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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 181 dubplate @ 04/27/09 09:13 PM
Quote:
Originally Posted by nemesis04
I believe you need to download the patch to continue playing online. Just a heads up!
I don't have time to read the full thread so maybe it's been mentioned, but are you guys having a problem with the post game highlights since downloading the patch? Mine don't work anymore.
 
# 182 19 @ 04/27/09 09:13 PM
Quote:
Originally Posted by dickdalewood
It happened in EVERY RTTS eventually, so yes, essentially your file is already corrupt.
Pardon my ignorance here, so every RTTS started pre patch will need to be restarted even if said RTTS never crashed ?? Just looking for clarification is all.
 
# 183 Darkleaf @ 04/27/09 09:14 PM
Quote:
Originally Posted by Guigsdaddy
Anyone know if kevin millar on the blue jays is a different name in aaa?
Or do I have to create him?
Look for the guy in AAA with 11 years of MLB experience you cannot edit his name but it's Millar.
 
# 184 nemesis04 @ 04/27/09 09:16 PM
Quote:
Originally Posted by dubplate
I don't have time to read the full thread so maybe it's been mentioned, but are you guys having a problem with the post game highlights since downloading the patch? Mine don't work anymore.
online or offline?
 
# 185 tabarnes19_SDS @ 04/27/09 09:17 PM
Guys you are going to love this.....POST PATCH....we can now make off balance trades with the cpu during the middle of the season!!!

I was messing around and offered three players for 1 cpu accepted and took them...then released players that it no longer wanted after....tried another team same thing....

I wonder if the cpu will do off balance trades with each other as well now??
 
# 186 dubplate @ 04/27/09 09:21 PM
Quote:
Originally Posted by nemesis04
online or offline?
Offline.
 
# 187 magoo1967 @ 04/27/09 09:22 PM
Quote:
Originally Posted by DrUrsus
Thanks for confirming this Brian. I have been try to tell people that will listen this all day long. The workaround is actually fine. Here it is for the last time today, and now its time to go eat my barb-b-qued chicken, lol.

OK guys, I have GREAT news for CPU roster control ON guys!

The lineups do get messed up when you sim the spring training.

After you sim spring training, go in and redo all the lineups the way you want them. (I put Helton batting 3rd for instance)

Then, when you sim regular season games, the box scores show Helton and guys like that in the correct place in the lineup with CPU roster control ON. With CPU Roster control off, I guess you won't be able to change the computer lineups however after they get shuffled during spring training.

Then, for the games you play, just use the 2 controller method (see below) I stated earlier, and that takes care of your opponents lineups for the game you play. If you set the CPU lineups in roster control and then use the second controller, you won't even have to put the correct lineups in again unlike before.
I tried this work around using the Helton example and CPU Roster control ON. I purposely chose to be a different team than Colorado to make sure it wasn't just working for the team I'm controlling. I set Helton to bat 3rd in all 4 Rockies' lineups via the CPU Roster Control screen. It seemed to work fine at first but it didn't stick. I kept simming a week at a time and checking the box scores for the Rockies games and Helton stayed batting 3rd for a while, but eventually when I kept simming deeper into the schedule and I checked the box scores, Helton was regularly batting lead off again. I'm not exactly sure how far into the season it was, but I'm pretty sure it was past the All-Star break (I plan to try this again later tonight). So it would appear that this work around doesn't stick, nor does the fix from the patch work as Russell described
 
# 188 masterkembo @ 04/27/09 09:24 PM
Quote:
Originally Posted by Ruffy
Does stuff like this really need to be posted? How do this add any input to this thread.

I commend SCEA at the long list of things that DO work in short a short turnaround.

Love this game still. Downlading the patch and about to play my entire season! Every game every matchup. I'll use the 2nd controller to fix the CPU lineup movements.....a small price to pay for hours of enjoyment.

Thanks Russell and your guys at SCEA.

Ruffy

Actually Ruffy, stuff like this does need to be posted because guess what, I'm in my 6th season of my RTTS and I have never had a crash - not once, not for any reason; I kid you not.

Well take a wild guess what just happened - my RTTS is now crashing, in the schedule screen.

