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The NBA 2K9 patch has been released for the Xbox 360. The PS3 patch should be released sometime tomorrow. Please post your impressions here.

Here is the original link, that talks about the patch.

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Game: NBA 2K9Reader Score: 8.5/10 - Vote Now
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# 361 youngn791 @ 12/06/08 02:23 AM
Quote:
Originally Posted by RAZRr1275
I'm liking these impressions so far. Tommorow I'm going to dl the patch and try it out.
LOL, you dont even have the patch but you say the help defense strength slider at 0 doesnt work, maybe you should actually test it post patch instead of posting that people are lying or experiencing a so called "placebo effect." If people cant see the huge difference with help defense strength slider at 0, defensive awareness 100, coach profile help defense at 100 and defensive pressure at 0 then you must be crazy.
 
# 362 Pared @ 12/06/08 10:47 AM
It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.
 
# 363 Da_Czar @ 12/06/08 10:57 AM
Quote:
Originally Posted by mvpdirk
Hey all. I am very new to this forum though I do play the game a lot. I want to download the patch to see what all the fuss is about, but I am unsure how much it will affect my current settings. I am almost through the first season of my Blazers Association, and would hate it if the patch made that unplayable. I use Future's sliders and Razr's rosters, and I'm liking the way it plays. Some of you might say "If you're happy with it just leave it," but I guess I am greedy and want to see what positive changes the patch will bring. I am happy the way it is now, but from the sound of it the patch makes it better.
I guess I am asking, does the patch mean you have to reset the settings to default?
Also, can any PAL users out there confirm the patch for PAL has been released?
MVP welcome to the OS baby ! I would ask others who have used your particular slider sets what they thought of the patch. Some people have reset sliders and started over and some have kept their same slider sets post patch and are also enjoying the game.

If you have it just right though why chance it. Don't be greedy. get off the forums and enjoy your game
 
# 364 Kruza @ 12/06/08 11:35 AM
Quote:
Originally Posted by Pared
It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.

I agree. And I'll go even further to say that I think there needs be more ball mishandles, bobbles, strips, and deflections and hacking fouls committed whenever the ball gets inside whether from the drive or from the post. A ballhandler driving to the basket should be susceptible to mishandling and/or losing the basketball while taking it into traffic past help defenders who are taking a swipe at it. Interior passes going through traffic should be deflected or bobbled by the receiver more often. A defender guarding a player in the post should be able to force the post player to mishandle the ball and sometimes lose it to a lurking help defender. Adding these things will ramp up interior defense and represent how difficult it should realistically be to get the ball inside and get a positive results out of doing so.

Kruza
 
# 365 RAZRr1275 @ 12/06/08 11:57 AM
Quote:
Originally Posted by youngn791
LOL, you dont even have the patch but you say the help defense strength slider at 0 doesnt work, maybe you should actually test it post patch instead of posting that people are lying or experiencing a so called "placebo effect." If people cant see the huge difference with help defense strength slider at 0, defensive awareness 100, coach profile help defense at 100 and defensive pressure at 0 then you must be crazy.
The patch didn't edit help defense, making having the patch or not having no effect on whether or not your strategy works.
 
# 366 Pared @ 12/06/08 11:57 AM
Quote:
Originally Posted by Kruza
I agree. And I'll go even further to say that I think there needs be more ball mishandles, bobbles, strips, and deflections and hacking fouls committed whenever the ball gets inside whether from the drive or from the post. A ballhandler driving to the basket should be susceptible to mishandling and/or losing the basketball while taking it into traffic past help defenders who are taking a swipe at it. Interior passes going through traffic should be deflected or bobbled by the receiver more often. A defender guarding a player in the post should be able to force the post player to mishandle the ball and sometimes lose it to a lurking help defender. Adding these things will ramp up interior defense and represent how difficult it should realistically be to get the ball inside and get a positive results out of doing so.

Kruza
Yes, all great ideas.

The entire "drive and dish" mechanic needs to be produced a bit better in 2k basketball. Right now, it's very difficult to drive in the lane and dish off to your big man for quick shot since the defender (help defense) never fully commits. They come over and bother you but not enough to deter your shot attempt because you can initiate penetration shots from so far away.

