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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-06-2008, 04:29 PM   #433
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Saw a new less-exaggerated leaner animation a few times as well.. it made that move much more useful because you didn't fly so far laterally. The old one still happens most often though, so I'm not sure if/how I was doing something different to get the shorter one. Sometimes I'd use that by accident running towards the baseline (damn you broadcast/nosebleeds cam!) and be out of bounds by the time the shot was released...

That's another kind of annoying thing about 2K9, you can do certain specific moves (the in and out or double-cross for example) and there are multiple animations for each one.. it's just fairly unpredictable. I like the extra animations, but it should be clear when certain ones will trigger (like the leaner, if you hold RT then it'll do the long one or something). The other irritating lack of control comes when you're just dribbling around and your guy does random between-the-legs dribbles, spins in circles, does the crab walk, switches ball-hands twice without you prompting it... drives me crazy. Player movement was much tighter in 2K8 and that's the area they need to improve the most for 2K10 -- there are lots of ways to improve the controls while giving more options (like 'challenge shot' by pressing Y, go for block by pressing RT+Y), but they need to get the basic movement to be more natural and controlled.

But yeah, the pull-up game was great in 2K8 -- the animations triggered a little faster than they do this year. Guys like Nash and CDR with those ridiculous fast shots will kill with it, but I think that kind of speed is probably overkill (especially when Ray Allen's shot feels like molasses). That little delay that they sometimes do (which seems to be reduced slightly since the patch) absolutely drives me crazy, especially with faster release guys.. totally ruins your timing. They sometimes do that "settling" animation in a catch-and-shoot situation as well, which is even more annoying.

I don't have much problem withe the drive and kick this year except that people who switch quickly to big men can manage to fly out there and challenge it still. The spacing just sucks, and until they improve that, they'd have to tune recover speed or something.. I dunno.
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Last edited by Stumbleweed; 12-06-2008 at 04:36 PM.
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Old 12-06-2008, 04:45 PM   #434
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by godsgift2dagame
Some things I just noticed...

You can run the pick and roll w/ Paul and Chandler AND throw the up, something which I could never do pre-patch.

The backdoor is STILL ABUSED BY cpu on all-star/superstar way too much. I hate having to be a big to cover the exploit...and they still throw it in.

Tried fixing it by lowering/upping Help D strength and STILL DIDN't FIX IT. On hall of fame, it's not too big a problem but Parker gets blocked WAY TOO MUCH going to the rim when he never gets blocked IRL. Changing shots with stick shot didn't seem to work for some reason...

turn up your passing lane sliders. i have mines up to 80 and it does a good job in deflecting alot of the backdoor passes the CPU does. now im seeing some decent assist numbers by them.

this is the best way i have found to combat the constant backdoor the cpu does. im having fun now. give it a try!
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Old 12-06-2008, 04:53 PM   #435
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by mvpdirk
Hey all. I am very new to this forum though I do play the game a lot. I want to download the patch to see what all the fuss is about, but I am unsure how much it will affect my current settings. I am almost through the first season of my Blazers Association, and would hate it if the patch made that unplayable. I use Future's sliders and Razr's rosters, and I'm liking the way it plays. Some of you might say "If you're happy with it just leave it," but I guess I am greedy and want to see what positive changes the patch will bring. I am happy the way it is now, but from the sound of it the patch makes it better.
I guess I am asking, does the patch mean you have to reset the settings to default?
Also, can any PAL users out there confirm the patch for PAL has been released?
no u dont have to reset your settings. u can still keep everything u have and it wont mess with ur association. you will just notice the gamplay changes when u play ur games. like u will notice it will be much harder to backdown people in the post. good luck!
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Old 12-06-2008, 05:03 PM   #436
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Stumble,
how do you feel about giving Ray Allen the "High Follow" shot. It's much quicker than his original release?
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Old 12-06-2008, 07:34 PM   #437
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I'm liking the patch so far. Only thing I don't like is that backing down in the post is near impossible. Any fixes?
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Old 12-06-2008, 09:03 PM   #438
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Pared
It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.
Using the hop step back with Kobe and then waiting for his slow release sucks.
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Old 12-06-2008, 10:16 PM   #439
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by RAZRr1275
I'm liking the patch so far. Only thing I don't like is that backing down in the post is near impossible. Any fixes?
change strength to 60 (user) 40 (cpu)
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Old 12-06-2008, 11:03 PM   #440
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Scoop 24
change strength to 60 (user) 40 (cpu)
Thanks. I'll try it tommorow
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