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NCAA Football 10 News Post

Our pre-release info plan is being put together. We are going to be taking the same approach as Madden by announcing something each week, as opposed to announcing everything all at once like on NCAA Football 09.

Officially it starts today and it is... drumroll... Procedural Awareness.

Most of you have probably read about it on the Madden Forum, but here is a link: http://www.operationsports.com/forum...-nfl-10-a.html

Ok, so nothing new and exciting yet. But I wanted to at least let you guys know that the news will start rolling in this month all the way up to a few weeks before the game hits shelves. So hang tight and check weekly.

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Member Comments
# 101 TheVinylHippo @ 02/11/09 05:15 AM
Quote:
Originally Posted by zoltan
CHEATER!!!! lol..... so there picking one cover athelete this year as opposed to a bunch???? sweet.... its either Crabtree, Harvin, or Pat White.....
Considering they did 4 different covers for '09, I guess they pick 4 again.

My guess would be:

Crabtree - 360
Harvin - PS3
Maclin - PS2
Wii - Who cares. Another mascot?
 
# 102 jdrhammer @ 02/11/09 10:29 AM
Sometimes I wonder because I don't care if their eyes see the ball or not, it will be nice to see their heads turn but wouldn't it be nice to see something like the spin on the ball? That's kind of noticeable.
 
# 103 thudias @ 02/11/09 01:14 PM
Quote:
Originally Posted by jdrhammer
Sometimes I wonder because I don't care if their eyes see the ball or not, it will be nice to see their heads turn but wouldn't it be nice to see something like the spin on the ball? That's kind of noticeable.
I agree that is the next logical step that needs to happen. Spin faster for harder tighter throws and slower for lobs and touch.
 
# 104 cowboy_kmoney @ 02/11/09 01:20 PM
Quote:
Originally Posted by TheVinylHippo
Considering they did 4 different covers for '09, I guess they pick 4 again.

My guess would be:

Crabtree - 360
Harvin - PS3
Maclin - PS2
Wii - Who cares. Another mascot?
What about Beanie Wells for the X-Box?
 
# 105 kcooper47 @ 02/11/09 03:28 PM
Quote:
Originally Posted by cowboy_kmoney
What about Beanie Wells for the X-Box?
I didn't know you could suck and still make the cover. How about no Buckeyes on the cover until the Big 10 wins a BCS game?

Covers (hopefully):
360 - Harvin
PS3 - Stafford
Wii - again, who cares?
PS2 - Crabtree
Xbox - Sanchez
Atari 2600 - Jim Tressel
 
# 106 zoltan @ 02/11/09 11:13 PM
Quote:
Originally Posted by kcooper47
I didn't know you could suck and still make the cover. How about no Buckeyes on the cover until the Big 10 wins a BCS game?

Covers (hopefully):
360 - Harvin
PS3 - Stafford
Wii - again, who cares?
PS2 - Crabtree
Xbox - Sanchez
Atari 2600 - Jim Tressel
word
 
# 107 youALREADYknow @ 02/12/09 01:19 AM
Quote:
Originally Posted by MtneerManiac
No, it doesn't drastically change gameplay. It's just cosmetics. He even said it won't affect the INTs/TDs/etc. He said that they players already "were" looking at the ball but they didn't have the tech to make them look.
I guess I need to re-quote this:

"Well, he already was seeing the ball. We just didn't have the tech to make the player look for the ball like we do now. That's kind of what I'm implying. This is just how I understand it... I'm sure I could be wrong! I'll defer to Ian on the effects of gameplay outside of anything cosmetic. As I said before, it will impact NCAA the same way it impacts Madden."

Now go to the Madden thread and read Ian's posts. Ian apparently works with the gameplay team (he worked on NCAA 09 gameplay from what I remember).

I'm not 100% sure how this feature will be implemented, but Ian's words point to gameplay changes based on PA. If it does end up purely cosmetic, then save me space on your soap box because I'll be pissed.
 
# 108 Squeezee12 @ 02/12/09 04:15 AM
OMT, C-A-S please!!!!!
 
# 109 beeneeb @ 02/12/09 11:12 AM
Quote:
Originally Posted by youALREADYknow
I guess I need to re-quote this:

"Well, he already was seeing the ball. We just didn't have the tech to make the player look for the ball like we do now. That's kind of what I'm implying. This is just how I understand it... I'm sure I could be wrong! I'll defer to Ian on the effects of gameplay outside of anything cosmetic. As I said before, it will impact NCAA the same way it impacts Madden."

Now go to the Madden thread and read Ian's posts. Ian apparently works with the gameplay team (he worked on NCAA 09 gameplay from what I remember).