If defenders have a bit of delay because they commit off their man, couple that with quicker jumpshot and all off a sudden you have a much better mid-range game. Shooters also need to collapse inside the 3 point line if their defender commits ever so slightly unless they are a solid 3 point threat. Too many guards camp around the 3 also...

Lots of stuff this game can improve that are small nuances but will make a huge difference in the way this game plays.
 
# 367 GisherJohn24 @ 12/06/08 03:26 PM
I'm very happy with 2K again because of this patch. Some guys who really don't know the game of basketall (cheerers Im talking about) will probalby not like the game anymore because now the game has turned for the better because of defense. With the patch, players who can play good defense are going to love it. The FG% has really dropped drastically, in a good way, I played 3 games lasat night against my buds and we both shot around 45%-50%. Before the patch, I really thought the offense was overpowering. But because of the recent patch and tweaks that people really don't notice with the naked eye ,this game feels and plays great. I like Live too, but I think I"m still going to go back to 2K for when I really want to spend time with it. People that say this patch did nothing or made it worse, you're on crack. If you don't like it, then you must not know how to play basketball. Thank you 2K, your game is back. - J
 
# 368 Stumbleweed @ 12/06/08 04:29 PM
Saw a new less-exaggerated leaner animation a few times as well.. it made that move much more useful because you didn't fly so far laterally. The old one still happens most often though, so I'm not sure if/how I was doing something different to get the shorter one. Sometimes I'd use that by accident running towards the baseline (damn you broadcast/nosebleeds cam!) and be out of bounds by the time the shot was released...

That's another kind of annoying thing about 2K9, you can do certain specific moves (the in and out or double-cross for example) and there are multiple animations for each one.. it's just fairly unpredictable. I like the extra animations, but it should be clear when certain ones will trigger (like the leaner, if you hold RT then it'll do the long one or something). The other irritating lack of control comes when you're just dribbling around and your guy does random between-the-legs dribbles, spins in circles, does the crab walk, switches ball-hands twice without you prompting it... drives me crazy. Player movement was much tighter in 2K8 and that's the area they need to improve the most for 2K10 -- there are lots of ways to improve the controls while giving more options (like 'challenge shot' by pressing Y, go for block by pressing RT+Y), but they need to get the basic movement to be more natural and controlled.

But yeah, the pull-up game was great in 2K8 -- the animations triggered a little faster than they do this year. Guys like Nash and CDR with those ridiculous fast shots will kill with it, but I think that kind of speed is probably overkill (especially when Ray Allen's shot feels like molasses). That little delay that they sometimes do (which seems to be reduced slightly since the patch) absolutely drives me crazy, especially with faster release guys.. totally ruins your timing. They sometimes do that "settling" animation in a catch-and-shoot situation as well, which is even more annoying.

I don't have much problem withe the drive and kick this year except that people who switch quickly to big men can manage to fly out there and challenge it still. The spacing just sucks, and until they improve that, they'd have to tune recover speed or something.. I dunno.
 
# 369 Rawdeal28 @ 12/06/08 04:45 PM
Quote:
Originally Posted by godsgift2dagame
Some things I just noticed...

You can run the pick and roll w/ Paul and Chandler AND throw the up, something which I could never do pre-patch.

The backdoor is STILL ABUSED BY cpu on all-star/superstar way too much. I hate having to be a big to cover the exploit...and they still throw it in.

Tried fixing it by lowering/upping Help D strength and STILL DIDN't FIX IT. On hall of fame, it's not too big a problem but Parker gets blocked WAY TOO MUCH going to the rim when he never gets blocked IRL. Changing shots with stick shot didn't seem to work for some reason...

turn up your passing lane sliders. i have mines up to 80 and it does a good job in deflecting alot of the backdoor passes the CPU does. now im seeing some decent assist numbers by them.

this is the best way i have found to combat the constant backdoor the cpu does. im having fun now. give it a try!
 
# 370 Rawdeal28 @ 12/06/08 04:53 PM
Quote:
Originally Posted by mvpdirk
Hey all. I am very new to this forum though I do play the game a lot. I want to download the patch to see what all the fuss is about, but I am unsure how much it will affect my current settings. I am almost through the first season of my Blazers Association, and would hate it if the patch made that unplayable. I use Future's sliders and Razr's rosters, and I'm liking the way it plays. Some of you might say "If you're happy with it just leave it," but I guess I am greedy and want to see what positive changes the patch will bring. I am happy the way it is now, but from the sound of it the patch makes it better.
I guess I am asking, does the patch mean you have to reset the settings to default?
Also, can any PAL users out there confirm the patch for PAL has been released?
no u dont have to reset your settings. u can still keep everything u have and it wont mess with ur association. you will just notice the gamplay changes when u play ur games. like u will notice it will be much harder to backdown people in the post. good luck!
 
