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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 201 coreyhartsdaughter @ 04/27/09 10:06 PM
Quote:
Originally Posted by bailey4mvp
The Reply bug may still be there unless you start a new franchise.

I just smaked a solo shot with Yukilis and went to save and what do you know, frezze.

Homo.
What does being gay have to do with anything?
 
# 202 bailey4mvp @ 04/27/09 10:10 PM
No i ment it was homo that that happened.

Also your starters seem to get really tired real quick, Beckett only went 5 innings and was fully out of energy.
 
# 203 coreyhartsdaughter @ 04/27/09 10:16 PM
Check swings on breaking stuff seem greatly improved in offline play.
 
# 204 The Chef @ 04/27/09 10:38 PM
Quote:
Originally Posted by Knight165
Guys....the only thing effected in the roster is the historical stats.
NOTHING ELSE...
You can use them in any way, shape or form....You can use them in season, in practice, in franchise. You can use them for exhibition, for quick games for RTTS.
You can play them in your sweat pants...your skivvies.......in the suit that God gave you while drinking a mint julip and eating grapes.
Holy heck what would you guys do in a real emergency!!

I can't believe I actually feel bad like somehow all this added pressure on SCEA is caused by me. I cannot however start these rosters over again just to rid them of the stat glitch. Just can't do it.
Sorry.

M.K.
Knight165
I understand that now but you have to understand that Russell came out and labeled them as contaminated and I took him literally and started thinking that the pre-patch rosters were dead and gone. Then I started reading replies saying that their franchises were crashing and the theme was that people were using pre-patch rosters either from you or ridin so that added to it. At no point did Russell clarify or explain so it was left up to interpretation and thats what I did but at the same time I asked questions trying to get clarification and now that I have Im not nearly as worried as I was previously.

I dont expect you to redo the rosters, hell Im using the very first rosters you released because I was so impatient, so dont think Im asking, expecting or assuming you are going to. In the end you didnt put any pressure on SCEA, they put it on themselves for having these problems in the game in the first place, you had nothing to do with it. This is a great game, and most of the glitches that were fixed didnt even bother me anyways, so dont take my comment the wrong way and assume Im bagging on SCEA because I dislike them or the game as that isnt the case at all.
 
# 205 green94 @ 04/27/09 10:39 PM
Quote:
Originally Posted by Russell_SCEA
Yeah that's it the roster control fix is only for simulated games when you play game the screen will show the lineup as what you changed it to, but once you start the game the "cpu game time decisions logic" takes over. Which will default the lineup if you want to play with your edited lineup you must use the two controller work around.
So I take it that there was no "real" way to fix the CPU roster issue because I don't remember this being an issue last year?
 
# 206 The Chef @ 04/27/09 10:51 PM
Quote:
Originally Posted by DrUrsus
Knight is right about the baserunning as well. I am not sure how guys read that the wrong way, it states CPU in the post.
Well for me it was because it states for auto baserunning, which...

A. Auto Baserunning for the CPU seems like the only option, I dont make baserunning decisions for the CPU ever.

B. If its talking about Auto for us then that is controlled by the CPU to a degree since Im not controlling it so thats where the mention of CPU somewhat dirties the water a little.

In the end if it works then it works but since you posed the question I wanted to take a moment to answer why I came to the conclusion I came to atleast.
 
# 207 SoxChamp @ 04/27/09 10:51 PM
Quote:
Originally Posted by bailey4mvp
Also your starters seem to get really tired real quick, Beckett only went 5 innings and was fully out of energy.
This has always been a problem, in my opinion. I play in MO mode, and the stamina trend that I see in this mode is that no starter will ever pitch into the 8th inning, and rarely into the 7th. It's just not possible. Volquez was almost out of energy at 80 pitches. Something is not right about starter stamina. Therefore, it's my opinion that the stamina slider needs to be increased several clicks, though you will not find many, if any, slider sets that include this adjustment. To each his own I guess, but my top 2 or 3 guys should be able to pitch 110 pitches if they are pitching well. At least in MO mode, this will never happen.
 
# 208 teebee @ 04/27/09 10:52 PM
Bah, no reason you shouldn't do the rosters over, it woulnd't even take that long
 
# 209 green94 @ 04/27/09 10:56 PM
Quote:
Originally Posted by teebee
Bah, no reason you shouldn't do the rosters over, it woulnd't even take that long
LMAO
 
# 210 The Chef @ 04/27/09 10:56 PM
Quote:
Originally Posted by teebee
Bah, no reason you shouldn't do the rosters over, it woulnd't even take that long
Who are you talking to exactly? Do the rosters yourself if it isnt going to take that long as you put it.
 