For those that actually care, and want to do more than kiss ***, this is what is happening. I go into schedule, and "Sim to next appearance." I play the game, noticing it skipped a day in the schedule and assumed I had a day off (which rarely happens). I play a game (a good game at that with a HR and 2B), and after I'm done I go back to the schedule screen.

Low and behold, that game that it skipped - the one that I assumed I had a day off for, wasn't actually simmed. It passed over the day, went to the next game but that game didn't have a score or a box score or anything. So I'm sitting here looking at it and thinking what the hell does this mean, when my PS restarts.

5 trys later and using several different saves, I realize nothing is going to work. So, I think what the other poster posted needs to be here, since this is a PATCH IMPRESSIONS thread, is it not?? He is not impressed with it, since all of the sudden there is a new issue and neither am I.

Some people on these boards feel the need to jump down any posters throat who doesn't praise SCEA and it's really not necessary. I'll be the first to agree that many people who post on these boards are unneedingly rude and beligerrent, but really, something like this is kind of a big deal.
 
# 189 DrUrsus @ 04/27/09 09:26 PM
Quote:
Originally Posted by Knight165
Yeah...I think they fixed it for the CPU(where you would accidentally steal for them)
That is actually the perfect fix IMO.

M.K.
Knight165
Yeah, don't fear the patch, Jim. It's actually better for CPU roster control ON guys like us. Why?

Because now you can set your lineups after spring training (have to do it after spring training because st jumbles them up).
After you set them after spring training, when you sim it works great. Guys will be in the correct order in the boxscore, and everything. Pitching rotations stick as well.

For games you play, you'll just have to use the sportscast method with 2 controllers or the one I PMed you and posted here earlier (2 controllers after selecting play, selecting lineups and then switching back to CPU once the game starts).

Knight is right about the baserunning as well. I am not sure how guys read that the wrong way, it states CPU in the post.
 
# 190 jnelson32 @ 04/27/09 09:28 PM
I know this wasn't listed, but has anyone played a game in the Metrodome yet? Everytime a bomb was hit off of the folded up seats in right-center it wasn't counted as a HR. I doubt they fixed it since it's in the last year, but I was holding out hope. It's annoying whenever I hit one out with Nick Punto.
 
# 191 DrUrsus @ 04/27/09 09:28 PM
Quote:
Originally Posted by magoo1967
I tried this work around using the Helton example and CPU Roster control ON. I purposely chose to be a different team than Colorado to make sure it wasn't just working for the team I'm controlling. I set Helton to bat 3rd in all 4 Rockies' lineups via the CPU Roster Control screen. It seemed to work fine at first but it didn't stick. I kept simming a week at a time and checking the box scores for the Rockies games and Helton stayed batting 3rd for a while, but eventually when I kept simming deeper into the schedule and I checked the box scores, Helton was regularly batting lead off again. I'm not exactly sure how far into the season it was, but I'm pretty sure it was past the All-Star break (I plan to try this again later tonight). So it would appear that this work around doesn't stick, nor does the fix work as Russell described
Good catch, forgot to mention that someone noticed this earlier. Yes, this happens because when guys fatigue, the CPU logic takes over again and Helton sits, then when they bring him back up he goes to the top again. You just have to redo some of those messed up lineups and keep an eye on them if you accurate lineups. It's a pain, but its better than what we had.
 
# 192 callmetaternuts @ 04/27/09 09:28 PM
Ugh, im being pretty picky at this point, but im getting aggravated pretty bad. The options seem to be this.

1) Use Knights lineup fix rosters. This will give you lineup fixes for MLB teams, but not for AAA or AA, or any pitching rotation. You will also have the historical stat issue. You will still be able to have trades, injuries etc (Roster control off)

2) Use an SCEA roster (or even Knights stock roster). You can set (in franchise only, after spring training) all the correct lineups (with roster control on). All the lineups and rotations can be fixed. You may have the stat issue (depending on who's roster you use). You will NOT have injuries or trades/signings unless you go in do them all yourself, thus taking away from your own "baseball universe"

There is no inbetween, which I dont understand. Id like to be able to set the lineups out of franchise and then start one with injuries and all that jazz on.

