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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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# 1341 jp2 @ 06/30/08 05:12 PM
Quote:
Originally Posted by callmetaternuts
To combat that, i wonder if we play as the MLB and jsut sit in that 8 yard area if they will force it or look elsewhere.....

Good thought also, but I've sat in the middle zone with Laurenitis (sp?) on the demo, and the CPU will still throw into the middle.

I love the demo, but this would be my biggest fix needed. More than entrances or anything else, because it takes away a big part of the game. I can call a much more aggressive game, because I only risk giving up first downs, not deep TDs. You would think EA would want the deep ball in the game if they are putting an emphasis on "wide open gameplay." If the CPU would threaten deep, it would force me into soft coverages at times, and that would open up the CPU ground game. Instead, most of us play pretty tight to the LOS, because there is little threat of someone getting behind you.

Unfortunately, as someone mentioned earlier, it's been this way for a couple of years.
 
# 1342 Jas8099 @ 06/30/08 05:55 PM
Quote:
Originally Posted by jp2
Good thought also, but I've sat in the middle zone with Laurenitis (sp?) on the demo, and the CPU will still throw into the middle.

I love the demo, but this would be my biggest fix needed. More than entrances or anything else, because it takes away a big part of the game. I can call a much more aggressive game, because I only risk giving up first downs, not deep TDs. You would think EA would want the deep ball in the game if they are putting an emphasis on "wide open gameplay." If the CPU would threaten deep, it would force me into soft coverages at times, and that would open up the CPU ground game. Instead, most of us play pretty tight to the LOS, because there is little threat of someone getting behind you.

Unfortunately, as someone mentioned earlier, it's been this way for a couple of years.
Is there any way to adjust for this in the sliders?
 
# 1343 callmetaternuts @ 06/30/08 06:30 PM
Quote:
Originally Posted by babyfat9
Not with Drew Weatherford at the helm !!!!!!
I dont think any Miami or FSU fan should be talking about QB's for the last few years.......
 
# 1344 IHateDuke32 @ 06/30/08 08:31 PM
Quote:
Originally Posted by babyfat9
Not with Drew Weatherford at the helm !!!!!!
Drew is 2-0 against Miami, remember that Xavier Lee started and played the entire game last year.
 
# 1345 skinfan31 @ 06/30/08 08:35 PM
I just downloaded the demo for the 360, so I'm a little late joining the party. I've only had time to play 2 games so far. But the first thing that stood out was the field texture. It's the best I've seen in any game.
Second was the screen pass. Finally a football game that pulls it off the right way. I called it 4 times in the 2 games. 3 out of 4 times it worked with great success. The 4th time OSU stuffed it for a 4 yard loss. I like the fact that the AI adjusted to shut it down.
Third, I love the fact that the td celebration is up to you. I'm a team guy and hate the past games where you score a td and your team just walks back to the huddle like it was a 6 yard loss. The fact that you can run up to a teammate is great!
I can go on, but I'll save it for the complete version on the 15th.

FIGHT ON USC!
 
# 1346 ODogg @ 06/30/08 10:49 PM
Quote:
Originally Posted by rspencer86
Well, there's just no excuse for that. As you've said, it's been an issue for a while now. It pretty much renders the CPU's fast receivers worthless, and there's no need to worry about being burnt deep, making playcalling much easier.
Hence why I play online...*sigh*...
 
# 1347 J-Unit40 @ 06/30/08 11:07 PM
Quote:
Originally Posted by MacPlex
Has any 1 seen the td celebration where they do the back bump. Best one. I hope i can figure out how to trigger it more often.
Oooh. I haven't seen that yet. I would love to see it though. I thought I saw it done in a video someone put out from the Community Day or maybe Vetzballin or something. I could be just imagining things.

I can't believe that I still play this demo. It just makes that wait that much harder.
 
# 1348 stoncold32 @ 06/30/08 11:09 PM
Quote:
Originally Posted by rspencer86
Well, there's just no excuse for that. As you've said, it's been an issue for a while now. It pretty much renders the CPU's fast receivers worthless, and there's no need to worry about being burnt deep, making playcalling much easier.
I hadnt noticed this, but I probably will now. But this does explain why the QB's go, for example, 13/14 in a game. Because all they do is throw little 7-10 yds passes over the middle.
 
# 1349 Solidice @ 07/01/08 12:38 AM
Quote:
Originally Posted by MacPlex
Has any 1 seen the td celebration where they do the back bump. Best one. I hope i can figure out how to trigger it more often.
I've seen it multiple times, after scoring a TD, just run up to one of your team mates. sometimes they bump chest, sometimes they back bump, and sometimes one player picks up the other.
 
# 1350 Cardot @ 07/01/08 01:56 AM
This has probably already been mentioned, but the opening stadium shots at dusk sure are RED. Makes me feel like I am playing on Mars.
 
# 1351 nightcreeper @ 07/01/08 01:59 AM
great game but its just a rough draft they will get it right this time
 
# 1352 Tomba @ 07/02/08 12:56 AM
Quote:
Originally Posted by Cardot
This has probably already been mentioned, but the opening stadium shots at dusk sure are RED. Makes me feel like I am playing on Mars.
6pm is going to be AVOIDED when playing this....


