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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 03:10 PM   #409
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

How does the new playwheel work, are plays randomly selected? or do they work based on personnel on the floor in conjunction with ACE?

Last edited by Impetuous65; 09-02-2016 at 03:20 PM.
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Old 09-02-2016, 03:12 PM   #410
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by jyoung
Will we be able to make a human player to human player dribble handoff this year in modes like MyPark, Pro Am, and Team Up?

In 2K16 the dribble handoff move (holding B on Xbox One and holding circle on PlayStation 4) could only be done if the recipient of the handoff was a computer-controlled teammate.
You can't use the Hold B mechanic to pull a user-controlled player over to you. I don't think that would go over too well with the other user. There are handoff animations that should play between 2 users though.
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Old 09-02-2016, 03:17 PM   #411
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Vni
Is there a modifier this year to fade from a stand still position like we had before 2K16 ? Is there any particular reason why you guys decided to remove it or was it to free up a button for something else ? I think you guys made it automatic and contextual but it didn't really work out in 2K16.
We removed fadeaways because they were useless. They're back in 2K17 though if you hold Left Stick away when shooting from a picked up dribble or triple threat.

If you're in a stand dribble, we play a quick 1-step pullup that lets you create a little space before you get the shot off. We thought you guys would want this over the standing fade.
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Old 09-02-2016, 03:19 PM   #412
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by ViolenceFight
.....You mean I can hybrid together Chris Mullen and Dan Majerle's jumpers? Oh god. I just wanted bases/releases. I didn't know I wanted this feature until you said it.
I can make a player with a Clyde Duckworth J
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Old 09-02-2016, 03:23 PM   #413
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Impetuous65
How does the new playwheel work, are plays randomly selected? or do they work based on personnel on the floor in conjunction with ACE?
Related, what's the difference between "smart plays" and "dynamic plays" on the playwheel? I'm not clear on that, because I thought smart plays already included coach AI situational analysis under the hood. Or is that a better question for Czar?

Thanks.
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Old 09-02-2016, 03:23 PM   #414
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by ZBoo50
is Real Player % an option for MyPlayer mode? if so , is it going to affect MyPark & Pro AM?

what happens when you choose Real Player % at the first game of career...Whats the point of having Real Player % for Myplayer? is it making any difference?
You cannot use Real Player % in MyCAREER.
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Old 09-02-2016, 03:24 PM   #415
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
This was definitely worked on by the passing/catching team. Specifically catches in the corner which were very problematic last year. I haven't had any issues with getting long 2s with my 3 attempts.
Thank you kindly for the answer sir. Keep up the good work. Looking forward to playing yet another great iteration.
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Old 09-02-2016, 03:26 PM   #416
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by daveberg
Any word on this, Mike? Would LOVE to have this in game again, considering it's a signature move.



they used to have this in 2k13, the half circle ones were amazing but they were taken out in 14, 15 & 16.

Hoping they've made a return, they were spot on for MJ.
Sorry, MJ's 1-handed pump fake didn't make a return this year.

Spin jumpers are back (RT/R2+ Double Tap Shot Button). You can also start a spin or half-spin with the Pro Stick and chain directly into a jump shot if you want.
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