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Madden 09 News Post

Well as I post this it’s officially been exactly two weeks since Madden officially launched, and wow it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we’ve been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we’re hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you.
  1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. “ActionCam” forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the “disconnect”. This has been fixed…and FYI all cameras will still be able to be used after the patch.
    Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
  2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
    Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we’ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
  3. Stability issues with Madden IQ end of game popup: This has been fixed.
    Workaround until the patch: Always choose “No” at the Madden IQ end of game popup.
  4. “WR direct snap” exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren’t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
  5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
  6. Edited players don’t progress: Players were not progressing after their jersey number (or pretty much any other attribute) was edited. This has been fixed.
  7. Stability issue when exiting Madden ’93 in CE version: This has been fixed.
  8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
  9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
  10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
  11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
  12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-games with a ring meter that was completely full.
  13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
  14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
  15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
  16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
  17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
  18. Online playbook switch: We fixed a small annoying little issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
I hope this makes everyone quite happy. :-)

The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won’t have to re-start your Franchise or delete any files.

It makes us very stoked to be able to make this many changes for a patch, and do them based directly on community feedback. There are always going to be folks that are upset if what they felt was a top issue wasn’t addressed, but I’ll state again (as I have before) that we have to keep balancing this work against Madden NFL 2010. The longer we keep going on patches, the less we can add to the following year’s product. On a side note, there is also a Franchise stability issue that we have been investigating, and we are working feverishly to get this figured out. We will update on that issue as soon as we can. As for the items above, I personally feel that we have hit a very good balance of top items because many of these issues can actually detract from an enjoyable experience, which is obviously the last thing we want.

And now that this patch is nearly out the door, I figured I’d drop some more good news… We have officially started building the TOTALLY FREE “Sim Madden Gamer” DLC pack, which includes Accelerated Clock, a “Classic” Controller Configuration, CPU Sliders, and Community Gamerpics for 360. I’ll state again that there’s no promise that this goes through, but we have nearly every one of these features actually ‘done’ internally, so now we have to figure out how to get Microsoft and Sony to allow us to release them.

Thanks everyone – keep the feedback coming, and let's keep this train a-rollin'!

Ian Cummings
Senior Designer, Madden NFL 2010

Game: Madden NFL 09Reader Score: 7/10 - Vote Now
Platform: NDS / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 88 - View All
Madden NFL 09 Videos
Member Comments
# 1 lilloreo @ 08/26/08 01:03 AM
This is great news!...BUT we'll see how bad us PS3 users get the shaft after the NCAA debacle!
 
# 2 Pared @ 08/26/08 01:04 AM
GREAT NEWS.

Hopefully it will all come to light. It sounds great... let's see some results.

BTW, why couldn't this be the same case with NCAA. Sad.
 
# 3 xV3L0CiTY @ 08/26/08 01:06 AM
Awesome news!!!

One red flag though. I don't see "Robo-QB".

(FYI, I just skimmed the post real quick because I'm excited and I need to go, so sorry if I missed it).
 
# 4 HuskAir @ 08/26/08 01:08 AM
Thanks!!!
 
# 5 ThePebble19 @ 08/26/08 01:09 AM
Sweet fancy Jesus. This is great news.

Now I can take the next three weeks to finish a couple of years of an NCAA dynasty before kicking off my Madden season!

Thanks Ian, Great job.
 
# 6 PlayaHataSupreme @ 08/26/08 01:11 AM
I've had Madden for one week, unopened, as a gift, hoping that something woudl be done to those who like to edit players.

#5 and #6 will make me open it up for sure.
 
# 7 mexmarkjen @ 08/26/08 01:13 AM
Quote:
Originally Posted by xV3L0CiTY
Awesome news!!!

One red flag though. I don't see "Robo-QB".

(FYI, I just skimmed the post real quick because I'm excited and I need to go, so sorry if I missed it).

He's right; the robo-QB is not mentioned. Ian, did you guys not feel that this was an issue? Or, do you feel that CPU sliders (assuming they work) will allow the user to edit as they deem necessary.
 
# 8 Ian_Cummings @ 08/26/08 01:15 AM
Quote:
Originally Posted by xV3L0CiTY
Awesome news!!!

One red flag though. I don't see "Robo-QB".

(FYI, I just skimmed the post real quick because I'm excited and I need to go, so sorry if I missed it).
No, you are correct. We are planning on addressing this with the CPU sliders since they will be so tightly coupled.
 
# 9 JT30 @ 08/26/08 01:18 AM
Quote:
Originally Posted by TheFuture15
No, you are correct. We are planning on addressing this with the CPU sliders since they will be so tightly coupled.
What are the chances of the DLC being released? I know you said there werent any guarantees..., but any idea on what the chances are and when we could expect to see the content assuming it can be released?
 
# 10 nyyin2008 @ 08/26/08 01:18 AM
So after the patch, when you save in franchise, it will not be possible to have a lockup?
 
# 11 Nza @ 08/26/08 01:19 AM
Fantastic. If franchise progression, acc clock and CPU sliders are added to 09, it will be twice as good a game in my books, and I already like it, I just question its ability to last once I tire of Play Now. Hopefully this will fix that.

I know you mentioned regression in the 5th point's heading, but is this for certain going to be fixed? because it may be a bigger issue than progression as vets not getting worse is just brutal for a franchise's long term health.

Anyway, I'm stoked to hear all of this. I can't wait until it is released to check it out. And the DLC sounds freaking awesome.
 
# 12 Urban Legend 72 @ 08/26/08 01:21 AM
What about Robo QB. Has that been addressed?
 
# 13 Tomba @ 08/26/08 01:21 AM
Incredible news!

Madden 09
 
# 14 Nza @ 08/26/08 01:26 AM
Quote:
Originally Posted by Urban Legend 72
What about Robo QB. Has that been addressed?
It sounds like they will introduce CPU sliders to tackle this issue. I tend to agree, as long as they make sure the CPU accuracy slider is working properly. I say this because not everyone is reporting it being an issue for them, and honestly, if you don't care much about deadly accurate stats, the robo QB is probably the best way in recent Madden's to get a good challenging game out of the CPU without being *too* silly. Hey, it beats some of the nonsense big plays I used to see the CPU do just to keep up with me in prior Madden's.
 
# 15 bad_philanthropy @ 08/26/08 01:27 AM
Very happy to see those things. Enjoying the game a ton but I'm definitely missing accelerated clock and cpu sliders.
 
# 16 dkp23 @ 08/26/08 01:31 AM
Great news, especially with the direct snap and out of bound bugs...

Although this is not fixable in this years game, but throws like this happen too often with accuracy. Something to look for in 2010....stolen from the Video thread








 
# 17 otis_coole @ 08/26/08 01:35 AM
Great News for everyone! Especially the progression. Robo doesn't bother me so much.
 
# 18 vernond @ 08/26/08 01:43 AM
Do whatever you need to do to make sure that DLC is released. Since it looks like the robo qb and lack of pass rush are only going to be addressed with the cpu sliders. These are the two things i think take away from the gameplay the most.With the progression being 3rd. If those are fixed i'm a happy camper. The qb play and pass rush has to be fixed. Thanks.
 
# 19 Joborule @ 08/26/08 01:43 AM
With the work done for online disc at last minutes field goals, will this also fix the issues of random disconnections during normal gameplay? (usually happens in first quarter) It's really pissing me off just getting all these random end games (not to mention people count the game so I get a DNF and loss.
 
# 20 Von Dozier @ 08/26/08 01:47 AM


Awesome.
 

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