I understand what you're trying to do but trust me, in the end, its a mistake to try to get the players to play in-game like their real life counterparts. You have to know that the game itself has its own formula and setup in regards to how players actually play in-game. Unless you can get legitimate info straight from VC themselves, I can guarantee that its not going to happen. I look at it this way - 2k5 is a football video game and I treat it just like that when I create players and adjust ratings because in the end, that's what 2k5 is - a football video game. Also, be advised that the majority of attributes dont affect the player whatsoever. QB's for example have no need for defensive attributes such as pass rush, tackle, etc. That's also taken into account in 2k5's formula and setup. So, while the attributes determine the overall rating (as does height and weight), its only the "impact" attributes that affect anything.
Overall rating does mean something because the game takes that into account when team ratings are calculated (offense, defense and overall), salaries are determined and in-game as well. I guarantee that just because Williams attributes are good, the game wont see it that way. Try playing a game on Legend as is with Williams as your starting RB and I guarantee that you'll be extremely lucky to rush for over 100 yards in the game. Play against a solid defense and despite having good attributes, Williams will look like a backup RB at best as opposed to being a starter which he will be. And im not complaining or crying about ratings being low or high. I can always edit them myself if I want to but my point is that in the end, the game takes the overall rating into account much more then what the attributes are.
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Originally Posted by Flipmo23 |
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As for Bunkley, he's in the what, mid to high 60s? He'll be a 70 in-game by the middle of the first season in a franchise, and probably an 80 near the beginning of next season. I don't know how much you play franchise, but it's possible to get some players (especially running backs) up 10-15 points overall over the course of one preseason alone. These ratings are modest because these players have yet to prove themselves, you will have to develop them in your franchise to see where they will end up overall, which is what makes the game fun IMO. I put Bunkley at 80, and he's already a star. This being a guy that is not even going to start at the beginning of this season (if you can't tell by my avatar, I'm an Eagles fan, so don't think I'm shafting him, I'm going by his projected stats and I have no trouble with a DT with 65 RC, 75 TKL, 70 Pass Rush, and 65 Cov as a ROOKIE, regardless of what the overall is.
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For me, its all about franchise but players dont progress in-game until you enter the following regular season. So, if a player starts the 2004 season at 80, he'll stay that way until you enter the 2005 regular season. Player progression is horrible at times and shouldnt be taken into account whatsoever when creating players because you could have a 90 rated rookie decrease to the 70's in his second season while a 65 rated rookie could increase to the mid 80's in his second season. You may use Weekly Prep but that's just for the week and every player's original rating and attributes all go back to what they were when you started once you enter the off-season.
Bunkley will be the starter opposite Patterson come opening day. I guarantee it. Reid didnt draft a DT at 14 just so he could start Walker who the team wasnt happy with after last season's performance. Personally, I dont even think that Walker will even be an Eagle come opening day. Of course, that remains to be seen but with Bunkley, Patterson, Rayburn, Jasper and Marshall at DT already, Walker is the odd man out. Bunkley's attributes look good but coverage doesnt mean anything for the DL. Strength is more important. Also, dont forget that height and weight affects overall ratings as well.
I can understand that rookies havent proved anything but for example, I have Alex Smith at 82 in my roster. I know he played bad and I will lower him accordingly because of his season performance in my 2k7 roster but he was the number one overall draft pick in 2005 (whether or not he should have been is another discussion for another time) and shouldnt be rated lower then others who were drafted after him. That's just not fair. Also, look on the bright side, I have my own rating setup for rookies and while 82 is the highest that I will rate any of them, at least im not overrating them like EA does in Madden.
Whether or not SF made a mistake with Smith wont be known for at least another two years. Remember, there's a reason why rookies cant be graded for at least three years. Smith isnt a bust after a half a season. He'll have a better offense then what he had last season and if Turner can get Barlow back on track to a 1000 yard season, I think that Smith will the chance to play well. I dont care that websites have Smith listed as the backup. It's not going to happen. Smith is the clear cut starter, period. After all, there's a reason why Nolan traded Rattay - he didnt want to play backup and tutor Smith. That's where Dilfer comes in. He's a veteran QB who will help Smith develop but there's no way in hell that Dilfer is the starter come September 10th. Well, unless Smith gets injured which hopefully wont happen.
Consistency doesnt mean as much as the main attributes. Increase consistency by 10 for Sinorice Moss and see what his overall rating jumps to. Then re-load the roster and increase his catch attribute by 10. I guarantee that there will be at least a 3 point difference if not more. Consistency is also based on position as well.
There's a difference though. The rookies have their entire careers ahead of them while the veterans are pretty much close to becoming retired. And I still dont understand your thinking that players progress during the season - they dont. There's only one time when players increase or decrease and that's when you enter the following regular season. Players do not increase or decrease at any other time.
Thanks about Hicks. As for who I would take - I would take the 90 overall over the 80 overall because the overall rating is what the computer goes by, not the attribute. The secure ball doesnt mean much either since the CPU can decide when you're going to fumble the ball or drop a pass. Try this when you get a chance - Play an Eagles franchise on Legend as is with injuries off and use Westbrook for an entire season. Then, use Mahe or even a 70 something rated Moats for an entire season. Make sure the quarter length is the same and then tell me who does better. I guarantee that Westbrook blows him away. And dont use any cheats or anything. Just play normal.
Anyway, im looking forward to the community roster and just want to say that while it may not seem like it, I do respect and appreciate all the hard work and everything that you and everyone else involved are putting in while creating this community roster. After all, we're all trying to accomplish the same thing - extend the lifespan of ESPN NFL 2k5.