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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1241 lendog691 @ 05/05/09 07:37 PM
My whole thing is why can't they fix the roster control bug with the mini-patch too? To me it's more important then any highlight i could watch. It really is a shame because this game is so close to being great but what do you do?
 
# 1242 Bamafan3723 @ 05/05/09 07:48 PM
Quote:
Originally Posted by lendog691
My whole thing is why can't they fix the roster control bug with the mini-patch too? To me it's more important then any highlight i could watch. It really is a shame because this game is so close to being great but what do you do?
Agreed man. That's my biggest disppointment with the game. It's a shame having to workaround it because it's just a hassle. I love the game and out of anything was hoping this would be fixed, but I guess it won't be for this year.
 
# 1243 The Chef @ 05/05/09 07:53 PM
Quote:
Originally Posted by Russell_SCEA
We had no idea the patch would effect some of the franchise and RTTS save files. So much of the QA process is retro-active. However we want everyone to know that we take theses issues very seriously and we looking at ways to help make this process better in the future.
I appreciate your response, although Ive come to the realization that you will ignore each and every post I make while addressing the same things I say when a different poster mentions it themselves, so thanks for that. I find it VERY hard to believe that nobody had any idea that altering the schedule would screw with pre-patch franchises, if you were merely changing times for games to start then I could understand this thought process but adding a game to the schedule and you didnt think it would effect the game at all? Really? I mean, Ive got a 5 man rotation, if you add a game which changes the layout of the games on the schedule and suddenly my #2 starter is pitching on one day earlier, in a game that previously didnt exist, even though that same guy has already pitched the next day in the game that was already on the schedule, how did you not think that would throw things off? I dont buy that response at all. I buy that you didnt test it under these conditions but common sense tells me that if the schedule is changed after the fact then it will effect things since now there is a game added that was never played and the user is already past that day so he cant go back and play it so what did you think would happen? I would love to hear what you think would have happened in the end in regards to what I posted. I doubt you will address this but maybe someone else will pose this question and then you will address them.
 
# 1244 lendog691 @ 05/05/09 08:12 PM
I need to get this off my chest so here it goes, I think it utter b.s that a company as big a SCEA can't put out a playable game with out all the bugs and glitches in it? It's almost like it didn't even go through a testing phase. I know there are deadlines to meet and alot people are enjoying the game as is but for me and a few others it's very hard to play a game that not true to the real thing and the only reason it's not is from lackof effort or carelessness on there qa team and no i don't blame Russell for this as he can only do so much. I assure you that in the future i will not buy this game until i know for certin that it will be playable, which right now for me it's not, well without having to do a bunch of work arounds and all Some advice for next year if you have to delay it to make it right then please do so, as we'll all be happier in the end.
 
# 1245 xball6 @ 05/05/09 08:23 PM
I'm stuck in on July 21, 2014 and every time I go to schedule my PS3 turns off... Is there anything I can do here, or am I just screwed? Trying to catch up on this thread but it sounds like I may be done with this game.
 
# 1246 chilidogbeefcake @ 05/05/09 08:31 PM
ok so just to be 100% sure before i start my franchise in the next day or so-the only problem reported at all with post-patch franchises is the highlight reels not showing at the end of games, right? and there are no further problems whatsoever? thanks.
 
# 1247 nemesis04 @ 05/05/09 08:50 PM
Quote:
Originally Posted by lendog691
I need to get this off my chest so here it goes, I think it utter b.s that a company as big a SCEA can't put out a playable game with out all the bugs and glitches in it? It's almost like it didn't even go through a testing phase. I know there are deadlines to meet and alot people are enjoying the game as is but for me and a few others it's very hard to play a game that not true to the real thing and the only reason it's not is from lackof effort or carelessness on there qa team and no i don't blame Russell for this as he can only do so much. I assure you that in the future i will not buy this game until i know for certin that it will be playable, which right now for me it's not, well without having to do a bunch of work arounds and all Some advice for next year if you have to delay it to make it right then please do so, as we'll all be happier in the end.
So you were there in the building as a tester testing the game? If you were not there how do you know if there was a lack of effort?
 