Anyway thats aid i pre ordered already can't wait
 
# 1353 babyfat9 @ 07/02/08 01:04 AM
Why don't they give us Wall right or Wall left for punt and kick off returns...it's more like just a mess and then try to find a lane out.
 
# 1354 babyfat9 @ 07/02/08 01:07 AM
This game looks good thus far....i wasn't planning to buy 2010 but University of Minnesota will be playing outdoors and a new stadium...Decisions Decisions !!!!!!
 
# 1355 TallyBoi7 @ 07/02/08 02:58 AM
How long did it take for everybody to download the demo??? My 360 seems to download 1% every hour and a half.
 
# 1356 Solidice @ 07/02/08 03:22 AM
my didn't take that long. about 30 minutes, if that.
 
# 1357 GJEM @ 07/02/08 03:26 AM
So I got my hard drive back Friday and after 3 different tries to download the demo I finally got it downloaded today and my very first game without really knowing the controls or how the game was going to play I went into triple overtime with me (LSU) winning 18-15.
-The whole first quarter I had the ball which was capped off by a FG.
LSU 3 - OSU 0.
-OSU had the ball the entire 2nd quarter with the exception of the final :03 seconds they also capped off their drive with a field goal so we went into half time deadlocked at 3.
- Third quarter OSU got the ball and again used up the entire 2:00 which was again capped off with another FG. OSU 6 - LSU 3
-Fourth quarter I was staring at a 4th and 22 with just over :34 to go and I just aired it out into double coverage and somehow my guy came down with it for a gain of 22 1/2 which obviously resulted in a 1st down but it was 1st and goal with :27 left, they stopped me 3 straight times which forced me to call my last timeout with :03 left. As I was ready to kick the game tieing FG OSU calls their final timeout to ice me which is a pretty cool feature but I still manage to knock it through by maybe 2 feet so were going to OT knotted up at 6.
-1st OT: I win the toss but elect to go on D 1st, I force OSU to kick a FG which they make, 9-6 OSU. I get the ball convert one 1st down then get stuffed the next 3 plays which forces me to try a FG, I make it 9-9 going into the 2nd OT.
-2nd OT: I again convert one 1st down then get stuffed 3 straight times so I elect to kick a FG, 12-9 LSU. OSU converts 2 first downs and now they have the ball 1st and goal on the 2 and I somehow end up stopping them on 2 running plays then I knock down a pass on a 5 year curl in the end zone so 4th down they get the FG so it's 12-12 tie.
-3rd OT: OSU throws 3 straight incompletion's but again knocks through the FG so 15-12 OSU. I get the ball and yet again hit the wrong button and get called for Intentional grounding and find myself looking at a 4th and 16 but somehow find the same guy I found earlier when I was looking at the loss in the 4th but instead of in double coverage I find him over the middle for a 19 yard gain. I finally end it on a 4th and goal, I just said the heck with it I'm all in and from inside the 1 with a few inches to go I pound it right up the middle with my FB and get the 18-12 win.
-If this was any indication of how the full and complete version will be then WOW. I thought I was addicted to 08' playing it well into June.
 
# 1358 Solidice @ 07/02/08 04:00 AM
Quote:
Originally Posted by jrcain
After playing the demo (Xbox 360). I have concluded that this year isn't the year yet again.

Don't get me wrong this game finally plays like next gen should. I was really impressed with the computer AI in most areas and the tackling, blocking and a lot of other core gameplay areas have been improved immensely.

But in the end the game is still too spastic. The game plays way to fast for me(watch the OL and DL get off the ball crazy stuff going on there) and the animations have all kinds of random speeds. The game lacks immersion from a presentation standpoint. No where close to a TV style presentation, which is something I think 90% of us want. I also ran the option 15 straight times (three separate drives) and scored 3 straight touchdowns. I average about 25 ypc running the load option with OSU over numerous games.

But the real reason I won't be buying NCAA is because 1) No accelerated clock 2) No create-a-play/playbook feature. Sorry but those two things make or break football games for me.

The game is definitely moving in the right direction but it seems like the game I was expecting as the first edition of next gen, not three years in.
funny a lot of people would say its still too slow, I think its about right, at least better than '08 where the players ran too slow.

i'm pretty sure the option was fixed between the build of the demo and the final build, everyone that went to the community day said it was at least.

i agree about the lack of presentation though.
 
# 1359 mwjr @ 07/02/08 02:22 PM
All right, one thing I noticed is that sometimes when you try to view your player art, as the visiting team your patterns will be blurred, shaky and difficult to distinguish. In addition, a couple of your receivers might not have their passing button assigned to them. Instead, you might see a question mark above his head.

I assume that this has something to do with the difficulty of the stadium in which you're playing.

Nice concept.

However, I noticed that it's inconsistent. For example, on 1st and 10, I check my play art and my team/QB is a little rattled, so I get the visuals I describe above. Second down and 6, same thing. On 2nd down, I get sacked for a big loss, making it 3rd and 14. I check the play art expecting to see the same thing, but instead play art is not affected.

It seems to me that if the crowd's disruptive on 1st and 2nd down, they'd be going nuts on 3rd and long.
 
# 1360 cleanheart @ 07/02/08 05:04 PM
Can somebody tell me where I can find the PS3 demo to download it to my PC? My PS3 network settings are screwed up and I can't download it directly.

Please help!
 


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