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NBA 2K11 at E3: The Death of Isomotion

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Old 06-16-2010, 11:11 AM   #57
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by youngfaze01
I agree with you, but some people feel like the shot stick isn't necessary, and should be replaced with Live's dribbling/crossover control.
I will always love the shot stick, but I'm leaving it in 2k's hands to find some alternative w/o getting rid of it.
I'm not saying the Isomotion was perfect. but I'm saying those who want Live's control scheme - want Live. I actually had a hard time when I went back to play Live 05 with the right stick for dribbles. So should I scream that the right stick dribble control isn't necessary? Each game has its own scheme - for good or bad. I do want 2K to make the controls the best it can be, but I don't want the games to be twins.
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Old 06-16-2010, 11:11 AM   #58
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Hey, St Matthew-Daniel, if you can, can you post a video of the game if you get a chance? Thanks.
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Old 06-16-2010, 11:24 AM   #59
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Re: NBA 2K11 at E3: The Death of Isomotion

No isomotion.....SMH...

"No comment"...
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Old 06-16-2010, 11:24 AM   #60
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by youvalss
I'm not saying the Isomotion was perfect. but I'm saying those who want Live's control scheme - want Live. I actually had a hard time when I went back to play Live 05 with the right stick for dribbles. So should I scream that the right stick dribble control isn't necessary? Each game has its own scheme - for good or bad. I do want 2K to make the controls the best it can be, but I don't want the games to be twins.


It definately won't make the GAME a twin just by having dribbling scheme set at the R stick. You are somewhat contradicting yourself as you've stated that you wanted 2k to make the best controls the best it can be. With that in mind, if the best it can be is what live has then i'm all for it. It definately captures true to life basketball. IMO, lets overhall ISO and go with a more true to life scheme. If it's Live's lets get that into the game to make 2k the best game overall.
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Old 06-16-2010, 11:27 AM   #61
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Joka2122
[/b]

It definately won't make the GAME a twin just by having dribbling scheme set at the R stick. You are somewhat contradicting yourself as you've stated that you wanted 2k to make the best controls the best it can be. With that in mind, if the best it can be is what live has then i'm all for it. It definately captures true to life basketball. IMO, lets overhall ISO and go with a more true to life scheme. If it's Live's lets get that into the game to make 2k the best game overall.
I don't think Live's is the best, personally I don't like it. If 2K can get better controls without assigning it to the rights stick, I'm fine with that.
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Old 06-16-2010, 11:33 AM   #62
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Re: NBA 2K11 at E3: The Death of Isomotion

Guys...I'm shocked....I might make 2k10 a little long then I thought...SMH
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Old 06-16-2010, 12:19 PM   #63
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by blingballa333
http://www.youtube.com/watch?v=-xs7mt5u7m4

Here's a video I captured that shows what was wrong with isomotion. It wasn't an organic control scheme and it was becoming far too scripted. Look how bibby's cross was stopped by an invisible forcefield.

This alone shows how badly 2K11 needed a change in this specific area of the game.

Great post. That video is a perfect example of the invisible forcefield that doesnt allow for simple movement when trying to do simple isomotion moves. So many times I want to spin left or right but the invisible forcefield wont allow it.

Isomotion moves arent just about the offense player. In 2k10 they paralyze the defensive player and make him incapable of even laying a hand on the offensive player. The behind-the-back dribble is my go to move in 2k10 but, what is does to the defense, regardless of defender, makes the move kind of cheap.

In this video my behind-the-back dribble goes right through the defender.

http://community.2ksports.com/commun...ediaid=1711075


So, yes I can perform some of the isomotion moves but sometimes execution winds up being ineffective(invisible forcefields) or too effective(morphing right through the defender).
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Old 06-16-2010, 12:34 PM   #64
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Good Read....Hopefully The Players Are A Bit Bigger But From The Screenshots Kinda Reminds Me Of 2K7 And Court Spacing Is Tuned Up Mainly In The Paint And Out Of Bounds Area We Will Indeed See Sounds Good Tho
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