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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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Member Comments
# 1001 prototype561 @ 06/22/08 12:14 AM
So far i have played roughly 20 games, and i must say i do like the demo(ps3). The game runs alot smoother than 08, and the player models look better.

The game doesnt play as fast as the videos but that could just be me. I love the new animations like the greg jones stiff arm lol, but i do feel it takes to long and u wont get far after that. As far as the defense goes, its going to be all about playing as the linebackers and safeties to close down the middle. The first 10 games the cpu was killing me with the passing game but i started to use the middle linebacker more and cpu became less effective. Ive gotten many sacks you just have to mix your coverage and blitzes, ie man blitzes, zone blitz, and the actual cover 2 works like it did when the bucs and ravens used it to when a superbowl(assuming u r using a lback or safety).

Now im beating the cpu on avg 42 to 7 mostly playing wit LSU. Thats crazy considering the quarters r only 2min. So i guess im getting pretty good, getting ready for dynasty on heisman with FIU. The final build of this game should get at least an 8.4 on the ign.com scale b/c its way better than last year game which got an 7.7 or 7.8. I think this will be one of the better ncaas in the past few years, and easily the best on nextgen.
 
# 1002 hustle55 @ 06/22/08 12:21 AM
I have played 10 games and i like what i'm seeing. I hope the final build is way better though.
 
# 1003 rspencer86 @ 06/22/08 12:22 AM
Quote:
Originally Posted by Gamecock
True, but it's almost like EA knows we'll buy this game anyway and just threw something together as a demo.

Time will tell if anything that we've seen wrong in this demo will be mended or not..
Time won't tell... the people that buy the game on release will, and I will be reading their impressions in order to help decide whether to get the game or not. I fully expect I will, but I promised myself after last year's INT fest that it wasn't going to be a Day 1 purchase ever again.
 
# 1004 Brandwin @ 06/22/08 12:22 AM
Quote:
Originally Posted by J-Unit40
Dook! You are a character. It's in the demo. Just call a timeout in the closing seconds if the opposing team is going to attempt a FG to tie or win the game. It adds a little drama to the end of the game.
LOL nahI know what "icing the kicker means" but I thought it was a feature like when you throw a pick and you can try to pick what defense the computer was in.
 
# 1005 Gamecock @ 06/22/08 12:27 AM
Quote:
Originally Posted by DookieMowf
LOL nahI know what "icing the kicker means" but I thought it was a feature like when you throw a pick and you can try to pick what defense the computer was in.

i'm guessing someone didn't know what that was?

Quote:
Originally Posted by rspencer86
Time won't tell... the people that buy the game on release will, and I will be reading their impressions in order to help decide whether to get the game or not. I fully expect I will, but I promised myself after last year's INT fest that it wasn't going to be a Day 1 purchase ever again.
That's what i meant by time, release date and everything you know

But about the demo, the thing i'd like to see difference is the tempo of the game or atleast the ball carriers anyway..
 
# 1006 Scott @ 06/22/08 12:36 AM
I must have a different demo because I have regular players doing cartwells and Mascots cheesing on the WR screen
 
# 1007 Gamecock @ 06/22/08 12:51 AM
Quote:
Originally Posted by stewaat
The negatives I see in the demo:

- Slip screen is cheese
- DB's sit back and let you have the underneath routes all day. Hooks are extremely easy.
- Pass rush isn't really there
- HB's dust LB's, especially on outs

All of these have been said and I'm just saying that I see them too.

Do I really like the demo: yes! I'm not going to repeatedly call screens nor am I going to play against people who are going to exploit these flaws. Therefore I'm not worried about anything.

Just need to find a way to stop the passing game and form some type of pass rush when the retail version comes out.
I've managed to get a sack or two every game, but then again this is on varsity. But, i've yet to truly exploit/try the other 3 cheese items.

But has anyone actually been able to perform Circus? And speaking of trick plays, are there any others in the given playbooks?
 
# 1008 OMT @ 06/22/08 12:57 AM
I think one of the great things about an online dynasty is that if you cheese, you're going to get called out on it and the commish can make you clean up your act or you are out.

I haven't played online since some guy on 2004 would call Hail Mary and then QB scramble for 8 yards every time. At least I know the CPU won't cheese me!

With online dynasty, I think I'm going to have to jump back into the mix.
 
# 1009 OMT @ 06/22/08 01:04 AM
Quote:
Originally Posted by Anti Honor
If Adam will give me a straight, honest answer, and assure me that some work was put into fixing this issue again, I'll forget I ever played the awful demo, and buy the game on July 15th. I need reassurance is all, that's how bad the demo came off as, to me, at least.

I'm 30 years old, I'm not senile yet - I know what I see.
Ummm... didn't you say that I answered your PM about this in your first post? So now you follow up demanding a straight honest answer? My PM to you was straight and honest. If you don't believe me, there is nothing I can do about that ya know?
 
