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We have identified and fixed the bug causing the game to crash when editing rosters. This bug also causes teams to disappear and team ratings to change.

The patch is being tested tonight, and assuming all goes well it will be submitted tomorrow for certification. The expected release is in 5-10 days.

Until the patch, we recommend you cease editing rosters. Rosters that have been corrupted by the bug will not work after the patch. If you have a roster in progress and have not encountered any freezes or missing teams, it will work after the patch. There is a possibility a roster can be corrupt and not have surfaced any problems yet. This is why we recommend that you stop or back up your work among multiple save files.

We are also fixing the bug where the depth chart gets reordered after editing a player with this patch.

These are the ONLY fixes in this patch. We are planning on a 2nd patch with many fixes, but we had to get this one out the door.

We appreciate everyone's patience on this matter.

Special thanks to CDJ, 21SEC, and Fairdale Kings for helping us track this down.

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Member Comments
# 281 countryboy @ 07/20/08 02:40 PM
Quote:
Originally Posted by Anti Honor
Fixing the pass rush, and not the CPU sliders, would make the game even more easier, if that's possible.
look, we get it. You want the sliders to be patched. You don't need to contiously post this type of comment in the various threads in the NCAA Forum. This is the 5th post like this in this forum alone, since your initial question to Adam.

Thats enough. He's already stated that he won't disclose what they are looking to patch. Lets wait and see.
 
# 282 countryboy @ 07/20/08 02:42 PM
Quote:
Originally Posted by OMT
I thought I did answer this. We fixed the cause of the crashes that Fairdale and CDJ saw, which is editing the roster after going into the EA Locker. I posted the temporary workaround when we found it, which was rebooting your console after going in there.

Then we fixed the bug that is preventing full rosters from being done. If you don't go into EA Locker, you can edit about 115 teams before you run into crashes and disappearing teams.

Basically, there were two ways to cause the same bug. We found them by combing through the code as we couldn't get reproducible steps from the guys who had experienced it.

We also made a one line fix that will stop the depth chart from being reordered whenever you edit a player. I hope this will make the roster editors feel a little better after what they went through hitting these bugs. I know they've been asking us to stop the depth chart reorder for a while. You can still run into a harmless bug if you change a guy to a position that we don't allow you to put him at (ie put a QB at DT), but it is easily solved by reordering him out of his old position in the depth chart which you'll want to do anyway.
No, I was telling him that we don't know what will be included in the 2nd patch. My bad, I didn't make that clear.

Sorry to make you explain it again Adam.
 
# 283 rhombic21 @ 07/20/08 03:02 PM
Quote:
Originally Posted by OMT
As soon as I do that, people will take it as a promise and spread it around. When something comes up that delays the patch, I'll be called a liar.
I don't think that's the case, but I understand why you are hesitant to do so.

Here's my pitch. Right now there are a bunch of us that feel like the game needs the second patch before it will be very much fun to play. We understand that you guys are working on it, and that it will take some time before it gets released, but we have no general timeframe right now to estimate that against. Is it reasonable to expect a patch before September? Should we plan on waiting until December, like we did last year and in 07? Obviously you can see that this is a very big window, and for those people who feel like the patch is necessary to enjoy the game, that adds a considerable amount to our frustration. If we had some idea as to when a patch would be available, or at least when you would complete work on it and pass it on to MS and Sony -- even if you just gave us a general estimate with a "if we don't have any major setbacks" clause, that would go a long way in calming people down. We're capable of understanding that things happen, and schedules get delayed, but right now nobody has any kind of framework for even understanding the patch process, because it has only been very recently that sports games on consoles even received patches to address gameplay issues. As it stands right now, we are completely in the dark about how expansive a gameplay patch can even be, which of the now widely discussed issues can even be addressed in a patch, or how long (generally) we should plan on waiting before the patch comes out. Given the severe discontent that many of us have with the game as it currently stands, you can surely understand why this lack of even the most basic information adds to the frustration.
 