# 1248 gfunkadelphia @ 05/05/09 08:55 PM
Are we trying for a record long thread or something?
I am praying to the thread gods that a mod will come and lock this thread! I am just as bad though, since I am addicted to reading it. This is about 60 pages of the same stuff. Does anyone read anything on the thread.
Lock it down. Lock it Lock it Pleaseeeeee Lock it
and stop the madness
 
# 1249 lendog691 @ 05/05/09 09:43 PM
No i wasn't there but wish i were! How else would you explane it? If you know another reason please let me know, these are things you just don't overlook and if they did, well thats a whole nother can of worms.
 
# 1250 pfunk880 @ 05/05/09 10:40 PM
Quote:
Originally Posted by Scottdau
It is a video game and most video games have bugs. That is how I would explain it. Try to make a program run and see how that works. I remember that from highschool And what is "explane?"
...

Quote:
Originally Posted by Scottdau
So what is the latest? I am not going to read through all these back and forward bitching.
You mean "all this back and forth"?

Just giving you a hard time.

----

And just to play devil's advocate, Quality Assurance gets paid to make sure the game is as bug-free as possible. You didn't get paid to make a program in high school.
 
# 1251 lendog691 @ 05/05/09 11:40 PM
sorry about my spelling, and also i'm just frustrated like most and letten' off some steam. This was one of my favorites sports franchise and now it's down the list a little bit. I'LL GET OVER IT IN DUE TIME THOUGH.
 
# 1252 mrgoodkat @ 05/05/09 11:55 PM
Quote:
Originally Posted by livnlegn
It is implicit.

It was, and it was an excellent point. Something I couldn't properly put into words myself.

Up until April of last year, I hadn't owned a console since SNES. So I have always been a PC gamer. Once EA stopped making baseball sims for the PC, I had no choice but to buy a console. And chose a PS3 mainly because of this game, and the fight night series. So I am well aware of the pitfalls of patching, and the current zero-day patch trend we see now. Essentially unfinshed games making it to shelves, mainly because of unrelaistic publisher time frames for development.

However I never thought I would see this in console gaming. Unfortunatley, many of the games I have bought in the last year, although almost completley proprietary when it comes to the systems they run on, are unfinished, or bug filled beyond what should be tolerated. Granted, many have been ported over to the PS3 via the 360, but for a PS3 exclusive, there are no excuses.

If people are happy with good enough, then so be it. Its something completely alien to me. It didnt work in the Marine Corps, and it never jived anywhere else in my life. And yes, its just a game, but I happen to believe I have one life, and when I spend my coin on something, and put my time into something, I tend to take that seriously, given that I am allocating the finite time I spend on this planet doing so.
 
# 1253 lendog691 @ 05/06/09 12:10 AM
Mrgoodkat truier words have never been spoken' . Thank you.
 
# 1254 The Chef @ 05/06/09 03:36 AM
Quote:
Originally Posted by Scottdau
It is a video game and most video games have bugs. That is how I would explain it. Try to make a program run and see how that works. I remember that from highschool And what is "explane?"
Not surprised that my post got zero feedback from Russell, no shock there as its been the norm.

Lastly, you are the last person that should be correcting anyone else's grammar or spelling on here.
 
# 1255 nemesis04 @ 05/06/09 08:08 AM
Quote:
Originally Posted by lendog691
No i wasn't there but wish i were! How else would you explane it? If you know another reason please let me know, these are things you just don't overlook and if they did, well thats a whole nother can of worms.
It is virtually impossible to test every possible scenario. When the game is released you have several hundred thousand people playing the game being exposed to different scenarios in the game and this is when you start to see the glitches pop up. Look at MS Windows, that program has been around for years and it still has glitches. If you are looking for flawless software you are setting yourself up for disappointment because it does not exist.

So with the some of the glitches that are in the game now, you would be okay if they came out and said we are not releasing 09 because we cannot totally fix them? At some point the game has to be released and in its current state it is very playable.
 
