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NBA 2K11 at E3: The Death of Isomotion

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Old 06-17-2010, 02:47 PM   #113
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Re: NBA 2K11 at E3: The Death of Isomotion

I still feel there should be some few delays. I don't think people should be able to cancel moves "med" move. Animations should finish. Not be canceled in the middle of a move. I think that is stupid. No one dribbles like that in real life.
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Old 06-17-2010, 02:51 PM   #114
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by jeebs9
I still feel there should be some few delays. I don't think people shouldn't be able to cancel moves "med" move. Animations should finish. Not be canceled in the middle of a move. I think that is stupid. No one dribbles like that in real life.
I agree, but if you add momentum it might work. Meaning, you cancel an animation in the middle - but your player keeps the momentum a bit, not going all the way the the new animation. You can still cancel animations, but your player won't start the new animations perfectly, even though he can move from one animation to another - in the middle of it.
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Old 06-17-2010, 03:38 PM   #115
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Originally Posted by youvalss
I agree, but if you add momentum it might work. Meaning, you cancel an animation in the middle - but your player keeps the momentum a bit, not going all the way the the new animation. You can still cancel animations, but your player won't start the new animations perfectly, even though he can move from one animation to another - in the middle of it.
This would be perfect. It's impossible for them to eliminate all delay and make it look good at the same time. That's the area I think Live/Elite suffers. The controls are great but, it looks super choppy at times.

On another note, THEY BETTER NOT TOUCH THE SHOT STICK! :-D
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Old 06-17-2010, 03:51 PM   #116
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Da_Czar
What up Sac Kings I agree and disagree with some of your logic and I think we may actually be more on the same page than not....
Da Czar- huge fan of your videos, thanks for the reply! I agree with mostly everything you wrote, so I think we're definitely on the same page, I just didn't qualify my praise for 2k7 haha. I also don't like how you can stop on a dime, and then immediately be at full speed again. After playing 2k10, there is so much in 2k7 that is pure arcade... but I still enjoy the responsiveness.

I also realize the run and gun track meet has already been done in the mid 90s with NBA Jam, haha, that's not at all what I want. Just some of the dribble animations in 2k10 are really undesirable and make the game feel sluggish at times (getting hung up on invisible players, invisible force fields that make your player bump and slow down, etc...).

You're probably right, 2k didn't purposely take control out; but for whatever reason there are a lot of times in 2k10 where I don't feel in control of my dribbling.

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I think the best solution is the most responsiveness we can have minus any player control issues with the addition of realistic momentum will yield a ballhandling system that is fun realistic and physically accurate.
No one can argue with that
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Old 06-17-2010, 04:06 PM   #117
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by TalenT
This would be perfect. It's impossible for them to eliminate all delay and make it look good at the same time. That's the area I think Live/Elite suffers. The controls are great but, it looks super choppy at times.

On another note, THEY BETTER NOT TOUCH THE SHOT STICK! :-D
The idea sounds ok to me. To me only certain animations should be able to cancel at certain times. I don't want to see people canceling out of a spin move. Thats not phyiscal possible. Big moves shouldn't be able to cancel (like the behind the back). They can only be chained to another move after the animation is finish.

Moves like this...Its pretty hard to see in this reel. But its the clip with Westbrook.

If anyone notices I'm not a big fan of getting rid of isomotion...Kind of feel sad....haha...I'm going to play the **** out of 2k10 (if I haven't already...Hasn't really come out of my system since a week before release day...yea I know..its bad)
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Old 06-17-2010, 04:08 PM   #118
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Re: NBA 2K11 at E3: The Death of Isomotion

asl long as the shot stick is still there and theres still a learning curve to dribbling i am good. nba lives pickup and play system is for casuals. 2k needs to stick with their method and make players use brain cells
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Old 06-17-2010, 04:27 PM   #119
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Re: NBA 2K11 at E3: The Death of Isomotion

They better not have made it exactly like 2k7's system.

2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

Until we see that, these games will never emulate what they are trying to achieve properly.
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Old 06-17-2010, 04:47 PM   #120
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Pared
2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...
Agreed. I think that happy medium is the holy grail that is so hard to capture in a video game. I have high hopes for 2k11 though, I think the dev team has heard our complaints.
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