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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1221 masterkembo @ 05/05/09 02:23 PM
Quote:
Originally Posted by Pared
No, but what was the hurry to update? It's a simple question.

I'm actually surprised it took this long for someone to accuse me of working for Sony, facetiously or not. Quite the cliché, but the predictability of the responses on OS is always welcome.

Perspective, gentleman.
That is quite the classic response. Almost as classic as "Well, if you don't like it go play 2k..." I digress..

There was no hurry to patch for me anyway. I had no major problems with the game prepatch but...it was available, so why not patch? (I hate answering a question with a question but it seems appropriate right now).

SCEA sent out a list of fixes and I was kind of excited for a couple of them (especially the no RTTS september crash) so there didn't seem to be a point to not getting the patch. In retrospective, that was a mistake.
 
# 1222 pfunk880 @ 05/05/09 02:25 PM
Quote:
Originally Posted by Pared
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
When has a patch ever made things worse? On top of that, SCEA has generally done a great job with The Show series, so of all developers, they are the last ones whose patches I would be leery of. Why wouldn't people download it when the game prompts you to?

And, as other people have mentioned, there were many more fixes than just the schedule. I guess that proves you don't work for them.

Quote:
Originally Posted by nomarhits400
I guess my response to that would be should we have expected the patch to make the game worse than before?......Shame on me I guess.
Yes, shame on you.

Quote:
Originally Posted by ewto16
Your question really doesn't make any sense and if you only had 3 posts, people would probably call you a troll.
That's a valid point... Pared, I'm still trying to figure out what exactly you were trying to accomplish with your original question.
 
# 1223 Pared @ 05/05/09 02:53 PM
Quote:
Originally Posted by pfunk880
When has a patch ever made things worse?
Bethesda recently did this with Fallout 3.

But I digress. Carry on.
 
# 1224 nomarhits400 @ 05/05/09 03:38 PM
Quote:
Originally Posted by Pared
No, but what was the hurry to update? It's a simple question.

I'm actually surprised it took this long for someone to accuse me of working for Sony, facetiously or not. Quite the cliché, but the predictability of the responses on OS is always welcome.

Perspective, gentleman.
I think I understand your point- but I am not too sure what this has to do with perspective? Are you saying we should have suspected that in addition to the patch not addressing certain in-game issues (which is common) we should have also anticipated a patch which broke otherwise operable game features?

There's two sides to that coin. I would only be that paranoid about a company that has proven to me that it's incapable of providing adequate services. SCEA to me is certainly not in that category, nor would I think they would ever wish to be. Further, for anyone who felt that way up front, I am skeptical that they would purchase the product to begin with.

My question to you is: Why not rush to update? This was a purportedly QA'd patch from a reputable company that does not have a history of shoddy quality- which this patch clearly was.

If you want to ask me if I will be more hesitant next time- I think you already know the answer to that question given recent developments.
 
# 1225 Pared @ 05/05/09 04:18 PM
Good post.

Quote:
Originally Posted by nomarhits400
My question to you is: Why not rush to update?
I can't help it, personally. Anyone with a background in software is well aware of the negative consequences of patching.

It's why most developers HATE doing it. It's become common place in the industry, as the line between gaming console and PC continues to blur. However, as with any type of software, which is what a video game truly is (some fail to realize that), there is always the possibility of something going awry.

Sad that it happened, but nothing can really be done at this point. I'm sure a lesson was learned, by both the consumer and developer.
 
# 1226 pfunk880 @ 05/05/09 04:26 PM
Quote:
Originally Posted by nomarhits400
I think I understand your point- but I am not too sure what this has to do with perspective? Are you saying we should have suspected that in addition to the patch not addressing certain in-game issues (which is common) we should have also anticipated a patch which broke otherwise operable game features?

There's two sides to that coin. I would only be that paranoid about a company that has proven to me that it's incapable of providing adequate services. SCEA to me is certainly not in that category, nor would I think they would ever wish to be. Further, for anyone who felt that way up front, I am skeptical that they would purchase the product to begin with.

