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NBA 2K11 at E3: The Death of Isomotion

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Old 06-17-2010, 04:54 PM   #121
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by Pared
They better not have made it exactly like 2k7's system.

2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

Until we see that, these games will never emulate what they are trying to achieve properly.
Over dribbling should be punished by having the player lose the ball or travel. The defense should also be able to make to offensive player pick up their dribble as a counter to excessive dribbling.

They've had the right ideas in the last couple iterations, I just think it's very difficult to implement everything while pleasing everyone. The also need to implement blocking fouls on the perimeter for pressing too often on defense.














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Old 06-17-2010, 05:10 PM   #122
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Pared
They better not have made it exactly like 2k7's system.

2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

Until we see that, these games will never emulate what they are trying to achieve properly.
Actually I thought it was just average.

Last edited by Tarheel; 06-17-2010 at 05:46 PM.
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Old 06-17-2010, 06:33 PM   #123
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Re: NBA 2K11 at E3: The Death of Isomotion

I think this whole philosophy of more control HAS to do away with lock-on defense. I have hated that ever since it was introduced in 2K8, and I've yet to see it done well in either Live or 2K.

What made the one-on-one game so fun in 2K7 was that it was just you and your man. You got into your defensive stance and you actually played defense on him. Sure it wasn't perfect since like others have said it might have allowed for "too much" responsiveness.

Regardless, the way 2K7 handled defense was something that still sticks out to me as something I've been longing for in a game ever since.

And to add onto that, to do away with the lock-on defense would probably mean to get rid of A LOT of skating around and moments where you completely lose control.

I just hope the same focus they are putting into the offensive side of the ball in terms of control is translated to the defensive side of the ball.
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Old 06-17-2010, 06:48 PM   #124
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by SacKings1999

I also realize the run and gun track meet has already been done in the mid 90s with NBA Jam, haha, that's not at all what I want. Just some of the dribble animations in 2k10 are really undesirable and make the game feel sluggish at times (getting hung up on invisible players, invisible force fields that make your player bump and slow down, etc...).
I'm right there with you that must be addressed.

@ Pared that's the next level there. A combination of what Jeeb's was saying with your comment about throwing the stick like a monkey. If tried to break out of something that physically can't be broken out of there is a penalty. Lord that would be something to see. You try a double cross but your timing is off and the ball hits your knee or something like that.... Maybe that could be a way to separate between levels also. Instead of super human AI you need to display more precise moves with the rock.
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Old 06-17-2010, 06:50 PM   #125
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Re: NBA 2K11 at E3: The Death of Isomotion

Fingers crossed Czar.
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Old 06-17-2010, 07:03 PM   #126
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Great news,bcuz imo this is all 2k has been lacking...if they add in a bunch of dribble animations,like say,25-30 per category(crossover,hesitation,step back,etc) along with the control on the right stick..it will be on another level,literally.with the dribbling in 2k10 its random and u pray it works. Plus ur repeating the same moves about 1000x per game you play. Just imagining being able to precisely conrtol everything I want to do in 2k,along with the variety of animations and ways to do these moves is crazy.having the moves vary from player to player and situation to situation to where every moment seems fresh is just amazing. Quite simply its exactly what 2k is missing,and I've been calling for it ever since 2k10. We need shotstick to be toggled on/off by the right or left trigger so we can activate it on the fly when needed,and have it off when we don't. Just think how many possessions will be saved per season by deactivating the shortstick when we don't need it. Can we say no more heaves from full court after inbounding in a close game or otherwise???? REVOLUTION!

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Old 06-17-2010, 07:19 PM   #127
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Also,just came to mind...they need to fix the pivoting and pre-dribble moves...everytime u jab and attempt to shoot u take two steps without dribbling before you shoot.that's a travel!cmon 2k,every bball player that's played organized ball knows u cannot lift ur planted foot until the ball hits the floor..also, the pre-dribble options are very limited.I should be able to hold the ball behind me or extend the ball out palmed in one hand ala mj or tmac,or bring it down and around or up and around ala kobe.many players shoot out of these types of moves,or begin their attack starting with them,so this needs to be in.
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Old 06-17-2010, 09:07 PM   #128
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by reptilexcq
Please bring back the speed of NBA 2K7....I been saying this since NBA2K8 came out, the game is never the same without the speed of NBA 2k7. It is just not realistic. I don't care if you want to make it a sim but can't you speed up the game and still make it a sim??? All you did was slow down the game but that ain't fun. The developers have never attempted to do what i suggested which is maintain the speed of NBA2k7 and make it a sim. If you can do that...it will be a PERFECT GAME!!

NBA2k7 is so responsive and you feel like you're in control of the player and do what you want it to do. You just feel in total control of the game and not some gimmick due to lack of response or delay in commands like they did with the previous versions. I always say that if they come out with 2K7.5, it WILL SELL!!

They brought back the speed in 2k9. The jogging in 2k10 is still too fast.
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