I'm not 100% sure how this feature will be implemented, but Ian's words point to gameplay changes based on PA. If it does end up purely cosmetic, then save me space on your soap box because I'll be pissed.
From my understanding of the PA system, unless the DB has a clear line of sight to the football, then he won't be able to make the play on it. Also, I think that a player's PA will be impacted by several ratings including awareness. Thus, the difference between a GREAT DB and a CRAPPY DB is that the great DB will be able to turn his head and make the play on the ball. However, the crappy DB won't be able to make the same play. So, I don't think that this is purely cosmetic.
 
# 110 number305 @ 02/12/09 12:34 PM
Quote:
Originally Posted by beeneeb
From my understanding of the PA system, unless the DB has a clear line of sight to the football, then he won't be able to make the play on it. Also, I think that a player's PA will be impacted by several ratings including awareness. Thus, the difference between a GREAT DB and a CRAPPY DB is that the great DB will be able to turn his head and make the play on the ball. However, the crappy DB won't be able to make the same play. So, I don't think that this is purely cosmetic.
Yeah. That is what everyone wants to be in the game. Problem is that as of right now that is not what EA is saying PA is all about. Read the thread from the beginning.
 
# 111 youALREADYknow @ 02/12/09 01:16 PM
Quote:
Originally Posted by number305
Yeah. That is what everyone wants to be in the game. Problem is that as of right now that is not what EA is saying PA is all about. Read the thread from the beginning.
Again... read the thread in the Madden section. It is from a person with knowledge of the gameplay development.
 
# 112 toosmoothforya @ 02/12/09 01:50 PM
I hope that the D-Line/O-Line interaction is much better. I'm not of fan of the only sacks you can get is when the QB runs an opition since his SPD is 65 he gets hit behind the line and that's called a sack.
 
# 113 rudyjuly2 @ 02/12/09 03:16 PM
Quote:
Originally Posted by MtneerManiac
Having the garbage suction blocking/o-line d-line interactions is much easier to have in the game than having an actual o-line d-line interaction (APF 2K8, anyone?).
I'm not holding my breath on this one. I personally think that EA can fix the vast majority of its issues with the current engine. All of them except this. I think the AI and programming as it relates to line play need a massive overhaul to get it the way 2K did it (which was done well). I do think EA can get the lines to simulate the correct stats and functions at the end of the day but how it gets done needs too much work for me to believe it will be fixed for this year.
 
# 114 OMT @ 02/12/09 06:36 PM
Quote:
Originally Posted by youALREADYknow
Again... read the thread in the Madden section. It is from a person with knowledge of the gameplay development.
Yes, the Madden thread is the better place to discuss the effects on gameplay.
 
# 115 youALREADYknow @ 02/13/09 06:10 PM
Quote:
Originally Posted by heavy_hitter
It know where says in that first post of that thread the AI will be changed. Not one place. Please post a link of where Ian says "PA will change AI." You can't do it because it isn't there. If you can find it, I will eat crow.
It was suggested multiple times by Ian in that thread, not in the first post. There is more in that thread to suggest that the AI will in fact be changed in SOME areas to take advantage of PA than the idea spread through this thread that it is just a cosmetic stand-alone change.

Having said that, my livelihood doesn't depend on the validity of his suggestive posts, so you'll have to wait just like us all to find out how much this is going to actually matter in the game. Like I said in this thread, I have serious doubts about how well this will be implemented given the track record.
 
# 116 NikB13 @ 02/14/09 01:30 AM
Thanx for the info. Any news is a plus, if a little thing helps the game feel more realistic, than im all for it.
 
# 117 m00d @ 02/14/09 03:24 AM
I'm not holding my breath for anything from EA which makes the game more realistic.
IMO EA could care less about realism, they only care about sales and what increases sales.
This is how it should be as EA is in the business of making money, and with the monopoly they now have customer loyalty and satisfaction aren't prominent concerns. Lets face it, rather then beat the competition with a better product EA used it's superior resources to squash the competition with the exclusive NCAA rights.

I'm not blasting EA as the 'bad guys', heck its the same with all businesses. Look at Call of Duty, what a joke. In Team Death Match one scores 10 points for every kill while giving up 10 points to the opposition each time one is killed. However the final scores do not reward strategic game play, game play that actually helps one's team. The top scorer may have 40 kills and 50 deaths, which means he actually cost his team 100 points. The bottom guy may have 3 kills and 1 death, which means he scored 20 points for his team. So why would COD have such a stupid backasswards way of scoring? Because if they scored the game correctly the masses would complain and sales would drop. With all the game types available online couldn't thet give us one called 'True Score'. Where the guy with the best kill to death ratio was the top scorer? Ain't never gonna happen...