# 284 LHaze30 @ 07/20/08 03:08 PM
They need to fix online dynasty before they start working on a gameplay patch. It is unplayable the way it is right now. There might be things that we want improved gameplay wise but those should be put on the back burner until online dynasties are patched up. They were the big feature for this years game and they should at least make sure it works correctly. There is no need to have 60 years worth of online dynasty if you can't successfully make it out of year 1 without something going wrong.
 
# 285 rhombic21 @ 07/20/08 03:10 PM
Quote:
Originally Posted by LHaze30
They need to fix online dynasty before they start working on a gameplay patch. It is unplayable the way it is right now. There might be things that we want improved gameplay wise but those should be put on the back burner until online dynasties are patched up. They were the big feature for this years game and they should at least make sure it works correctly. There is no need to have 60 years worth of online dynasty if you can't successfully make it out of year 1 without something going wrong.
With all due respect, what is the use in having an online dynasty if the gameplay isn't fun? But I would think that they would address online dynasty issues at the same time the address gameplay issues.
 
# 286 OMT @ 07/20/08 03:15 PM
Quote:
Originally Posted by LHaze30
They need to fix online dynasty before they start working on a gameplay patch. It is unplayable the way it is right now. There might be things that we want improved gameplay wise but those should be put on the back burner until online dynasties are patched up. They were the big feature for this years game and they should at least make sure it works correctly. There is no need to have 60 years worth of online dynasty if you can't successfully make it out of year 1 without something going wrong.
We don't know what the problem you are experiencing in online dynasty stems from, so I don't know if it is a patch or a server thing. PM me a daytime phone number because the engineers might need to ask you a bunch of questions to get to the bottom of this. Online dynasties are not broken.. most people have no trouble. We don't know what happened to yours yet but we will look into it tomorrow.
 
# 287 rhombic21 @ 07/20/08 03:18 PM
Thank you, that's very much appreciated. Again, I understand if things come up and that doesn't work out. Stuff happens.
 
# 288 LHaze30 @ 07/20/08 03:19 PM
I hope the gameplay improves as well. I just think the online dynasties need to be fixed asap. From past years, it will be months before a gameplay patch comes out. I am hoping they fix online dynasty sooner than that.
 
# 289 krulmichael @ 07/20/08 03:23 PM
When will the roster patch be available?
 
# 290 LHaze30 @ 07/20/08 03:35 PM
OMT,

With all due respect, I don't believe online dynasties aren't broken. I just think the majority of people haven't gotten far enough into their dynasties to see the problems yet. In our dynasties we like to sim games and do recruiting for 4 seasons so when we start playing it is all guys that we recruited. Therefore, our dynasties progress alot faster than people that are playing from the first season on. I mean the game has been out less than a week. Everything ran smoothly for us until we reached the offseason in year 1. The last dynasty we tried had problems after week 10 though. I will PM you a daytime phone # for any ?'s that the engineers may have. I think it is naive to think that online dynasty is working successfully though at this time.
 
# 291 JB_BE @ 07/20/08 03:58 PM
Oops, someone jumped the gun I think
 
# 292 floppychulo @ 07/20/08 04:25 PM
OMT,

I know this is off topic, but would in be possible in future installments of this series to redo the way the depth charts are set up? Customizable depth charts I guess. For example Wr 1 is your x, Wr2 your z Wr's 3 & 4 are your slot receivers. If Wr 1 exits the game the rest of the receivers move up one spot. What if you wanted to designate let's say Wr5 as the backup to Wr1? Some receivers play inside(slot) only. Also it's pretty annoying when you have 8-10 receivers on your squad and the cpu starts subbing in db's!! I can't remember what year it was, but Madden had a feature where you could customize your subs by formation. What if you wanted to use your 99 speed corner in ceartin formations to carry the ball? Just a question and some ideas. sorry if this isn't the right forum for this.
 
# 293 ab2c4 @ 07/20/08 07:17 PM
I think EA has their priorities wrong. The roster patch is not "mission critical" to having the game play well. They should be worrying primarily about fixing the sliders, special teams, and D-Line pressure before worrying about Roster editing.
 
# 294 OMT @ 07/20/08 07:20 PM
Quote:
Originally Posted by ColumbusKilled
What you are talking about is the difference between SUBJECTIVE (What you think) and OBJECTIVE (What is fact).