My question to you is: Why not rush to update? This was a purportedly QA'd patch from a reputable company that does not have a history of shoddy quality- which this patch clearly was.

If you want to ask me if I will be more hesitant next time- I think you already know the answer to that question given recent developments.
Great post.
 
# 1227 Pared @ 05/05/09 04:34 PM
lol Obviously some of you are upset.
 
# 1228 Jackdog @ 05/05/09 04:35 PM
What I would ask of SCEA at this point is to disable the bad patch so that those of us that deleted it or never downloaded it have to keep seeing the update message. We know somethings wrong with it,why still prompt the bad patch?
 
# 1229 jpup @ 05/05/09 04:40 PM
Quote:
Originally Posted by Pared
lol Obviously some of you are upset.
Pared, why are you baiting people? You know why everyone downloaded the patch. When you turn on the game it tells you to. Now I have to cancel it every time I start the damn game. We all know you are smarter than to ask why everyone downloaded the patch. C'mon.
 
# 1230 cardsfan2222 @ 05/05/09 04:43 PM
One reason people rush to DL the patch is because they've been waiting for it for almost 2 months, and they trust SCEA. The list of things that were patched was lengthy, and it supposedly fixed a lot of items that people needed or wanted fixed. There was no indication from SCEA that the patch would cause more crashes or that people would have to start over to have things work properly.

If SCEA had said the patch wouldn't work with current franchises, and given people an option to DL it or not, it wouldn't have been a big deal. But who wants to have to decline a patch, not be able to access online, get updated rosters, etc. when there is no indication the patch is faulty? SCEA had a big QA problem by not catching the patch issues before sending it out, because it caused widespread problems that didn't take a normal user long to find. Why couldn't the QA people figure that out sooner?
 
# 1231 Pared @ 05/05/09 04:55 PM
Quote:
Originally Posted by jpup
Pared, why are you baiting people? You know why everyone downloaded the patch. When you turn on the game it tells you to. Now I have to cancel it every time I start the damn game. We all know you are smarter than to ask why everyone downloaded the patch. C'mon.
Not even close to baiting. People want to make it personal when, believe it or not, some actually didn't download the patch and are still enjoying their games.

Granted, asking the mob why they are forming isn't always the smartest thing to do.

Either way, there's not much left to discuss. Get the new patch when it's available and enjoy the game.
 
# 1232 Jgainsey @ 05/05/09 05:00 PM
Quote:
Originally Posted by Pared
Just curious... why did everyone rush to install the patch? Did the daytime schedules really bother you that much? Or was it just a reflex?
I guess for most people it was probably just a reflex. Patches are so common now I wouldn't think that many people thought twice before hitting 'ok' to download it. And why would you? I think it's safe to say that 99% of users assume that a patch is going to fix existing bugs/glitches. Plus, now a days you have to have the latest version of the game to take advantage of the the online portion of the game and everything that goes along with that.

I think I understand where you're coming from with your question.. but I really don't think it's the best question to ask considering what has happened to most people post patch. Asking "why did everyone rush to install the patch", almost implies that those who downloaded the patch right away were some how in the wrong or at least naive. You're almost asking for people to become upset or provoked in a thread that is already very negative an hostile. I wouldn't think you'd be looking for an argument, but it would be hard to avoid one with a question like that.

I'm somewhat frustrated with the patch myself, but I've also come to expect problems like this from all types of software. I'm still going to enjoy the game, even if I end up having to restart my franchise. It's not the end of the world. Anyways, that's just my two cents..
 
# 1233 Pared @ 05/05/09 05:03 PM
Quote:
Originally Posted by getinthevan87
I guess for most people it was probably just a reflex. Patches are so common now I wouldn't think that many people thought twice before hitting 'ok' to download it. And why would you? I think it's safe to say that 99% of users assume that a patch is going to fix existing bugs/glitches. Plus, now a days you have to have the latest version of the game to take advantage of the the online portion of the game and everything that goes along with that.

