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NBA 2K9 Videos
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I dug everything, save the commentary. It realy took me out the game. And the new guy says the same things that Kenny said? Not cool. I hope it's changed for the final product. Seriously, let's not have the game get limped by sad commentary.
# 102
Phillmattic @ 08/05/08 05:37 PM
Nice reverse layup by kobe.
What the hell was Ray Allen doing after that timeout was called? Dancing for the cheerleaders?
What the hell was Ray Allen doing after that timeout was called? Dancing for the cheerleaders?
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Of course, I'm speculating.
KG's signature freethrow routine looks perfect in this vid.
I hope they added several more signature freethrow routines this year.
BTW, this default camera angle is different from last years.....I like it though.
I hope they added several more signature freethrow routines this year.
BTW, this default camera angle is different from last years.....I like it though.
# 107
jewelz1132 @ 08/05/08 07:42 PM
This video kinda disappointed me. I dont really like the way they move, it seems like they're sliding around. Last year was too stiff but this is just crazy lol. Theres no contact either, when they go in the paint, its like running into a wall. There are graphical improvements but I feel that the players should be a little bigger like Shootout and Live.
# 108
SageInfinite @ 08/05/08 08:01 PM
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the commentary worse than kenny
still will be buying on day 1
anyone heard how many caps this yr?
# 110
jewelz1132 @ 08/05/08 08:18 PM
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# 112
Jangle Leg @ 08/05/08 08:28 PM
The interface is distracting and ugly. I was hoping they would fix that from 2k8. ( the line blurring across the screen for the free throw and the gatorage sign popping up)
they still need to fix pierce's pullup jumper
SimBaller, please, just for me... fix pierce's jumper and make it less rigid. The guy is smooth when he pulls up and has a little bit of a natural fade when he shoots off the dribble. It's a different shot than when he takes a set shot 3. If you put separate animations for that in the game, I will love you.
SimBaller, please, just for me... fix pierce's jumper and make it less rigid. The guy is smooth when he pulls up and has a little bit of a natural fade when he shoots off the dribble. It's a different shot than when he takes a set shot 3. If you put separate animations for that in the game, I will love you.
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Can we expect this kind of quality in MLB2K9? What's the story behind the scenes on that game?
I sure hope they did not screw up the green paint color for the Celtic's court (too dark in these vids), after finally getting it right in 2K8.
This vid is not the best of quality so, I'll hold out judgement until some better quality pics or vids of the Celtics arena are released.
This vid is not the best of quality so, I'll hold out judgement until some better quality pics or vids of the Celtics arena are released.
Likes:
-Auto basket facing in the midrange area. In 2k8 if you dribbled back out to the perimeter, the player would turn completely away from the basket. I saw Ray Ray dribble backwards from about 15 feet.
-Smoother basic right to left crossovers. Very nice animation there.
-Dream Shake
-Baseline turnaround didn't hit the side of the backboard. Finally. I hope this means all backboard hitting shots are eliminated.
-Breakaway speed is increased. Rondo was GONE.
-Better oop.
-Player textures look really good.
Didn't like:
-Commentary. Should be fixed according to SB.
-Game moves much faster. Starting to look like last-gen Live with the fast motions and sliding. I always crank the speed down a notch anyway though so I'm not worried about the pace.
-Isomotion spin move/behing the back move needs to either suck the defender in, or not work at all. Looks like they toned it down, but now if it doesn't deke the defender, tha animation makes him "Mario run" in place. Needs a "failed attempt" animation like the Y-button post moves, cuz' having PP spin into a sliding defender several times looked pretty bad. This speaks to the consensus that Lives interactions are starting to pull ahead.
Overall, I'm satisfied with the footage at that stage. Movement looks smoother, and nothing is more fun or satisfying than playing OS'ers who know how to move around the court with grace, and it looks like 2K9 will make it even easier. The changes looke subtle but I can appreciate those fixes when an overhaul isn't really needed. Still pumped for this.
-Auto basket facing in the midrange area. In 2k8 if you dribbled back out to the perimeter, the player would turn completely away from the basket. I saw Ray Ray dribble backwards from about 15 feet.
-Smoother basic right to left crossovers. Very nice animation there.
-Dream Shake
-Baseline turnaround didn't hit the side of the backboard. Finally. I hope this means all backboard hitting shots are eliminated.
-Breakaway speed is increased. Rondo was GONE.
-Better oop.
-Player textures look really good.
Didn't like:
-Commentary. Should be fixed according to SB.
-Game moves much faster. Starting to look like last-gen Live with the fast motions and sliding. I always crank the speed down a notch anyway though so I'm not worried about the pace.
-Isomotion spin move/behing the back move needs to either suck the defender in, or not work at all. Looks like they toned it down, but now if it doesn't deke the defender, tha animation makes him "Mario run" in place. Needs a "failed attempt" animation like the Y-button post moves, cuz' having PP spin into a sliding defender several times looked pretty bad. This speaks to the consensus that Lives interactions are starting to pull ahead.
Overall, I'm satisfied with the footage at that stage. Movement looks smoother, and nothing is more fun or satisfying than playing OS'ers who know how to move around the court with grace, and it looks like 2K9 will make it even easier. The changes looke subtle but I can appreciate those fixes when an overhaul isn't really needed. Still pumped for this.
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That being said...I hate the Nets and Sean William's potential rating should be 99
# 118
Shinyhubcaps @ 08/05/08 09:54 PM
I honestly did not notice the lack of crowd noise after the KG dunk, but I did notice that the stadium sounds are the same from 2K8. Same P.A. music, for example. Also, while I want to trust SimBaller as far as the notion that the commentary will be much improved, that won't really be the case unless the commentary system and commentary cues are improved.
I do agree with SimBaller about people flying off the handle... Take your time making a polished product, and I'll reserve judgment for later. For me, this one will be won or lost in the demos, which we will hopefully be able to download.
I think you mean Kenny and not Marv... even at that, this commentary is hardly feasible. I am impressed with the commentary in MLB 08, which often uses phrases with 3 "specifics" -- that is, three or so items which accurately describe the play that just happened, such as "2-out hit," etc.
Your example has too many name cues to work, and unless they used name-cue variables (which 2K isn't very good at using), these lines would never see the light of day after 2 years in The Association when Farmar is traded or something doesn't align quite right.
I do agree with SimBaller about people flying off the handle... Take your time making a polished product, and I'll reserve judgment for later. For me, this one will be won or lost in the demos, which we will hopefully be able to download.
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Your example has too many name cues to work, and unless they used name-cue variables (which 2K isn't very good at using), these lines would never see the light of day after 2 years in The Association when Farmar is traded or something doesn't align quite right.
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Looks like enough folks complained about the animations taking too much control...the iso moves can be canceled alot sooner now, which may give us more control but at this point looks fugly. In that vid there were several instances where a crossover, or idle animation started but got cut off mid way. People who dug Lives greater feeling of control should be happy.
Models are alot lankier. Nice.
Really don't like the overall game speed....
Looks like 2K took some steps toward Live, and vice versa. Pretty soon we won't be able to tell them apart at a glance.
Models are alot lankier. Nice.
Really don't like the overall game speed....
Looks like 2K took some steps toward Live, and vice versa. Pretty soon we won't be able to tell them apart at a glance.
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