# 211 teebee @ 04/27/09 10:57 PM
Quote:
Originally Posted by green94
LMAO

 
# 212 Knight165 @ 04/27/09 11:00 PM
Quote:
Originally Posted by The Chef
I understand that now but you have to understand that Russell came out and labeled them as contaminated and I took him literally and started thinking that the pre-patch rosters were dead and gone. Then I started reading replies saying that their franchises were crashing and the theme was that people were using pre-patch rosters either from you or ridin so that added to it. At no point did Russell clarify or explain so it was left up to interpretation and thats what I did but at the same time I asked questions trying to get clarification and now that I have Im not nearly as worried as I was previously.

I dont expect you to redo the rosters, hell Im using the very first rosters you released because I was so impatient, so dont think Im asking, expecting or assuming you are going to. In the end you didnt put any pressure on SCEA, they put it on themselves for having these problems in the game in the first place, you had nothing to do with it. This is a great game, and most of the glitches that were fixed didnt even bother me anyways, so dont take my comment the wrong way and assume Im bagging on SCEA because I dislike them or the game as that isnt the case at all.
Chef...I know I quoted your post...but believe me, I was speaking VERY generally.
Sorry about that.

M.K.
Knight165
 
# 213 teebee @ 04/27/09 11:03 PM
Take this as a lesson roster folks, that you never create rosters until the opening day update releases.

Better safe than sorry
 
# 214 DrUrsus @ 04/27/09 11:03 PM
Quote:
Originally Posted by The Chef
Well for me it was because it states for auto baserunning, which...

A. Auto Baserunning for the CPU seems like the only option, I dont make baserunning decisions for the CPU ever.

B. If its talking about Auto for us then that is controlled by the CPU to a degree since Im not controlling it so thats where the mention of CPU somewhat dirties the water a little.

In the end if it works then it works but since you posed the question I wanted to take a moment to answer why I came to the conclusion I came to atleast.
Sure, but I wasn't even thinking about you Chef. It could have been explained better, but its all good.
 
# 215 Knight165 @ 04/27/09 11:05 PM
Quote:
Originally Posted by teebee
Take this as a lesson roster folks, that you never create rosters until the opening day update releases.

Better safe than sorry
Ummmmm...that wouldn't have helped.

But nice try.

M.K.
Knight165
 
# 216 DrUrsus @ 04/27/09 11:05 PM
Quote:
Originally Posted by green94
So I take it that there was no "real" way to fix the CPU roster issue because I don't remember this being an issue last year?
Honestly, I think its because of the "auto-fix" of the rosters that was incorporated into the game this year. It must have gotten to be too in depth and complicated to fix easily.
 
# 217 sal_cucchiara123 @ 04/27/09 11:12 PM
I haven't been able to find a definitive answer, but do we need to re start our franchise in order for the patch to be in full effect? Thanks in advance.
 
# 218 The Chef @ 04/27/09 11:13 PM
I gotta tell you guys, today has been a very dissapointing day. Im roughly 40 games into my franchise and Im at the point now where it sounds like Im basically going to be picking between a franchise and avoiding the new patch, which I REALLY want to be able to utilize the uneven trades (ie. 2 for 1, 3 for 1 etc) that are now possible, or having to start over so I can use the uneven trades feature that was patched in. Im the type of gamer that just cant stand repetition so having to play 40 games over doesnt sound like fun at all and Im not the type to simulate so thats not an option either, so where does that leave me in the end? Im stuck with a tough call. In a very selfish way I really wish they wouldnt have touched anything to do with the rosters.
 
# 219 Knight165 @ 04/27/09 11:13 PM
Quote:
Originally Posted by sal_cucchiara123
I haven't been able to find a definitive answer, but do wee need to re start our franchise in order for the patch to be in full effect? Thanks in advance.
I would....seems like some problems with franchise saves and the patch right now.

M.K.
Knight165
 
# 220 The Chef @ 04/27/09 11:15 PM
Quote:
Originally Posted by wookie48
All these sad faces. I tried to lobby for everyone to take what I have done and just finish it. It s like 90% doen and it coincides with the patch nice. Guess loyaty/ego always wins out versus common sense here. On any count though, for any roster makers out there my roster is a phenominal set to use for franchise. If you wan the fully fledged out minors (which I have already did everyhting for the top 20 prospects minors on each team) then just take it, finish it, then repost it. Simple! Thats wookie tellin you
I must be out of the loop but what exactly are you talking about? Arent your rosters from before the patch as well as everyone elses? If so then isnt it in the same boat as everyone elses as well? Im confused, I feel like Im walking in on a conversation in the middle of it with no clue as to what was said previously.
 


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