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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-03-2016, 01:35 PM   #513
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Abandon Shot Stick

Introduce Right Stick Advanced Controls

Press Up - Tip in Rebounds
Press Down - Backtap Rebounds
Hardpress Left - Protect ball while driving
Hardpress Right - Eurostep control direction with Left Stick
Hardpress Left/Down - Power Dribble
Hardpress Right /Down - Hipcheck

If you don't jump on this idea NBA Live will.

Last edited by Crunky; 09-03-2016 at 03:11 PM.
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Old 09-03-2016, 01:37 PM   #514
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Not really gameplay questions but no idea who else to ask.

Last year in MyLeague the option to stop skmeone from retiring got introduced which a lot loved and we then discussed if it could maybe be expanded so we could have the option like 3 times instead of only once per player. I hope this made it in.

Also it is coo, we can now retire jerseys bit could this be tweaked so it is up to us players to decide when we wamt it, like for example i have a player that just signed back to the team for one final season after he played years for a different team i love to retire his jersey and not be restricted that he has to play for a bunch more years before i can.

Also it was asked year after year we can have an option to unretire jerseys which i hope made it in this year specially withthe rebranding being so much fun it would only make sense that we can give a team a whole new start without being restricted to retired jerseys. Would also make sense since we can now retire jerseys to also have the option to unretire them.

Another MyLeague function that been requested and talked avout last year was the option to just control 1 team but have the option to quit control of that team and take control of another without having to restart all over again or having to control all teams i sure hope this made it in too.
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Old 09-03-2016, 01:53 PM   #515
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Crunky
Abandon Shot Stick

Introduce Right Stick Advanced Controls

Hardpress Up - Tip in Rebounds
Hardoress Down - Backtap Rebounds
Hardpress Left - Protect ball while driving
Hardpress Right - Eurostep control direction with Left Stick

If you don't jump on this idea NBA Live will.
Lol, so unnecessary. Present your idea/thought in a tasteful manner.

You attract more bees with honey then vinegar...
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Old 09-03-2016, 02:00 PM   #516
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Nevertheles109
Lol, so unnecessary. Present your idea/thought in a tasteful manner.

You attract more bees with honey then vinegar...
You right my apologies Mike Wang this is not a Wishlist.
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Old 09-03-2016, 02:07 PM   #517
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
pump fakes were rewritten several years ago. Often times when we rewrite systems, legacy features like MJ's one-handed fake end up getting cut and it's not trivial to add that support back in. Like everything else in development, it's just a matter of prioritizing.
This is why I still play NBA 2k12 to this day. It's my favorite version of 2k and I've owned every last one of them since the series first began on Dreamcast and even before that when it was NBA Action. 2k12 had the right balance of controls and moves. It has the most indepth control scheme allowing for largest variety of signature moves per situation. I'm really excited with a lot of the changes and additions coming to 2k17 as it seems it will be the only 2k to rival to the depth and control of 2k12. Hopefully in 2k18 all of the legacy moves will return. There is a substantial audience of 2k buyers who appreciate the legendary teams and players. Utilizing the power of next gen systems to fully bring them to life would be unreal. I think its really a missed opportunity being that Jordan is still under contract with you guys. As a game developer myself I understand its just a matter of prioritizing. But Keep up the great work as always , you guys are some of the best devs in the industry and I've been a fan since day 1.
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Old 09-03-2016, 02:58 PM   #518
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Haha. LONG. but no one ever gets it right so I don't really care.
Wow B, I feel bad for having it wrong in my head all these years.

Are there more long rebounds on deep jumpers, rebounding balance between guards and bigs have been historically too skewed toward the bigs by missed shots all coming off the rim within 3 feet of the basket.
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Old 09-03-2016, 03:58 PM   #519
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, here's one that's been killing me for years. Has this maybe been addressed?

When playing defense down low using both sticks to maneuver and get hands up, if a shot goes up and is quickly rebounded by a teammate, for some reason (input lag?) the rebounding player will heave a full court chuck, because the right stick movement is read by the system as a shot.

When I play 12 minute quarter games, it happens to me on average once per game, sometimes twice.

Are you familiar with this, and if so, has anything been done to fix this?

Thanks.
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Old 09-03-2016, 04:05 PM   #520
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Hey Beluba, still around?

I know you guys focusing on myplayer gameplay when it comes to controls.
Working the sticks and giving players basically FULL control over a player really suits this approach but it doesn't really fit 5 on 5 sim.

I have the feeling that NBA players won't feel different and vast and special in their own regards anymore. It's TOO much control in the players hands for proper sim.

I always dream of a control scheme where you can focus on making basketball desicions instead of recalling memorised Tekken-esque combos. Like I said it fits perfectly to myplayer.

As a gamer you should give basic commands like passing and players react accordingly to who they are, meaning Magic would pass the ball like Magic without me tapping O. It would be so much more natural.


So here is my question

Are there any chances such a control scheme could eventually co-exist next to the current one?

It is probably a lot of work giving each player the ability to decide which move is best for any situation.
But this would be so cool.
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