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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 06:35 PM   #457
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.
While we're talking about these kinds of adjustments, that reminds me:

THANK YOU for making the adjustment last year to scrimmage mode in MyLeague last year to allow users to select their freelance offense. I was the one who asked Czar about that because it gave players in the mode a way to use and learn his offensive sets. He wasn't sure if it could be patched in last cycle and it was.

Never had the opportunity to thank anyone but him directly about that, so thanks to your team on that.
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Old 09-02-2016, 06:47 PM   #458
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Will we be able to zoom out the 2K camera setting far enough this year so that we can see the entire half court at all times?

When the ball was on the wing or in the corner in 2K16, you couldn't see what was happening on the other side of the court, even if you had the 2K camera zoomed out as far as possible.
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Old 09-02-2016, 06:48 PM   #459
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.
Wow that's huge! Thank you so much for looking into that. Do me a favor and thank the shot engineer for taking the time to change that. I really appreciate it. Having user control over the pump fake fouls again is a great thing.

Last edited by lockdownD; 09-02-2016 at 06:51 PM.
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Old 09-02-2016, 06:51 PM   #460
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.
Awesome! Along these same lines, last year when a defender went airborn to block a shot the offensive player would get sucked in a contact animation that didn't allow the ball handler to seamlessly drive by..

Has this suction animation been removed in 2K17? If I get a defender in the air I should be able to drive right by un-evaded.
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Old 09-02-2016, 06:52 PM   #461
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
That would be great. Glad to hear it wasn't a coding issue. I think it's okay to make it a reward within MyCareer.. but outside of it, it should be accessible.
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Old 09-02-2016, 07:13 PM   #462
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.


That's great to hear. Wish it would be ala 2K11 where you had to push LS into them and X. Seems more realistic to me instead of just going in their direction.


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Old 09-02-2016, 07:13 PM   #463
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, thank you for spending time to answer the questions here but could you please answer this as well? Will we be able to edit players in the Dream Team and play them in MyGM/MyLeague? Or will we only be able to play the Dream Team in Quick Game just like in 2K13?
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Old 09-02-2016, 07:25 PM   #464
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

1. Are mid air shot adjustments more responsive this year? Is there a way to trigger them on every layup? I could not trigger them in the air consistently in 2k16. They triggered randomly.

Thanks for that draw foul adjustment.
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