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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 07:31 PM   #465
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, really cool of you to reach out to fans.

My question: are retro tv filters seen in "kicks" trailer in the game?

Also, any last minute changes to some of the body types? Everyone on team USA looks great, but others...not so much. Thanks.
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Old 09-02-2016, 07:50 PM   #466
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mr. Wang, thank you for taking the time to answer all these questions. More chatting with mature players like us is good for everyone.

Anyway, I know that isn't a gameplay question, but I don't know where else to ask this, and I'm a stickler on this sort of thing...

Does your last name rhyme with HANG or LONG? I've heard both used regarding you. Or do you not mind either one?
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Old 09-02-2016, 07:53 PM   #467
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by jyoung
Will we be able to zoom out the 2K camera setting far enough this year so that we can see the entire half court at all times?

When the ball was on the wing or in the corner in 2K16, you couldn't see what was happening on the other side of the court, even if you had the 2K camera zoomed out as far as possible.
Likewise I would like to see a stadium broadcast camera that pans and swings for the major blindspots.
Pan it out until the offensive team passes halfcourt
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Old 09-02-2016, 08:02 PM   #468
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I apologize if this has been asked/answered already, but will the custom jump shot tool be available in edit player as well as MyCAREER? Thanks!

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Old 09-02-2016, 08:09 PM   #469
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Customizable in game camera angle changes would be really, really cool. Set them up like you would quick plays. Designate offense angle, defense angle, fastbreak, post up, etc. With the tap of a button.

Seems like it wouldn't be that hard to do
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Old 09-02-2016, 08:10 PM   #470
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Sorry, MJ's 1-handed pump fake didn't make a return this year.

Spin jumpers are back (RT/R2+ Double Tap Shot Button). You can also start a spin or half-spin with the Pro Stick and chain directly into a jump shot if you want.
Pretty imaginative combo...but can't envision bringing the shot stick back to neutral in order to time it with 12 or 6 o'clock angle pull back or up on the shot stick. Many users have pulled the stick at various directions to shoot but always needing to pull straight up or down may limit some creativity like the combo you just described no?

Lastly, is Right stick passing still in the game along with Rb? The reason many people refuse to convert to the shot stick shooting is because icon passing leading directly into a catch and shoot with the button is more intuitive and fluid than icon passing to shot stick catch and shoot imo. However, if right stick passing is still in the game then that finger coordination from button to button will seamlessly translate to stick to stick if that makes sense. Eagerly anticipating your reply and much respect for your community engagement the last few days.
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Old 09-02-2016, 08:26 PM   #471
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by RipCity71252
I apologize if this has been asked/answered already, but will the custom jump shot tool be available in edit player as well? Thanks!
He answered that just a few pages back. You won't have to look too far.



Spoiler
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Old 09-02-2016, 08:32 PM   #472
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by hear me now
The only time I saw stuff like that was when someone was spamming the "ask for pass" button. They get the ball, then press it again and pass it right back.
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