In a closed-door session, we got our first look at NBA2K11 earlier today at E3. Walking Chase Becotte and myself through the very brief demo was NBA2K11 producer, Eric Boenisch. The major announcement is the removal of Isomotion controls. Although a becoming staple in the series and a well-received feature, the NBA2K11 team felt Isomotion was too limited. However, there’s no word just yet on what new dribbling scheme will take its place in NBA2K11.
We also got a look at the game in action with a matchup of the NBA finalists. The first thing that stood out was the revamped presentation as you now see players getting off their team buses pre-game all decked out in suits. We didn’t get to see the Heat so no word on whether Dwyane Wade will be sporting his bow-tie look. As Eric described, a main goal of this year’s game will be to polish the overall look and feel for NBA2K11. Although still in production, player models look more unique, legs don’t seem as large as before and arm length is more appropriate to the player’s body size. I do think heads looked slightly bigger though. As for gameplay, the little of it we saw showed off new animations. One I particularly liked was Kevin Garnett almost going out-of-bounds while trying to receive a tough Rondo pass.
Like the control-scheme, we were also told online play will see a big overhaul in NBA2K11. Eric couldn’t get into further details, but he assured us there’s a lot of good things in store for online players in NBA2K11.
That’s it for now, do you think it was time for to lay Isomotion to rest? And what sort of dribbling mechanism will be introduced to the series to NBA2K11?
Follow me @mrsimcity and @operationsports for more day-by-day E3 updates.
Feature Article
NBA 2K11 at E3: The Death of Isomotion
Submitted on: 06/15/2010 by
TD St. Matthew-Daniel
NBA 2K11 Videos
Member Comments
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- return of wang
- no more isomotion
- jordan on cover
wow, 2k11 is looking very very interesting already..
- no more isomotion
- jordan on cover
wow, 2k11 is looking very very interesting already..
NBA 2K7 had the best movement and responsiveness but I have to agree no momentum and weight. So take a second and look at the game that is Uncharted. The controls in this game are so responsive but still realistic. That to me would be the perfect balance.
edit: worst part in 2k10 is the shooting though. aweful just aweful feel to it.
edit: worst part in 2k10 is the shooting though. aweful just aweful feel to it.
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I really only started playing NBA 2K last year with the advent of My Player mode in NBA 2K10. I picked up isomotion pretty darn fast and LOVED it. Kind of scared to see it die what seems a premature death.
# 126
reptilexcq @ 06/18/10 08:30 PM
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Well, I agreed there is some unrealistic factors in 2k7 such as no momentum and weight involved in the speed of the players. And direction can be shift at any moment of time regardless of speed. BUT...that is WHAT makes the game FUN!! You have TOTAL CONTROL of the player and total responsiveness and do what you want the players to do.
Ok, i am not saying iam all in favor of what 2k7 offer. That is NOT the problem....the problem I have is that once they put momentum and weight into the game, the control responsiveness is lagging and you don't feel you're in control of the players like you did in 2k7. They NEED TO make it as responsive as 2k7 with the added momentum and weight...that is the magic ingredient....and that is the problem I have with 2k8-2k10.
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# 128
videlsports @ 06/19/10 12:17 AM
wow killed off iso motion, I hope they are leading us to a place where we want to be but still 2k is the best.
# 129
Pitfighter87 @ 06/19/10 12:53 AM
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# 130
Pitfighter87 @ 06/19/10 01:03 AM
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# 131
youngfaze01 @ 06/19/10 01:05 AM
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And I think my wish will be granted. Time to catch up to the rest of the industry.
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# 134
DatGD12guage @ 06/19/10 06:57 PM
Man this crazy this aint 2k7 this 2k11. Who cares if 2k uses the same config live uses hands and feet should b seperrate, 6 297?, 7 2-) _49++ 285 5#3 +-'3 +58_! 7 '9:3 285 5#-5
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And you might wanna drink some water...
i think this will be a good change. iso-motion, IMO, wasn't the best - yet it was still good. whatever they have up their sleeve i'm sure will be superior.
# 137
bearschicago @ 06/20/10 12:57 AM
I actually use the button only for jumpshots. Post-moves/leaners/drifters/runners/dunks/layups I use the shot stick. Fadeaways I am 50-50 depending on the situation and where I am on the court. Sometimes the shot stick doesn't respond to a fadeaway(does a regular jumpshot) so I have to use the button.
I also use the button when the AI CPU jumps on my pumpfake and I want to lean in to draw the foul as the shot stick isn't always responsive.
I also use the button when the AI CPU jumps on my pumpfake and I want to lean in to draw the foul as the shot stick isn't always responsive.
# 138
Shakedowncapo @ 06/20/10 01:43 AM
Same...I could never adapt to using shot stick for shooting. For layups, dunks and runners its shot stick. I wonder if 2k ever thought of having a shot stick only controller config...Freeing up the X button for something else?
# 139
TracerBullet @ 06/20/10 01:50 AM
I'm weird, I always find myself using both the button and the shot stick during the game and not in specific situations either.
# 140
jordankobewade7 @ 06/20/10 06:16 AM
I agree partially with pared...I think button shooting should be taken out.......of the default control scheme..but they should def make it available in alternate schemes tho,that's the best way to go...
Its best bcuz that button can and should be used for something else but instead its been a double...pretty much the same concept as when they took movement off the dpad and made it only on the analog..eventually ppl will get used to it,and realize ultimately that its better off that way...these days we don't even think about using the dpad for movement,pretty much every game in every genre has done it...and it will be the same with this button shooting,mark my words,ppl will be saying y didn't we think of this yrs ago,just like dpad to analog
Its best bcuz that button can and should be used for something else but instead its been a double...pretty much the same concept as when they took movement off the dpad and made it only on the analog..eventually ppl will get used to it,and realize ultimately that its better off that way...these days we don't even think about using the dpad for movement,pretty much every game in every genre has done it...and it will be the same with this button shooting,mark my words,ppl will be saying y didn't we think of this yrs ago,just like dpad to analog
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