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The NBA 2K9 patch has been released for the Xbox 360. The PS3 patch should be released sometime tomorrow. Please post your impressions here.

Here is the original link, that talks about the patch.

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# 281 Muzyk23 @ 12/04/08 12:42 PM
sorry to see it happening to you, but like I said I'm not experiencing it at all JC
 
# 282 Bornindamecca @ 12/04/08 12:47 PM
Quote:
Originally Posted by Pared
A lower level gives the CPU less of an urgency to find the "perfect" shot. On the higher difficulty levels, they will find that shot much more often, as well as contest better, almost to the point where it feels unrealistic IMO.

The game, IMO, plays the best on Pro. This was pre-patch though and I haven't really had the time to check it out much post-patch. Raise your foul sliders (to at least 65 for all of them, some more than others), raise the commit fouls slider slightly, drop Dunks in Traffic to about about 30, drop the CPU's "finish strong" slider about 5 points, raise the CPU defensive awareness and *possibly* lower the shooting sliders down to about 42, 47, 45 (close, med, 3pt) and you should be set.

There are other issues that need to be addressed (like too many perfect passes) but sliders can't really help this year. You end up messing up other aspects of the game.

I'm sure they will get looked at for next year though.
This is all pretty much spot on. There are more errant passes post patch, so far on All Star. All Star is more realistic now than it was before the patch. Even when they contest shots, they don't magically find the ball every time. If they are out of position, they are out of luck, and that feels more natural than people turning around running, leaping and getting a hand on the ball all in one morphing motion.

Mid range jumpers are easier if you're wide open. Tougher if contested. Right now I'm shooting a pretty high percentage on All Star, and OS Vets can tell you that my shooting with the Spurs was nothing to brag about(sans Timmy, who is everything to brag about).

Pared, I'm seeing more bad passes post patch by the CPU. KG threw it out of bounds(!) and Rondo threw it at someone's foot.

Isomotion does feel much easier and smoother. I wasn't bad at it before by any stretch, but now I'm not seeing any errant animations at all. I might upload some pretty crazy Kobe replays to show what I mean. He's abusing Ray right now, LOL.
 
# 283 Pared @ 12/04/08 01:31 PM
Are you running default All-Star? I need to get some time to give a good test. I was only able to get in a few games with my settings in place and I couldn't tell what was the result of the patch and what wasn't in terms of shooting numbers.

I've noticed players drop the ball more as well. Just randomly, while dribbling. It was never clear to me why it happened though. I think it could be the result of too much isomotion usage?
 
# 284 Gmoney2002 @ 12/04/08 02:06 PM
As someone has mentioned earlier in the thread, Bosh, Calderon and Bargnani's shots have been adjusted post-patch. Calderon's release is still a tad slow though.

Post-Patch discoveries(some already mentioned):

-CPU throws far more errant passes post-patch.

-Backing someone down is the post is pretty much non-existent. Even when a centre with a high post off rating against a wing player.

- The pace of the overall game seems more frenetic post-patch. Can't quite put my finger on it. CPU makes offensive descisions much quicker now. Maybe it's just me...

-New contact animations when transitioning from dribble drive to layup.

- I have been playing on All Star difficutly since I got the game but post-patch, I find All-Star a little easier. I've bumped my difficulty up to Superstar. Hopefully realistic games can be had with this difficulty.

Someone correct me if I'm wrong but I think Lebron's dunk package has been edited.
 
# 285 Scoop 24 @ 12/04/08 02:07 PM
Well i played a game Lakers (me) vs Bucks (cpu) in my assoc. post patch.

the score was LA 108- MIL 68

bucks shot 46%FG and 26% 3pt
Lakers 53% Fg nd 34% 3pt

Bucks 36 PIP
Lakers 47 PIP

needless to say this has been my statline lately not alot of blowouts as this is. but even in my close games since the patch. i have been able to play much better defense in the paint not any old joe can come in and dominant in the paint no more. bynum and gasol are blocking shots left and right. which is leading me to play better perimeter defense Redd who i played pre patch scored 54 on me something like 70% shooting. this game post patch i held him to 12 points on 6-14 shots and this time around he was actaully taking jump shots infact overall teams have been taking much more jump shots on me.

as for back to basket post play gone.im getting more post moves off i did not know how to do. from spins, to drop steps hell in even get push on the backdown depending on the position i have down low on the block. this has even open the floor for me as teams start doubling me alot lately and i been getting alot of open jumpers im even hitting cutters in stride now. hell bynum had a triple double in this game 14 pts, 11 Rebs, 10 Ast.
 
# 286 Pared @ 12/04/08 02:12 PM
Quote:
Originally Posted by Gmoney2002
-Backing someone down is the post is pretty much non-existent. Even when a centre with a high post off rating against a wing player.
It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

You can't start posting up with bigs outside on the perimeter post-patch.
 
# 287 Scoop 24 @ 12/04/08 02:14 PM
Quote:
Originally Posted by Gmoney2002

- I have been playing on All Star difficutly since I got the game but post-patch, I find All-Star a little easier. I've bumped my difficulty up to Superstar. Hopefully realistic games can be had with this difficulty.
i agree im finding all star to be quite easy (post patch) looks like im going to have to bump it up.
 
