In a closed-door session, we got our first look at NBA2K11 earlier today at E3. Walking Chase Becotte and myself through the very brief demo was NBA2K11 producer, Eric Boenisch. The major announcement is the removal of Isomotion controls. Although a becoming staple in the series and a well-received feature, the NBA2K11 team felt Isomotion was too limited. However, there’s no word just yet on what new dribbling scheme will take its place in NBA2K11.
We also got a look at the game in action with a matchup of the NBA finalists. The first thing that stood out was the revamped presentation as you now see players getting off their team buses pre-game all decked out in suits. We didn’t get to see the Heat so no word on whether Dwyane Wade will be sporting his bow-tie look. As Eric described, a main goal of this year’s game will be to polish the overall look and feel for NBA2K11. Although still in production, player models look more unique, legs don’t seem as large as before and arm length is more appropriate to the player’s body size. I do think heads looked slightly bigger though. As for gameplay, the little of it we saw showed off new animations. One I particularly liked was Kevin Garnett almost going out-of-bounds while trying to receive a tough Rondo pass.
Like the control-scheme, we were also told online play will see a big overhaul in NBA2K11. Eric couldn’t get into further details, but he assured us there’s a lot of good things in store for online players in NBA2K11.
That’s it for now, do you think it was time for to lay Isomotion to rest? And what sort of dribbling mechanism will be introduced to the series to NBA2K11?
Follow me @mrsimcity and @operationsports for more day-by-day E3 updates.
Feature Article
NBA 2K11 at E3: The Death of Isomotion
Submitted on: 06/15/2010 by
TD St. Matthew-Daniel
NBA 2K11 Videos
Member Comments
Do sports game publishers get together each year and say, let's all do this? Pregame sounds like the Madden 11 Pregame, lol. Anyways I'm not sure about the isomotion removal, I enjoy ISO, but the freestyle movement of NBA Live was okay to me. If it's easier to do the moves then I'm all for it so it can stop people from complaining.
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To all of those who don't like the shot stick - you can always use a button. I don't understand why people who never got used to it keep complaining about it...
# 45
youngfaze01 @ 06/16/10 10:58 AM
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I will always love the shot stick, but I'm leaving it in 2k's hands to find some alternative w/o getting rid of it.
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# 47
theskinsfan1000 @ 06/16/10 11:11 AM
Hey, St Matthew-Daniel, if you can, can you post a video of the game if you get a chance? Thanks.
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It definately won't make the GAME a twin just by having dribbling scheme set at the R stick. You are somewhat contradicting yourself as you've stated that you wanted 2k to make the best controls the best it can be. With that in mind, if the best it can be is what live has then i'm all for it. It definately captures true to life basketball. IMO, lets overhall ISO and go with a more true to life scheme. If it's Live's lets get that into the game to make 2k the best game overall.
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Guys...I'm shocked....I might make 2k10 a little long then I thought...SMH
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Great post. That video is a perfect example of the invisible forcefield that doesnt allow for simple movement when trying to do simple isomotion moves. So many times I want to spin left or right but the invisible forcefield wont allow it.
Isomotion moves arent just about the offense player. In 2k10 they paralyze the defensive player and make him incapable of even laying a hand on the offensive player. The behind-the-back dribble is my go to move in 2k10 but, what is does to the defense, regardless of defender, makes the move kind of cheap.
In this video my behind-the-back dribble goes right through the defender.
http://community.2ksports.com/commun...ediaid=1711075
So, yes I can perform some of the isomotion moves but sometimes execution winds up being ineffective(invisible forcefields) or too effective(morphing right through the defender).
Good Read....Hopefully The Players Are A Bit Bigger But From The Screenshots Kinda Reminds Me Of 2K7 And Court Spacing Is Tuned Up Mainly In The Paint And Out Of Bounds Area We Will Indeed See Sounds Good Tho
If they'd go back to the feel of isomotion from games past, like 2k7 and 2k8, then I would be a happy camper. The responsiveness that you felt from those games was excellent, and those are the last games that I felt "in control" of what I wanted to do with the rock.
There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.
Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.
There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.
Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.
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100% agree
# 56
SacKings1999 @ 06/16/10 01:28 PM
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As someone said a few posts up, even with 2k10's Isomotion you can still go behind the back 24/7, so how would an "easier" system, like Live's for example, make cheesing worse? Really people, please stop prioritizing "anti-cheese-measurements" above crisp controls.
I play Live online quite a bit, and I've never once seen any rampant RS cheese. And if someone does... it results in a turnover, or double team is there to force a bad shot.
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# 58
Kaanyr Vhok @ 06/16/10 01:35 PM
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2k10's isomotion had good timing. You had to set moves up. Thats a good thing. That worked. It was also accurate. I normally got what I wanted. My issue was that it wasn't balanced. There still wasn't enough fumbles and picked up dribbles. Some isomotion moves, moved the defender automatically. That was the main issue I had.
I would not mind seeing it mapped to the right stick if we can keep the shot stick. Really I think changes have to start with the defense.
# 59
BroMontana82 @ 06/16/10 01:49 PM
keeping the shot stick is a must. would it work if both were mapped to the right stick but holding the L Trigger was for dribbling and if you don't then you're using the shot sick? click the left stick for manually posting up?
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