the only ratings issues ive seen have been for kickers & punters: anytime a position player acts as the destination for an importing punter/kicker, the resulting OVR rating will be wrong, although the individual attributes themselves transfer fine. in my experience, the OVR rating of the "new" kicker/punter has been lower every time compared to the source file. aside: the import tool seems to just paste over all the players from what i can tell-- this is reinforced by the fact that
college & years exp dont transfer over in the process, just like when you manually paste a player in the editor... i think this is what you were talking about when you said "info gets all screwed up."
For example, if you look at the "great teams" file i made using the import tool, you can see that the college & years experience for each player will be leftover from whomever he was pasted onto in the default roster. this confirms that hypothosis. take the 49ers: imported the '89 49ers (i think?) over the default team. after import, joe montana's non-pasteable info will match a player on the default 49ers. so, if the import tool happened to paste him over Kevan Barlow, then Joe Montana's college would be Pitt & his years exp would be the same as barlow's after the import.
the PBP is the only example of typically non-pasteable info which is altered in some way during import. so, for joe montana his PBP would NOT be set to "Kevan Barlow," at least. Here's how PBP seems to work with the import tool: if the imported player has a last name in the PBP database like "Jones," then it will revert to some full-name version of that PBP entry like "Thomas Jones." However, if he does
not have a PBP last name (like Montana), his PBP will change to his jersey # during the import process. So, it's kind of annoying that all your common name players (like Thomas, Smith, Johnson, Jones etc) will have their PBP changed to an incorrect full-name entry, but at least it doesn't remain as the
source player's PBP. How annoying would it be to hear the wrong name announced for virtually every player on the field?? unfortunately, i think the PBP change is tied to the last name itself, so it does no good to change all PBP entries on the source team to their jersey #'s prior to importing. for example, if i took the '90 Bills & changed Thurman Thomas' PBP from "Thomas" to "#34" before importing, his PBP after import would still end up being set to "Joey Thomas" (or whatever fullname entry Thomas defaults to).
during the import process, it can be empirically shown that both teams are sorted by a specific field in the editor prior to transferring the players... i can't remember exactly what this field is, unfortunately, but finn must know. you can actually figure it out, however, by examining the players' info before & after import. back when i was making the Great Teams roster I had determined how the sort works, i just dont remember offhand
^take the 49ers again, for example (remembering again that for the great teams file, i imported my '89 historic 49ers team over the default 49ers). now let's say, just for the sake of example, that the import process sorts each team
alphabetically by last name prior to pasting players. after sorting the editor seems to just paste each player from the source team onto the corresponding player (in that same order) on the destination team. EXAMPLE: So, if Harris Barton was the first player alphabetically on the '89 team he would be pasted over Anthony Adams, because Adams is the first player alphabetically on the default team. Barton's attributes, face/skin, body type, equipment, ht, wt, & DOB will all transfer over during the import, but he will
retain Anthony Adam's college & years experience.. These 2 fields would have to be edited manually for all players on the team after import to retain their accuracy. Barton's PBP would become his jersey # since there is no "Barton" in the PBP database. If his last name had been Jones, this would become "Thomas Jones." The process would function the same way for all 54 players (assuming both teams are full).
^So, basically from what I can tell, in practical terms the import feature just pastes over all the players. This differs from manual pasting in 2 ways: (1) the name is changed & (2) PBP is altered (albeit not perfectly)
^dan, how does releasing one player (the lowest rated) or maxing every default team @ 54 affect the warning? or are you just talking about when importing teams that have 54 players? remember, tbone was importing teams from a franchise file where each team could have any different # of players within the min/max range. i only ask b/c from my experience, it would seem you get the warning anytime your destination & source teams have a diff # of players (even w/ the draft class).
diff # of players b/w teams doesn't necessarily screw things up:
if the source has more players, some # of players (the difference to be exact) do not import. if the destination has more players, you get some players (the difference again) with reaaaaally low OVR ratings & seemingly random names appearing on the destination roster in the game. however, they dont appear assigned to that team in the editor. To view & edit
these players in the editor, you need to use the search tool... so, they are just "hidden" in the editor, like celebrity players & historic team slot players.
what is really weird about the tarell brown thing is that tarell is the only name i can remember off the top of my head which became blank, despite countless other examples of non-default names. for example, several people last year tried to export the 2007 draft class i created in my franchise & bring it into their own franchise using the import tool. although names like JaMarcus, Meriweather, Ginn Jr., etc were definitely not in the destination database, all of them transfered no problem... but several people reported the name Tarell popping up blank. when i was helping ppl try & transfer this class over, that one bug came up again & again but never w/ any other unique names. so i have no clue about that.