# 1010 zeroice @ 06/22/08 01:07 AM
I think it is a fair early representation. It gives us a taste, and that is all it is supposed to do. This was an early buld. I can see the differences even on varssity. The AI is better, and yes of course the sliders are not adjusted and this is not the final build. I believe it will be a good one... I have played with OSU several times and LSU only twice, yea I am a Buckeye fan...If you know how to use the controls you will do well. There is a great pas rush, if you know what you are doing....Jam the receivere and stunt the D lineman..It would help to know the attributes but its only a demo, so just enjoy the little gift...+
 
# 1011 OMT @ 06/22/08 01:12 AM
Quote:
Originally Posted by bvb24
Like the game. But can't we seriously scrap the mascot game. seems this space and time of the EA staff could be put to much better use. Like team entrances, better sideline reaction, or a coaching carousel. I played one mascot game this year after not playing a single one since probably 05. I won't play another one for another 5 years I'm sure so why is it still in there. Maybe I'm totally alone on this one but I doubt it.
I'll be saying this for so long it might be on my gravestone!

Mascot games are simply loading a different player model and adding an team select interface. It was a one day task. It takes up NO space. None. Zero.

Team entrances, sideline interaction, coach carousel? Those takes months to do, they require new technology, they require memory budgeting... these are BIG features, whereas mascot games are a small feature. At least in terms of budgeting. We can only do a finite amount of things to the game in one year. Would we like them? YES! We'd love to have them! We try to get them in every year.

Comparing features like those to mascot games is like comparing apples to pencils. There IS no comparison.
 
# 1012 OMT @ 06/22/08 01:23 AM
Quote:
Originally Posted by Krioniq
The commentary and presentation as a whole seems rather fresh, and is also a marked improvement over EA's previous next-gen efforts.
Woo-hoo! The first person who noticed how commentary is different! The best play by play lines are when you catch the ball and go immediately out of bounds or when you are hit on the throw or throw across your body and it gets picked.
 
# 1013 OMT @ 06/22/08 01:29 AM
Quote:
Originally Posted by Gamecock
True, but it's almost like EA knows we'll buy this game anyway and just threw something together as a demo.

Time will tell if anything that we've seen wrong in this demo will be mended or not..
No, it wasn't "thrown together." It was "branched." About 3 weeks before final, the game was brought over into a demo project. Then about a week of work was put in to make it actually a demo instead of the full game.
 
# 1014 Gamecock @ 06/22/08 01:39 AM
Quote:
Originally Posted by OMT
No, it wasn't "thrown together." It was "branched." About 3 weeks before final, the game was brought over into a demo project. Then about a week of work was put in to make it actually a demo instead of the full game.
Did you all test the demo? - Not that it mattered, but just wondering

Well hopefully your testers can see the gaps in the offensive line as well as the receiver going the opposite way with the ball.
 
# 1015 Memberz_09 @ 06/22/08 01:42 AM
Quote:
Originally Posted by OMT
Woo-hoo! The first person who noticed how commentary is different! The best play by play lines are when you catch the ball and go immediately out of bounds or when you are hit on the throw or throw across your body and it gets picked.

Yea the commentary is very different because when I did the game winning run in OT they said a new line like this has to be the top 5 finishes of all-time and what not. I thought it was pretty cool!
 
# 1016 Gamecock @ 06/22/08 01:59 AM
OT is in the demo?

I've yet to try out OT just because I was afraid the demo would end at regulation, but i'll be sure to keep the score a deadlock just to try out OT.

Honestly I feel like i'm doing my own testing.

And the wide receivers have no sense of where the sidelines are at all.
 
# 1017 Scott @ 06/22/08 02:01 AM
Quote:
Originally Posted by Gamecock
OT is in the demo?

I've yet to try out OT just because I was afraid the demo would end at regulation, but i'll be sure to keep the score a deadlock just to try out OT.

Honestly I feel like i'm doing my own testing.

And the wide receivers have no sense of where the sidelines are at all.
Yep, OT is in...I had a 3 OT game recently.
 
# 1018 Russell_SCEA @ 06/22/08 02:04 AM
Quote:
Originally Posted by OMT
I'll be saying this for so long it might be on my gravestone!

Mascot games are simply loading a different player model and adding an team select interface. It was a one day task. It takes up NO space. None. Zero.

Team entrances, sideline interaction, coach carousel? Those takes months to do, they require new technology, they require memory budgeting... these are BIG features, whereas mascot games are a small feature. At least in terms of budgeting. We can only do a finite amount of things to the game in one year. Would we like them? YES! We'd love to have them! We try to get them in every year.

Comparing features like those to mascot games is like comparing apples to pencils. There IS no comparison.
I have waited about 4 years to hear this
 
# 1019 OMT @ 06/22/08 02:07 AM
Quote:
Originally Posted by Gamecock
Did you all test the demo? - Not that it mattered, but just wondering

Well hopefully your testers can see the gaps in the offensive line as well as the receiver going the opposite way with the ball.
Yes, but they were testing demo specific stuff. The bugs you mention should have been found by the gameplay test team. These two I read here over the weekend, and on monday I am going to check the bug database to see if they were found, and if so... when they were fixed. I know the date that the demo was branched, and based on when they were fixed, I'll be able to say if they are in the final product.

So wait until Monday and I'll see what I can find out.
 
# 1020 Gamecock @ 06/22/08 02:10 AM
just referring to Russell's quote of your post about all those features. I fondly remember them on the old xbox which what exactly did that have that this didn't in order to produce such?

Don't you all get paid for putting ads in places like the EFFING defensive audible selection?
 


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