Like i said, im being real nit picky and most people probably dont care, just my two cents. Id like to have all the right stats/rosters/lineups/rotations and start my own "baseball universe"
 
# 193 csker7 @ 04/27/09 09:34 PM
ok i know some ppl mite already know this, but others were still wondering about it: in regards to the patch effecting pre-existing franchises schedule times. at first glance, you do not need to start a new franchise for it to take effect. i DL the patch, loaded my old franchise, and the game times were all fixed and correct.everything else was still the way i had saved it prior to this (im sure the other patch fixes applied to the franchise as well, but i only looked at the schedule times). However, after just a few minutes, the game crashed back to the ps3 screen. So basically the patch effects saved franchises to a point. it may have something to do with me using old rosters (Ridin's rosters released on April 4th), apparently the new patch scratched all the coding for the old rosters. this may be the cause for why the franchise crashes. does anyone have any idea if this can be worked around. also, has anyone not run into this problem in their franchise?
 
# 194 sinkdog @ 04/27/09 09:34 PM
I have Knight's OSFM v2 rosters.....if I download the update, can I still use his roster like I was pre-patch or will it now be flawed?
 
# 195 DrUrsus @ 04/27/09 09:36 PM
Quote:
Originally Posted by Knight165
I know the look.....like when a probie is at his first fire(I guess mine must have looked the same way!)..."We're gonna go in THERE!?...
I saw a lot of guys with that same look several year ago though ....we just shrugged and took care of business anyway.
So yeah...this ish is SMALL potatoes(if you know what I mean....just a shame some guys can't see it that way.)

On another note...

Doc....someone also PM'ed me about another solution to the lineups...one that won't require a second controller. I did NOT get a chance to check it though and it might be a bit of a pain for some.
When you go to play your game...choose a SPORTSCAST game....then before the first pitch...ENTER the game and the lineup is the roster control lineup from what he said.
If someone can confirm this....it's a pretty good work around.

M.K.
Knight165
Yes, it is small potatoes. I take care of some of our Veterans from Iraq and Afghanistan at the VA, and that will give you a reality check real quick. Some of these guys were hit with IEDs.

Yes, he mentioned that one in the workaround lineup thread I started, but forgot to mention that here. It was a great idea. I have not tried it yet. I will try it out soon and get back to everyone. I bet it does work well.

Speaking of reality checks, I just got MLB 2K9 from the library so I can get the patch to some people. Now that game is a reality check!
 
# 196 CapnKill @ 04/27/09 09:36 PM
Quote:
Originally Posted by jnelson32
I know this wasn't listed, but has anyone played a game in the Metrodome yet? Everytime a bomb was hit off of the folded up seats in right-center it wasn't counted as a HR. I doubt they fixed it since it's in the last year, but I was holding out hope. It's annoying whenever I hit one out with Nick Punto.
Yeah I saw that... I'm not a huge baseball fan but from what I remember that should be a HR... so I was surprised when it bounced off the seats and the guy was still rounding bases... so.. that problem still seems to be there... although I didn't check it after this patch, although I doubt this patch fixed i.t
 
# 197 DrUrsus @ 04/27/09 09:37 PM
Quote:
Originally Posted by sinkdog
I have Knight's OSFM v2 rosters.....if I download the update, can I still use his roster like I was pre-patch or will it now be flawed?
It's fine, just not historical stats.
 
# 198 spitoon @ 04/27/09 09:39 PM
Quote:
Originally Posted by dorismary
Jim we have all confirmed this as i think it only addressed the hu controlling cpu stealing !
So once again you can still steal , hit and run with L2 or other controls with auto baserunning On after the patch honest
That's good to hear...I thought it was a feature this year, and then it comes up as being a potential bug...
 
# 199 dkrause1971 @ 04/27/09 09:51 PM
After reading 23 pages i think a few questions need to be addressed by the Devs.

1) Will any prepatch RTTS save that didn't have the crash happen yet eventually crash? IE do we have to start one after the patch to make sure we don't have this issue.

2) I have now seen a few people posting crashes in franchise mode post patch. At least one of these was using a prepatch roster. To avoid any crashes do we need to use a post patch roster? and to be safe start the franchise post patch?

I am all set to use Knights roster but if people are having crashes during the season- i'll just use the new scea ones
 
# 200 bailey4mvp @ 04/27/09 10:02 PM
The Reply bug may still be there unless you start a new franchise.

I just smaked a solo shot with Yukilis and went to save and what do you know, frezze.

Homo.
 


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