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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-03-2016, 05:27 AM   #489
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by MarkWilliam
Yeah KDs shot got messed up somehow.....

As an OKC fan - good riddance!

Still perplexing.
Yeah it looks like kind of a two-motion heave/fling in the gameplay vids i've seen. It's a more fluid one-motion movement than that. I can live with it though, it's not that bad
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Old 09-03-2016, 05:47 AM   #490
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I really like the things that 2k brings us year after year. I know they work very hard, and each year I am amazed to see the new things they put in. Just a couple of questions here though. i didnt see anything about step back jumpers here. This is an integral part on NBA basketball, and needs to be reflected in 2K. People shouldnt be punished as a moving shot for doing a stepback, and these rarely go in on 16. Also for Association, dudes need to ask for more money. Nobody tries to break the bank in 2K which we all know is not consistent with the real NBA. Teams willing to go over the cap should be willing to do so in 2K and the teams that never go over shouldnt on here either. And finally, the CPU rotations. They suck. and subbing out 5 at a time gets on my nerves. I wonder what 2K17 does different in any of these areas?
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Old 09-03-2016, 05:59 AM   #491
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I really need to read through this whole thread tbh.. I have questions, but I'm sure they do been answered.


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Old 09-03-2016, 06:10 AM   #492
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Hopsin
I really need to read through this whole thread tbh.. I have questions, but I'm sure they do been answered.


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Take you a WHILE too man. Mike was in here DOIN' WORK.
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Old 09-03-2016, 06:41 AM   #493
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by psydefx

pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.
I think the guy in charge of the signature animations is Jerson Sapida 2K
@JersDaCurse we need to hit him up about this. He's in charge or Signation, I have no idea why he felt the need to remove Jordans classic animations
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Old 09-03-2016, 06:52 AM   #494
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Westbrook needs work aswell - from what I've heard, he didn't get any attention again (top 5 player in the league). If I'm wrong, someone else who knows please correct me. I'd love nothing more.

But celebrations are in. So that's good.
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Old 09-03-2016, 07:01 AM   #495
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Barnsey
Yeah it looks like kind of a two-motion heave/fling in the gameplay vids i've seen. It's a more fluid one-motion movement than that. I can live with it though, it's not that bad
And I think the follow through kinda got weird. Follow through is a tough one as it always tends to vary - but I recall KDs stroke being a lot more accurate in previous versions of 2K.

Sometimes things get touched on when I think they're "finished". Weird to me.

But of course, could be just my (and Barnsey's) opinion....
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Old 09-03-2016, 07:04 AM   #496
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
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