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NBA 2K11 at E3: The Death of Isomotion

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Old 06-16-2010, 02:37 AM   #41
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Dalsanto0026
I'm glad they removed isomotion. Good to hear about the devs focusing on polishing the look and feel of the game.
why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
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Old 06-16-2010, 02:43 AM   #42
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Re: NBA 2K11 at E3: The Death of Isomotion

Sorta kinda surprised, but if the developers believe they have something better then go for it. Just make sure Tracy Morgan unveils it.
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Old 06-16-2010, 03:02 AM   #43
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Teebone21
why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
The problem with Isomotion isn't the fact that it's too "difficult". It's that it is hella unresponsive and needs a change. For cripes sake we've had the same dribbling system, with the same name, since 2k5. We need an overhaul.
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Old 06-16-2010, 03:04 AM   #44
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Teebone21
why, it works for me but why dont you guys like it? because its not easy? because you have to actually learn the moves? etc etc etc?
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
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Old 06-16-2010, 03:09 AM   #45
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Dalsanto0026
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
Great post.

2K11 NEEDS a more simple, but at the same time, more complex and responsive control scheme when it comes to crossovers. Simple as that.
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Old 06-16-2010, 03:14 AM   #46
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Dalsanto0026
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.
Worded perfectly.

It's not harder to perform dribble moves with Isomotion compared to Live's system, it's just more frustrating and delayed. I'm truly sick of people defending everything about 2k in the name of "keeping it sim, weeding out the opportunities for cheese."

I've been playing Live since 95,and 2k since DC 2k... we all want a sim experience, but putting players on skates to simulate "weight" and making dribble moves "more difficult" should have never been the answer.

I'm excited to see what's new in 2k11.
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Old 06-16-2010, 03:14 AM   #47
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by ProtoPunch
Sorta kinda surprised, but if the developers believe they have something better then go for it. Just make sure Tracy Morgan unveils it.
Man that brings back memories. Am I the only one that misses 24/7 mode? Though I guess My Player does make up for it.
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Old 06-16-2010, 03:33 AM   #48
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Re: NBA 2K11 at E3: The Death of Isomotion

http://www.youtube.com/watch?v=-xs7mt5u7m4

Here's a video I captured that shows what was wrong with isomotion. It wasn't an organic control scheme and it was becoming far too scripted. Look how bibby's cross was stopped by an invisible forcefield.

This alone shows how badly 2K11 needed a change in this specific area of the game.
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