Or Fight Night, one of the best games ever IMO. I still play this game locally against buddies all the time and eagerly look forward to round 4. But I know as well as I'm sitting here there will be some gimmick that the masses will use while throwing out all things true to the sweet science. When we play locally we do not use haymakers. Why wouldn't EA have a online mode called "Strategic" where there were no haymakers? Because all the punks that practice their one haymaker punch for hours on end then jump online to bore the tears out of sim boxers would be unhappy.

I've been running our OD since July and I know that 9 out of 10 new members will quit within the first couple of games. Why? Because our sliders are insanely hard and they will loose a game, then they quit. So if this is how people (game buyers) are then it's no wonder EA and all other game developers create games where the user can feel superior all the time. Realism is not what the masses want, and it never ever will be, at least not in our life time.

My friends list has grown rather large from all the guys who have joined and quickly quit our dynasty. When I'm watching the dashboard I still see most of them playing this game, so they indeed enjoy the game. But what I see is amazing. The vast majority of the time I see them play a offline dynasty game I see total complete blowouts, in favor of the user of course. I wonder to myself why they continue to do this? Nothing wrong with this as it's a video game, but I can't have fun beating the crap out of every team. But most guys can, and that in a nutshell is why we will never have a realistic game, because realism would bring difficulty, and hardly anyone wants that.

You've all seen proof of what I'm saying many times. Just jump online and join a quick game, I'll bet you my last dollar you will be facing Florida, Texas, Ohio St, etc. You know the drill... Guys only want to win and win at all cost. Realism? That's the furthest thing from their mind. EA knows this and they design and market their product accordingly, what else should we expect?

All I ask of EA is to give us a slider for every player attribute. Then this minuscule group of realism junkies who frequent this forum will have a shot at having the game we truly desire. I realize we are but a drop in the ocean of potential buyers, and that most gamers don't even know what the sliders are for. But throw us this one cookie EA, then we can create the experience we desire without effecting your sales.

EA, if you really want to be generous how about adding a Heisman online ranking system?
Or a custom match where one can select a top and bottom level for overall team talent.
Or bring back even teams for ranked games. Why did you take that out? I guess it pissed off the Gator users since it took away their advantage, poor fellows.

Wonder why they don't do these things guys? It's the same reason COD scores the worst team player above the best team player in team death match. This is the world we live in...

It's not a mistake or bad programming which makes the defenders on kick returns turn and run with the return man. This is how EA wanted it. They wanted people to return KO/Punts at will. It's no accident that offensive speed dwarfs defensive speed, that's the way they wanted it. It's no accident that one can take a Sun Belt team to the national title. It's no accident that one can recruit as well as USC with the same sun belt team. It's no accident one can get a invite to the SEC with that same sun belt team in only 3 years of play. Why would EA want to do these things? Because that's the way the masses want it. So it's silly to think EA will ever decide to not give the masses what they want.

So again EA just give us a slider for every player attribute and while your at it please allow the sliders a OD chooses to use apply to human v human games as well as human v cpu games.

I'll end by saying the addition of Online Dynasties was the best thing I've ever seen happen to any game. Huge thumbs up here EA. Absolutely incredible!

Didn't mean to be a Debbie Downer... Just had to vent as I've been working on our OD sliders again the last few days... I just want to tools needed to fix things....

Thanks
 
# 118 nexdawg @ 02/15/09 03:38 PM
As long as there are using ideas from other games take player dna from nba live 09! So player stick 2 there tendencies. Qb like South Florida Matt Grothe, and Vatech Tyrod Taylor or runners who never take off in the game. Iikewise pocketpasser should stay in the pocket more often then not! Better tendencies should equal better execution! And with Procedural Awareness it should be great but its gotta work both ways and it should lead 2 more arid passes that hit the ground untouched by either sides
 
# 119 youALREADYknow @ 02/15/09 04:13 PM
Quote:
Originally Posted by nexdawg
As long as there are using ideas from other games take player dna from nba live 09! So player stick 2 there tendencies. Qb like South Florida Matt Grothe, and Vatech Tyrod Taylor or runners who never take off in the game.
This will never happen. EA cannot use NCAA players by name or likeness in any way.
 
# 120 nexdawg @ 02/15/09 05:05 PM
Quote:
Originally Posted by youALREADYknow
This will never happen. EA cannot use NCAA players by name or likeness in any way.
Thats not true they have the same jersey number, hgt., wgt. home state! not 2 mention they already do it with speed backs and power backs balanced QB and stuff like that player dna would just take it a step further. Scrambling QB will actually scramble alot more often. They already label the player problem is they dont behave on field how the player are rated on paper and that takes the fun out of it. If i play Ohio St. I want Terrelle Pryor 2 run better than he throws and more often. We might never see it but there are no break any rules
 


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