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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-06-2008, 02:23 AM   #425
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by RAZRr1275
I'm liking these impressions so far. Tommorow I'm going to dl the patch and try it out.
LOL, you dont even have the patch but you say the help defense strength slider at 0 doesnt work, maybe you should actually test it post patch instead of posting that people are lying or experiencing a so called "placebo effect." If people cant see the huge difference with help defense strength slider at 0, defensive awareness 100, coach profile help defense at 100 and defensive pressure at 0 then you must be crazy.
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Old 12-06-2008, 03:40 AM   #426
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

[quote=jfsolo;2038968880
The pull up game is pretty sick now too. Played back to back games vs the Wizard and the Rockets and it was a thing of beauty to see Arenas and T-Mac using the hesitation dribble and pulling from anywhere.

[/quote]

The pull up game is definitely much nicer post patch
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Old 12-06-2008, 10:47 AM   #427
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.
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Old 12-06-2008, 10:57 AM   #428
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by mvpdirk
Hey all. I am very new to this forum though I do play the game a lot. I want to download the patch to see what all the fuss is about, but I am unsure how much it will affect my current settings. I am almost through the first season of my Blazers Association, and would hate it if the patch made that unplayable. I use Future's sliders and Razr's rosters, and I'm liking the way it plays. Some of you might say "If you're happy with it just leave it," but I guess I am greedy and want to see what positive changes the patch will bring. I am happy the way it is now, but from the sound of it the patch makes it better.
I guess I am asking, does the patch mean you have to reset the settings to default?
Also, can any PAL users out there confirm the patch for PAL has been released?
MVP welcome to the OS baby ! I would ask others who have used your particular slider sets what they thought of the patch. Some people have reset sliders and started over and some have kept their same slider sets post patch and are also enjoying the game.

If you have it just right though why chance it. Don't be greedy. get off the forums and enjoy your game
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Old 12-06-2008, 11:35 AM   #429
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Lightbulb Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Pared
It's still too slow at times. There's that one animation where the shooter takes two steps before he takes his jump shot. That's a killer.

There need to be more animations (or at least exit points) to branch off the offensive moves to a jumpshot.

They also need to find a better way to deal with the inside game. There are just way too many blocks. I have some ideas.

I agree. And I'll go even further to say that I think there needs be more ball mishandles, bobbles, strips, and deflections and hacking fouls committed whenever the ball gets inside whether from the drive or from the post. A ballhandler driving to the basket should be susceptible to mishandling and/or losing the basketball while taking it into traffic past help defenders who are taking a swipe at it. Interior passes going through traffic should be deflected or bobbled by the receiver more often. A defender guarding a player in the post should be able to force the post player to mishandle the ball and sometimes lose it to a lurking help defender. Adding these things will ramp up interior defense and represent how difficult it should realistically be to get the ball inside and get a positive results out of doing so.

Kruza

Last edited by Kruza; 12-06-2008 at 11:39 AM.
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Old 12-06-2008, 11:57 AM   #430
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by youngn791
LOL, you dont even have the patch but you say the help defense strength slider at 0 doesnt work, maybe you should actually test it post patch instead of posting that people are lying or experiencing a so called "placebo effect." If people cant see the huge difference with help defense strength slider at 0, defensive awareness 100, coach profile help defense at 100 and defensive pressure at 0 then you must be crazy.
The patch didn't edit help defense, making having the patch or not having no effect on whether or not your strategy works.
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Old 12-06-2008, 11:57 AM   #431
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Kruza
I agree. And I'll go even further to say that I think there needs be more ball mishandles, bobbles, strips, and deflections and hacking fouls committed whenever the ball gets inside whether from the drive or from the post. A ballhandler driving to the basket should be susceptible to mishandling and/or losing the basketball while taking it into traffic past help defenders who are taking a swipe at it. Interior passes going through traffic should be deflected or bobbled by the receiver more often. A defender guarding a player in the post should be able to force the post player to mishandle the ball and sometimes lose it to a lurking help defender. Adding these things will ramp up interior defense and represent how difficult it should realistically be to get the ball inside and get a positive results out of doing so.

Kruza
Yes, all great ideas.

The entire "drive and dish" mechanic needs to be produced a bit better in 2k basketball. Right now, it's very difficult to drive in the lane and dish off to your big man for quick shot since the defender (help defense) never fully commits. They come over and bother you but not enough to deter your shot attempt because you can initiate penetration shots from so far away.

If defenders have a bit of delay because they commit off their man, couple that with quicker jumpshot and all off a sudden you have a much better mid-range game. Shooters also need to collapse inside the 3 point line if their defender commits ever so slightly unless they are a solid 3 point threat. Too many guards camp around the 3 also...

Lots of stuff this game can improve that are small nuances but will make a huge difference in the way this game plays.
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Old 12-06-2008, 03:26 PM   #432
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I'm very happy with 2K again because of this patch. Some guys who really don't know the game of basketall (cheerers Im talking about) will probalby not like the game anymore because now the game has turned for the better because of defense. With the patch, players who can play good defense are going to love it. The FG% has really dropped drastically, in a good way, I played 3 games lasat night against my buds and we both shot around 45%-50%. Before the patch, I really thought the offense was overpowering. But because of the recent patch and tweaks that people really don't notice with the naked eye ,this game feels and plays great. I like Live too, but I think I"m still going to go back to 2K for when I really want to spend time with it. People that say this patch did nothing or made it worse, you're on crack. If you don't like it, then you must not know how to play basketball. Thank you 2K, your game is back. - J
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