold.

It's no different than when they released the game with a bug in the first place. It is software, and all the time and "QA" in the world can't cover all your bases.

No pun intended, of course.

Geez do you work for SCEA or something ..


Are you telling us that they never knew this would happen ...Of course they knew it was going to happen . Did they intend for it to happen ? Well you decide ....

This doesn't bother me because I'm an adult and have other things to worry about but there are a lot of people that have a lot of time invested .

What they should done is communicated this better to the public . They communicated the changes but never said anything about franchises and RTTS crashing ..

Don't be so gullible, McFly....


Let me ask a question .... If they told you your game would crash would you have downloaded the patch ? Depends on where you were at the time ..

Any its all mute ...

lets look forward instead of back .

Chris
 
# 1214 Pared @ 05/05/09 01:04 PM
Quote:
Originally Posted by nomarhits400
I guess my response to that would be should we have expected the patch to make the game worse than before?......Shame on me I guess.
No, but what was the hurry to update? It's a simple question.

I'm actually surprised it took this long for someone to accuse me of working for Sony, facetiously or not. Quite the cliché, but the predictability of the responses on OS is always welcome.

Perspective, gentleman.
 
# 1215 DrUrsus @ 05/05/09 01:05 PM
Quote:
Originally Posted by SoxFan01605
Not sure I understand the thinking behind your question. The patch was meant to fix FAR more than the schedules. If you look at the list, it was supposed to fix the Roster Control, farm director issues, statistical discrepancies, RTTS freezes, issues with going into video saves, online issues, etc. It's actually an extensive list.

Plus, it's normal reaction to install a patch to a game when it comes out...normaly no reason not too (I guess this would fall somewhere in the neighborhood of your "reflex" idea), especially when some where hoping for the fixes to allow them to go forward in RTTS. The communication on whether or not it would be safe was unclear as well (not placing blame, it's likely SCEA didn't know for sure themselves. Just pointing out that it was impossible to know the patch would goof some peoples games).

It's just a very, very rare thing indeed for a fix to be an actual detriment to files already in progress. To not fix prior files is one thing (actually quite common), but it is unfortunate that it screwed with prior saves. Hopefully things will go smoother in the future all around.
Yep, plus if you want to play online, download new SCEA rosters, you have no choice but to install the patch.
 
# 1216 DrUrsus @ 05/05/09 01:07 PM
Quote:
Originally Posted by SaintDemure
I pitched a 3 hit shut out against the Pirates and extended Brian McCann's hit streak to 10 games. I finish the game, and as I go to the loading screen back to the franchise menu, it freezes. Nothing I could do, so I had to restart my PS3.

I simmed the game because I couldn't play the same game twice. my Pitching was too spot on. So I simmed to get the closest result I could statistically.

The next game, I played one inning and did an in game save, to see if the game would save properly. When I clicked save and exit, the screen went black and I lost my inning. I tried this twice more, same result.

I came to the conclusion that there was no way around this, so I deleted the piece of s*** patch 1.06. I lost all my music cues in the process, and since I did every gave every single mlb player music, I lost a lot of time.

All I can do is roll up my sleeves, and redo all the cues and reassign the music once again.

I hate the fact my reliever innings are inaccurate while viewing stats in the bull pen, but I have no choice but to play without the broken patch. There is no way I am gonna restart my entire franchise. I just can't do that.

I thought I was the exception to the patch destroying pre-patch franchises. I was wrong. I waited a very long time to begin my franchise, and I just can't restart. If I still experience problems with my patch free franchise, I am afraid I am going to give up on this game. It saddens me, but I am sick and tired of starting and restarting and so on.

Good luck to everyone else.
This is a terrific game, but that crummy patch really disappointed me. SCEA made a great game, but damn that stupid patch.
That's rough you have to redo all the music stuff.
I held off on that due to the uncertainty of things.
 
# 1217 callmetaternuts @ 05/05/09 01:08 PM
Quote:
Originally Posted by Yanks1971
Any its all mute ...
I dont understand. It all doesnt talk? You turned off the volume? Or were you looking for the word moot


I kiiiiiiiiiiiiiiid

Let's not get into a huge argument here on how and what SCEA did, at this point we know they have a damn fine game, and a less than stellar patch.

They are in the business of making money, as is EA and Take Two/2k, perhaps they should all be reviewed the same way. This isnt the PR they wanted, and hopefully everything pans out. Its unfotunate but not unprecedented.
 
# 1218 DrUrsus @ 05/05/09 01:11 PM
Quote:
Originally Posted by Guffers
I thought I had escaped the post patch drama but now my franchise has been stricken. No replays for me. Sigh...I'm still loving the game though, just amazed that a patch could make it worse.
There have been 2 games now where I didn't get replays and got weird replays in the vault.

It seemed to happen (for me at least) when I pressed X when they were showing a highlight for a player in-game (like when someone hit a HR earlier and then came up to bat later) and/or when I pressed X at the end of the game to skip past things. So, try not pressing X in those cases.
It may not work for you, but so far that has kept my replays working.
 
# 1219 Yanks1971 @ 05/05/09 01:38 PM
Quote:
Originally Posted by callmetaternuts
I dont understand. It all doesnt talk? You turned off the volume? Or were you looking for the word moot


I kiiiiiiiiiiiiiiid

Let's not get into a huge argument here on how and what SCEA did, at this point we know they have a damn fine game, and a less than stellar patch.

They are in the business of making money, as is EA and Take Two/2k, perhaps they should all be reviewed the same way. This isnt the PR they wanted, and hopefully everything pans out. Its unfotunate but not unprecedented.

Yeah moot .... yeah
 
# 1220 ewto16 @ 05/05/09 02:10 PM
Quote:
Originally Posted by Pared
No, but what was the hurry to update? It's a simple question.

I'm actually surprised it took this long for someone to accuse me of working for Sony, facetiously or not. Quite the cliché, but the predictability of the responses on OS is always welcome.

Perspective, gentleman.
Why would I not update? Why would I assume my game would be broken by a patch? Wouldn't I assume that a patch would make it better?

Outside of all the other reasons stated for updating by others, how about that I don't want to get asked to update everytime I play the game? What about if I don't come to the OS site and know there are issues with the patch, which I didn't know about even though I do come here often.

Given the excellent track record of the devs, I would expect good things from the patch.

Your question really doesn't make any sense and if you only had 3 posts, people would probably call you a troll.
 


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