# 1256 ewto16 @ 05/06/09 09:51 AM
I was able to simulate through an entire season post patch. Should I assume that means my franchise is fine and I can continue?
 
# 1257 thdudeabides @ 05/06/09 11:29 AM
I've played 15 games since downloading the patch. Post patch I've hit one homerun, my team ERA is up over 1.5 runs, I'm giving up two or three homeruns a game, four homeruns twice, and I'm hitting into a lot more double plays. I hadn't touched my sliders until recently when I move pitch speed to -3. Pre patch I had pitch speed at +4. The game quite simply plays differently.

The thing is I still have the "flashback" and the post game highlights.

I understand placebo effect but this is nuts.

My question, for people who know this stuff. Is it possible a patch can have different effects on the same game?
 
# 1258 Shady13 @ 05/06/09 11:32 AM
Quote:
Originally Posted by ~Guru~
i find it comical that some of you are actually trying to convince people that this horrible patch is no big deal because all games have bugs and scea q&a are human and cant find all faults.

yea the game is playable because i put it on and it works...but it does not work the way it is intended.....but is ok i guess because all games have bugs and scea is just human

what was i thinking expecting to get what i paid for

funny thing is that these issues were not there last year...i guess they were not human last year
I agree. Apparently some people are quite touchy about this patch.

It was actually suggested to me in a post in another thread that anyone who doesn't want to install patch 1.06 is "stupid" and having "silly spells of anxiety over nothing" and that "if you are smart and read the forum enough (knowing to delete any previous franchise saves after installing the patch) you are fine."

My response was that calling people stupid because they don't want to install a patch that essentially breaks existing functionality is a bit of a stretch. I actually planned on installing the patch right up until doc indicated that he blew everything away and started a new franchise only to discover that in-game and post-game replays weren't always working.

I don't play online and I don't play RTTS so there isn't a helluva lot in the patch that appeals to me and there are a few "bugs" that I'm not too keen on introducing on to my system.

I realize that the mini-patch is supposed to address the replay issues, but forgive me if I'm a bit skeptical.
 
# 1259 SoxFan01605 @ 05/06/09 11:56 AM
Quote:
Originally Posted by thdudeabides
I've played 15 games since downloading the patch. Post patch I've hit one homerun, my team ERA is up over 1.5 runs, I'm giving up two or three homeruns a game, four homeruns twice, and I'm hitting into a lot more double plays. I hadn't touched my sliders until recently when I move pitch speed to -3. Pre patch I had pitch speed at +4. The game quite simply plays differently.

The thing is I still have the "flashback" and the post game highlights.

I understand placebo effect but this is nuts.

My question, for people who know this stuff. Is it possible a patch can have different effects on the same game?
I don't see how. It's the same file delivered from the same source to the same code. I would think it really is just a placebo or, more accurately, a coincidence.

The reason being is, depending on who you listen to, there have been reports of the following:

-Easier to hit.

-It's harder to hit.

-Harder to steal. (this is the only one that I haven't seen a converse report on if that matters at all)

-Harder to pitch.

-Easier to pitch.

-Less CPU comeback.

-More CPU Comeback.

-CPU comeback no longer switched.

There might have been more, but those are the ones I remember...lol. Not saying you aren't seeing what you're seeing, of course. Just saying that it's likely a phase/spell you're going through (it happens).
 
# 1260 Derty PuDge @ 05/06/09 12:12 PM
too much to read so someone please answer.

okay i installed the new patch when it dropped. had no problems at all then last night tried to load my original franchise from like the first days i had the game and it took me back to the PS screen. so i deleted the utility and re booted the PS3 then it took a long time to load i guess it was re creating the utility file. then i started it and it worked okay. so my question is forgetting that old franchise cuz i started one like 3-4 days before the patch and that one still worked with the patch.. is my RTTS screwed? cuz i'm in aug of 2012 and i just wanna know now before the file gets corrupted.

i haven't re downloaded the patch yet either should i someone please seriously respond.
 


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