It's a FACT that Online dynasties are broken. Scores are not the same from week to week. You may win by 30, but after you advance a week you will have lost your game by 7. That is a FACT.

The game to me, as is, is FUN. I don't give a crap about roster editing, or the fact that pass rush is broken etc. The game is still fun as is, I enjoy it a lot.

What I don't enjoy is something that is GLARINGLY wrong, like the scores in online dynasty, and people who can't even log into their dynasties.

Online dynasties need to be concern #1.
Well, this HAS been reported.. but there are things that can cause this. The way online dynasty was designed, you will NOT get incorrect scores. To me, this indicates files were not merged and uploaded correctly, causing the game to be simmed.
 
# 295 OMT @ 07/20/08 07:23 PM
Quote:
Originally Posted by ab2c4
I think EA has their priorities wrong. The roster patch is not "mission critical" to having the game play well. They should be worrying primarily about fixing the sliders, special teams, and D-Line pressure before worrying about Roster editing.
No.. reproducible crashes, corrupted files, online desynchs, and 3rd part standard violations are ALWAYS mission critical. It isn't an EA thing. It isn't even a video game thing. For any type of software, show stopper bugs are always critical, whereas tuning isn't.
 
# 296 Tommy P1ckles @ 07/20/08 07:32 PM
OMT,

Me and about 4 friends had started an online dynasty and things were going fine. Now none of us can load up and continue with the dynasty. When we try to load it just takes us to the main menu. Also we are unable to retire from the league so one, I'm unable to host another league. Can you suggest any solutions to this problem
 
# 297 Anti Honor @ 07/20/08 08:36 PM
Quote:
Originally Posted by OMT
No.. reproducible crashes, corrupted files, online desynchs, and 3rd part standard violations are ALWAYS mission critical. It isn't an EA thing. It isn't even a video game thing. For any type of software, show stopper bugs are always critical, whereas tuning isn't.
Now that the roster patch is on it's way, do you think it's possible to consider the slider bug as somewhat critical now?
 
# 298 callmetaternuts @ 07/20/08 10:05 PM
Quote:
Originally Posted by OMT
No.. reproducible crashes, corrupted files, online desynchs, and 3rd part standard violations are ALWAYS mission critical. It isn't an EA thing. It isn't even a video game thing. For any type of software, show stopper bugs are always critical, whereas tuning isn't.
And yet again, here's Adam and EA on defense........

Cmon guys, we bitched about the roster issue, they fixed it within days. They are now QC'ing it and testing things for patch two. He wont give us a time frame because it will lead to the end of the world if things get changed up. He's said it a million times. If he says one day, and he's wrong or it gets delayed, he looks like a liar, i dont blame him for not saying much.

Adam, thanks, and please let us know when its left central control or whatever its called to go to MS and Sony
 
# 299 OMT @ 07/20/08 10:37 PM
Quote:
Originally Posted by stewaat
Yes, please don't listen to others who say otherwise!
Hah... it wouldn't change anything! This stuff is way above anything I have control over.
 
# 300 OMT @ 07/20/08 10:43 PM
Quote:
Originally Posted by callmetaternuts
And yet again, here's Adam and EA on defense........

Cmon guys, we bitched about the roster issue, they fixed it within days. They are now QC'ing it and testing things for patch two. He wont give us a time frame because it will lead to the end of the world if things get changed up. He's said it a million times. If he says one day, and he's wrong or it gets delayed, he looks like a liar, i dont blame him for not saying much.

Adam, thanks, and please let us know when its left central control or whatever its called to go to MS and Sony
Well no... I don't go on defense. If there is a situation where I would have to do that, I won't post. It does no good. However, when someone says that gameplay tuning is more critical than crashes, I'm going to say that they aren't. They never have been and they never will be.

That has always been my primary goal here... to explain how things work and help educate our hardcore gamers on what is truly going on behind the scenes. All the years of lurking here I have seen that 9 out of 10 assumptions have been completely wrong. I gladly come here and correct them now that I'm allowed to.

The patch should be out of central tomorrow or Tuesday assuming nothing new is found. I will try and keep everyone here updated as I find out.
 


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