I think I understand where you're coming from with your question.. but I really don't think it's the best question to ask considering what has happened to most people post patch. Asking "why did everyone rush to install the patch", almost implies that those who downloaded the patch right away were some how in the wrong or at least naive. You're almost asking for people to become upset or provoked in a thread that is already very negative an hostile. I wouldn't think you'd be looking for an argument, but it would be hard to avoid one with a question like that.

I'm somewhat frustrated with the patch myself, but I've also come to expect problems like this from all types of software. I'm still going to enjoy the game, even if I end up having to restart my franchise. It's not the end of the world. Anyways, that's just my two cents..
...and that's a post I'd expect from an OSer.

You understood my point completely.
 
# 1234 chilidogbeefcake @ 05/05/09 05:11 PM
ok so just to be 100% sure before i start my franchise in the next day or so-the only problem reported at all with post-patch franchises is the highlight reels not showing at the end of games, right? and there are no further problems whatsoever? thanks.
 
# 1235 Russell_SCEA @ 05/05/09 05:47 PM
Quote:
Originally Posted by cardsfan2222
One reason people rush to DL the patch is because they've been waiting for it for almost 2 months, and they trust SCEA. The list of things that were patched was lengthy, and it supposedly fixed a lot of items that people needed or wanted fixed. There was no indication from SCEA that the patch would cause more crashes or that people would have to start over to have things work properly.

If SCEA had said the patch wouldn't work with current franchises, and given people an option to DL it or not, it wouldn't have been a big deal. But who wants to have to decline a patch, not be able to access online, get updated rosters, etc. when there is no indication the patch is faulty? SCEA had a big QA problem by not catching the patch issues before sending it out, because it caused widespread problems that didn't take a normal user long to find. Why couldn't the QA people figure that out sooner?

We had no idea the patch would effect some of the franchise and RTTS save files. So much of the QA process is retro-active. However we want everyone to know that we take theses issues very seriously and we looking at ways to help make this process better in the future.
 
# 1236 manny2k8 @ 05/05/09 05:54 PM
Quote:
Originally Posted by Russell_SCEA
We had no idea the patch would effect some of the franchise and RTTS save files. So much of the QA process is retro-active. However we want everyone to know that we take theses issues very seriously and we looking at ways to help make this process better in the future.

Does that mean that things are still in limbo regarding any fixes to get back things like replay vault, etc. etc.,..
 
# 1237 SoxFan01605 @ 05/05/09 05:58 PM
Quote:
Originally Posted by manny2k8
Does that mean that things are still in limbo regarding any fixes to get back things like replay vault, etc. etc.,..
I think that was just a general response to the many comments about the state of SCEA QA.

As for the fixes, the only one to expect is the "mini patch" for the replay issue sometime this week. Not really in limbo, just not necessarily the info everyone wanted to hear.
 
# 1238 JT30 @ 05/05/09 06:02 PM
Quote:
Originally Posted by livnlegn
What is getting completely lost in all this bickering and choosing sides is that "patches" are a concept only familiar to PC gamers until about 3 years ago. The importance in not making that distinction and then defining the expectations of customers who install patches is that we end up giving SCEA too much credit.
Imagine, if you will, how many hardware/software configurations a PC game needs to be compatible with and then take the next step and realize that a patch must do this as well. Finally ask yourself, how does that differ from this current situation?

I'll say it again, in my experience patches are placebos and that is o.k. They should never be cancer.

And your point?
 
# 1239 manny2k8 @ 05/05/09 06:07 PM
Quote:
Originally Posted by SoxFan01605
I think that was just a general response to the many comments about the state of SCEA QA.

As for the fixes, the only one to expect is the "mini patch" for the replay issue sometime this week. Not really in limbo, just not necessarily the info everyone wanted to hear.

That's good to hear, never saw that.
 
# 1240 metal134 @ 05/05/09 06:33 PM
Quote:
Originally Posted by livnlegn
It is implicit.
Yeah, seemed pretty obvious to me. Not sure how he didn't get the point.
 


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