# 371 NINJAK2 @ 12/06/08 05:03 PM
Stumble,
how do you feel about giving Ray Allen the "High Follow" shot. It's much quicker than his original release?
 
# 372 RAZRr1275 @ 12/06/08 07:34 PM
I'm liking the patch so far. Only thing I don't like is that backing down in the post is near impossible. Any fixes?
 
# 373 EWRMETS @ 12/06/08 09:03 PM
Quote:
Originally Posted by Pared
It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.
Using the hop step back with Kobe and then waiting for his slow release sucks.
 
# 374 Scoop 24 @ 12/06/08 10:16 PM
Quote:
Originally Posted by RAZRr1275
I'm liking the patch so far. Only thing I don't like is that backing down in the post is near impossible. Any fixes?
change strength to 60 (user) 40 (cpu)
 
# 375 RAZRr1275 @ 12/06/08 11:03 PM
Quote:
Originally Posted by Scoop 24
change strength to 60 (user) 40 (cpu)
Thanks. I'll try it tommorow
 
# 376 RedmanR @ 12/07/08 12:29 AM
Quote:
Originally Posted by RAZRr1275
Thanks. I'll try it tommorow
Or go to playbooks and change the backdoor plays to something else
 
# 377 RAZRr1275 @ 12/07/08 12:32 AM
Quote:
Originally Posted by RedmanR
Or go to playbooks and change the backdoor plays to something else
I play sim.
 
# 378 Fresh Tendrils @ 12/07/08 01:54 AM
I just had a decent game with the Bulls against the Grizzlies. I won by 5 points, but we both scored in the 120-130 point range (playing on 12 minutes, AS, default). I cahnged my camera a little bit and zoomed it out to try and see cuts from the wings before it was too late. That helped a lot, but the CPU teammate defense still lacks. Still, with more practice I'm hoping I should get better. Rudy Gay had 40 points, but Mayo had only 15.

Points in the paint for the Grizzlies was still crazy high at 80+. Post-up moves still seem pretty automatic for the CPU, but on my end not to much. Noah missed two point-blank layups with nobody contesting the shots. I'm not sure how to get the overall points down, maybe I was playing a quick game since I wasn't really trying to run a lot of plays on the offensive end, but I definitely wasn't doing the ol run-n-gun either.
 
# 379 Rawdeal28 @ 12/07/08 03:23 AM
Quote:
Originally Posted by Scoop 24
change strength to 60 (user) 40 (cpu)
actually just pushing user strength to 60 and leaving the cpu at 50 does a good job. u still get ur backdowns when ur supposed too.
 
# 380 Rawdeal28 @ 12/07/08 03:35 AM
Quote:
Originally Posted by Fresh Tendrils
I just had a decent game with the Bulls against the Grizzlies. I won by 5 points, but we both scored in the 120-130 point range (playing on 12 minutes, AS, default). I cahnged my camera a little bit and zoomed it out to try and see cuts from the wings before it was too late. That helped a lot, but the CPU teammate defense still lacks. Still, with more practice I'm hoping I should get better. Rudy Gay had 40 points, but Mayo had only 15.

Points in the paint for the Grizzlies was still crazy high at 80+. Post-up moves still seem pretty automatic for the CPU, but on my end not to much. Noah missed two point-blank layups with nobody contesting the shots. I'm not sure how to get the overall points down, maybe I was playing a quick game since I wasn't really trying to run a lot of plays on the offensive end, but I definitely wasn't doing the ol run-n-gun either.
first u gotta lower ur shooting succes sliders. on default u will have 120 point games regularly. try these out if u like

close 35
med 40
3point 48
lay-up 45

im having great games with those sliders against the cpu and head to head. also, i believe there are too many offensive rebounds at default which leads to more points off of second chances. i lowered my offensive rebounds and raised the defensive rebounds. i have mines at

off 30
def 75.

if u try them tell me what u think?
 


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