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Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
Platform: NDS / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 88 - View All
Madden NFL 09 Videos
Member Comments
# 21 thescoop @ 08/26/08 01:50 AM
Two questions:
1. Will we have to restart our dynasties to have Brett Favre's full states in franchise mode or will it just appear?
2. I've noticed at some points in some (not all) games I've not been able to access the pause screen for a few plays. This hurt if I want to supersim since I can't not. Has that bug been addressed or were you aware of it? It's not my controller cause I've used a few controllers.

That's it for now. Thanks for the hard work. You won me back to Madden 2010 due to actually caring.
 
# 22 Nepenthe @ 08/26/08 01:56 AM
I'm glad to see that the in game freezes are being addressed, but what about those of us who suffers from the franchise-ending save freezes after the first season or two? As I've already posted in the corresponding thread, my franchise worked perfectly right up until the third season. Played multiple games in a row, never trained, and then BAM third season comes, and I am no longer able to sim or save. Effectively killing my franchise.

It appears that others are having identical problems. It always appears to be season 3 too. I just really hope that all the freezing issues are addressed, as though the majority may suffer from the ingame freezes, there are those of us who are plagued by an entirely different beast.
 
# 23 PimpenBaller1 @ 08/26/08 02:03 AM
Woah! Forget any other games for the year. Madden and NBA Live all year around this time. Really excited for the patch!
 
# 24 Super Glock @ 08/26/08 02:04 AM
Quote:
Originally Posted by thescoop
Two questions:
1. Will we have to restart our dynasties to have Brett Favre's full states in franchise mode or will it just appear?
2. I've noticed at some points in some (not all) games I've not been able to access the pause screen for a few plays. This hurt if I want to supersim since I can't not. Has that bug been addressed or were you aware of it? It's not my controller cause I've used a few controllers.

That's it for now. Thanks for the hard work. You won me back to Madden 2010 due to actually caring.
same thing is happening to me with the pause screen
 
# 25 Moegames @ 08/26/08 02:05 AM
Thats great news, Ian and it makes us feel good that alot of these fixes were with the help of us..something you dont see often in this videogame industry, actually its a "first" in my eye's..im 34 years old, i have a pretty deep videogame hobby that i still keep to this very day and i've been on many other boards with developers interacting in the forum communities i been a part of.. Bizzare Creations, Rare, Sega, 2k, etc ..and this is the first time i can honestly say that we "us gamers in here" have really helped make Madden a better game..that makes us feel good..im sure i can speak for the rest when i say that and it was you guys that let it become a reality.

Also, i would just like to say i have faith that you'll make some noticble changes for madden 2010. If you guys can just dramatically raise up that level of atmosphere and presentation for madden 2010 along with some obvious game tweaks that is still needed...honestly i think Madden 2010 would be the true pinnacle of NFL Football Videogaming..the ball is now in your hands along with the rest of your staff of course.. lead us to that glory now that we all been waiting for since NFL2k5... i just feel that your gonna help make Madden 2010 that game we all been waiting for...i just have that gut feeling.

Madden09 will definately hold me down til 2010 .. especially after patch2 and the extra free DLC is just icing on the cake if it comes through ...

Thx to Ian and Tiburon for putting some time aside of us hardcore gamers with these extra patches and possible DLC soon.. thats definately some respect there, i must admit.
 
# 26 bad_philanthropy @ 08/26/08 02:07 AM
Maybe as far as the DLC and convincing MS and Sony you guys could put up a petition or something on Madden's website. Call it the "Gamer's Voice" or whatever, and show MS and Sony that the customer wants it.
 
# 27 DLaren @ 08/26/08 02:08 AM
 
# 28 Scoop 24 @ 08/26/08 02:11 AM
so progression is fixed. well on that note future i have nothing left to say but
 
# 29 Moegames @ 08/26/08 02:13 AM
Quote:
Originally Posted by dkp23
Great news, especially with the direct snap and out of bound bugs...

Although this is not fixable in this years game, but throws like this happen too often with accuracy. Something to look for in 2010....stolen from the Video thread








that video is pushing that fine line as being an obvious bug finding hunt and being a valid argument. With that said, i highly doubt passes would be thrown like that if the gamer is playing correctly and by how nfl football is "really" played...my point is, no real need to fix something like that unless the CPU was running around tossing passes like that at willl..thats a user passing the rock.. i can go into any videogame and record something stupid looking just because im trying to make the game look dumb by purposly doing certain things to make it look like it has weak AI Logic.
 
# 30 Da Rebirth @ 08/26/08 02:14 AM
I think I'm looking more forward to the second patch than the release of the game itself! Excellent news!!! Maybe Brett Favre can get into the Madden HOF instead of Brad Johnson now...

2 quick questions

Will the Draft, How Acquired, and Pro Bowl info remain intact for an edited player?

If a roster is edited before the 2nd patch, but not used as the base of a Franchise file until after the 2nd patch is downloaded, will the effects of the 2nd patch still take place?

*Not of major importance at all, but a suggestion to the stat engine guy...OLB's in 3-4 Defenses don't generate sacks at a realistic rate (barely at all considering their purpose of rushing the passer).

Thanks again for the great news!
 
# 31 bad_philanthropy @ 08/26/08 02:19 AM
I wonder if the progression being tweaked also means that regression will be present in the game. I don't think it's in there now. And players seem to have a pre-determined age at which they retire based on their position.
 
# 32 mva5580 @ 08/26/08 02:19 AM
Wow, I have to say I'm impressed.

If all of that stuff comes to fruition, AND that DLC is released, we could potentially be looking at one of the best Madden's ever.

I don't know what kind of strings you have to pull to get that released, but I think you can figure out what that kind of stuff does for long term customer loyalty. Find a way to get it out now, and you will definitely be rewarded in the future.
 
# 33 SteelerSpartan @ 08/26/08 02:20 AM
Great news about patch 2.....but please get us some CPU Sliders!!!

Don't take no for an answer with that DLC....Having to setup the dummy profile is really wearing on me
 
# 34 rckabillyRaider @ 08/26/08 02:21 AM
Man, I hope that damn DLC goes through!! Us sim gamers would be in heaven! Cmon MS, make it happen!
 
# 35 DaveDQ @ 08/26/08 02:22 AM
Thanks for this news, Ian.
 
# 36 av7 @ 08/26/08 02:26 AM
Thanks for the update and glad most of the issues are being fixed. Hopefully we see this come out around the start of the season
 
# 37 rckabillyRaider @ 08/26/08 02:27 AM
Quote:
Originally Posted by bad_philanthropy
I wonder if the progression being tweaked also means that regression will be present in the game. I don't think it's in there now. And players seem to have a pre-determined age at which they retire based on their position.
I doubt it. He only mentioned that the progression code was amped up.
 
# 38 Hawaii_Stars @ 08/26/08 02:27 AM
Great I can't wait till the patch gets here!!
 
# 39 bukktown @ 08/26/08 02:43 AM
Quote:
Originally Posted by TheFuture15
  1. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
[Rhetorical Question]

Isn't it supposed to be a penalty when you throw a forward pass after you have crossed the line of scrimmage?

[/Rhetorical Question]

A couple days ago online the opposing player's QB was about 3-4 yards past the line of scrimmage and was still able to throw the ball. Oh Well.

Anyways,

Thanks for all you do for us Madden-heads Ian!
 
# 40 woody56 @ 08/26/08 02:46 AM
Thank god for 5 and 6. I really enjoy the game, but the lack of progression made franchise almost unplayable.
 


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