# 288 Scoop 24 @ 12/04/08 02:18 PM
i do hate the fact they have not fix the transition from Dribble to shot.. i hate the little delay it always messes up my shot timing.
 
# 289 NINJAK2 @ 12/04/08 02:22 PM
Quote:
Originally Posted by Pared
It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

You can't start posting up with bigs outside on the perimeter post-patch.
Co-sign. This game is much more defensive minded imo since the patch and I like the slightly more methodical pace as well. Good job 2k. Still got work to do for 2k10.
 
# 290 Gmoney2002 @ 12/04/08 02:23 PM
Quote:
Originally Posted by Pared
It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

You can't start posting up with bigs outside on the perimeter post-patch.
I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

So to back anyone down now, position pretty much has to be established within the key area then...
 
# 291 Scoop 24 @ 12/04/08 02:25 PM
Quote:
Originally Posted by Gmoney2002
I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

So to back anyone down now, position pretty much has to be established within the key area then...
try pressing L1/LB and when the menu pop up pick post up. them seems to fight for better position that way.
 
# 292 Pared @ 12/04/08 02:31 PM
Quote:
Originally Posted by Gmoney2002
I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

So to back anyone down now, position pretty much has to be established within the key area then...
Yeah.... it's their way of saying you really don't have good position when posting up.

I don't agree with it, but once you approach it this way it makes sense. The way it works right now is if you don't have position your guy will either just stop like he hit a wall or get pushed out by the defender repeatedly.

Both look awkward and at first glance I can understand the reactions similar to "this is stupid" but the intent is there.

I'd like to see a mix of the thought behind this and the backdowns used in 2k3 (I believe) where it was a very gradual system.

There are two major things that need to be addressed and that is the amount of space/length each backdown "push" has and player positioning when calling for the ball. Hopefully they can get looked at for 2k10.

Edit: I should add there are lots of other things they can do in the post and I'm sure we'll see some of them.
 
# 293 Chessboxer1 @ 12/04/08 02:39 PM
I agree, i also like the new post system. However not being able to back people down hasn't changed my ability to hit shots in the post.

I played several games on HOF 12 minute quarters, and in every game the computer shot 60% or better. Against the Rockets they went 25-30 in the first quarter and i ended up simulating to the end cause i couldn't take it anymore. Computer still goes back door all the time, and there is nothing you can do to change that right now because while your players need to gather momentum to change direction theirs can just burst in any direction at anytime.

I do like other things about this patch like the in game sub menu fix, and the fact that you can actually see fouls now in this menu. However my game still freezes on those stupid cutscenes, and the computer is still lights out. Guys like anderson varejo are still shooting open mid range shots at a 100% clip which pisses me off.
 
# 294 gottibino @ 12/04/08 02:42 PM
Playing in Philly was UNplayable pre-patch due to lag/ choppiness & now it's a bit better but sill choppy @ times.
Anyone else experience this or know a solution?
Thanks.
 
# 295 DC @ 12/04/08 03:01 PM
I would rather for it to be hard to back down than for it to be easy as hell like it was

But it shouldn't be either or
 
# 296 BroMontana82 @ 12/04/08 03:14 PM
Like I said in my previous post, you can tweak the User and CPU Strength sliders. Although some people don't like to change everything, this does impact the post game and the ability to back down players in the appropriate situations based on size / attributes / post defense and offense skills. A bunch of people have tried this out and had success.
 
# 297 Bornindamecca @ 12/04/08 03:21 PM
Pared--Yeah, I'm playing on default. I think my foul sliders are higher, from the last time I changed my settings, but all of the sliders are default besides that. There are a lot of really nice things going on. They fixed most of the stuff that really annoyed me, and the post game is more honest now. Their solution wasn't perfect, but I'll take it for now, over the hall of famers that were on every roster at the 5 spot pre-patch.

What they should have done was make the back down animation take longer when you are far from the paint, so if you tried to power from the wing all the way into the paint, you'd get a 3 second call, but functionally I think this works fine. Bottom line: if you don't establish position, you can't play back to the basket. The execution isn't great, but fundamentally that's how it should be.
 
# 298 Jistic @ 12/04/08 04:30 PM
I think they made the game easier. Might have to ramp up your sliders to be pro A.I. more. Just too easy to score right now.
 
# 299 jfsolo @ 12/04/08 04:39 PM
Quote:
Originally Posted by Pared
It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

You can't start posting up with bigs outside on the perimeter post-patch.
Yep, now its catch in the paint, an auto post move move kicks in a lot of the time(especially when its a serious mismatch), take your shot in the rhythm of the move. Or its catch in the paint one or two quick back down dribbles, make a move. If your ratings and close success sliders are solid, then scrubs will have a very tough time scoring in the post.
 
# 300 the_riot @ 12/04/08 04:42 PM
Quote:
Originally Posted by wsu_gb23
How much different is this game after the patch? I am on PS3, and I am not noticing too much different....I see fewer jump balls, and more blocks...that's about it....aside from the post up....
This is the first post I've seen mention the jump balls. (Yes, I've read the entire thread.) Can players actually break through or at least pass out of the double teams once in a while?
 


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