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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 05:43 PM   #441
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by alabamarob
1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

2. Are off ball defenders better at defending the manual backdoor cuts?

Thanks again. Surprised you came back for a second day. But glad you did.
I wonder about 2. It would seem that any manual movement cuts in a consistent direction should tip the defense.
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Old 09-02-2016, 05:43 PM   #442
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.

Can you Alley Oop spin out of post position animation like Blake griffin does.

Do AI big man that are known to push the ball during a break like draymond green push the ball.

Last edited by Crunky; 09-02-2016 at 05:57 PM.
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Old 09-02-2016, 05:44 PM   #443
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by jyoung
In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
This is a big one. Curious about it as well.
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Old 09-02-2016, 05:45 PM   #444
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
Good to hear, I think it's time to start getting into some of the more intricate parts of the PNR, it's such an important part of the NBA. Snaking, splitting, shorting...I would love to see all of that implemented.
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Old 09-02-2016, 05:47 PM   #445
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Have jump passes been tuned down? Seems like a lot of guys got away with passing out of a contested jumper in 2K16.
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Old 09-02-2016, 05:50 PM   #446
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Kushmir
Waaaait Mike ur still in here going strong??

Definitely the real MVP...lol.

Can we get some more info re: Advanced Rotations? Can we use them online?

Can I turn on real player % for online play shooting and not use the shot meter? (Almost sure the answers no but just checking)

Did calling a play in timeouts make it in this cycle?

Any chance Game Reel returns? That was an epic feature...can't believe its gone *cries*
Advanced Rotations are a MyLEAGUE only feature... and it's really cool btw.

Online we only allow you to use User Timing for shooting. Gotta keep everyone on the same playing field.

Playcalling in timeouts did not make it in. Sorry.

Nor did Game Reel. That's a presentation team feature though. I don't have much influence there.
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Old 09-02-2016, 05:59 PM   #447
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

np man, again.....thanks for taking the time to answer our questions.
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Old 09-02-2016, 06:10 PM   #448
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by BluFu
Thanks for the reply. Just a quick follow up question about the Shot Creator

Will you be expanding this outside of MyCareer in the future so roster and draft class editors can use this great feature? This is seriously pretty amazing tech that I didn't expect for quite some time. I know everyone at #SIGNATION would greatly appreciate this being openly available
Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
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