In a closed-door session, we got our first look at NBA2K11 earlier today at E3. Walking Chase Becotte and myself through the very brief demo was NBA2K11 producer, Eric Boenisch. The major announcement is the removal of Isomotion controls. Although a becoming staple in the series and a well-received feature, the NBA2K11 team felt Isomotion was too limited. However, there’s no word just yet on what new dribbling scheme will take its place in NBA2K11.
We also got a look at the game in action with a matchup of the NBA finalists. The first thing that stood out was the revamped presentation as you now see players getting off their team buses pre-game all decked out in suits. We didn’t get to see the Heat so no word on whether Dwyane Wade will be sporting his bow-tie look. As Eric described, a main goal of this year’s game will be to polish the overall look and feel for NBA2K11. Although still in production, player models look more unique, legs don’t seem as large as before and arm length is more appropriate to the player’s body size. I do think heads looked slightly bigger though. As for gameplay, the little of it we saw showed off new animations. One I particularly liked was Kevin Garnett almost going out-of-bounds while trying to receive a tough Rondo pass.
Like the control-scheme, we were also told online play will see a big overhaul in NBA2K11. Eric couldn’t get into further details, but he assured us there’s a lot of good things in store for online players in NBA2K11.
That’s it for now, do you think it was time for to lay Isomotion to rest? And what sort of dribbling mechanism will be introduced to the series to NBA2K11?
Follow me @mrsimcity and @operationsports for more day-by-day E3 updates.
Feature Article
NBA 2K11 at E3: The Death of Isomotion
Submitted on: 06/15/2010 by
TD St. Matthew-Daniel
NBA 2K11 Videos
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On another note, THEY BETTER NOT TOUCH THE SHOT STICK! :-D
# 103
SacKings1999 @ 06/17/10 03:51 PM
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I also realize the run and gun track meet has already been done in the mid 90s with NBA Jam, haha, that's not at all what I want. Just some of the dribble animations in 2k10 are really undesirable and make the game feel sluggish at times (getting hung up on invisible players, invisible force fields that make your player bump and slow down, etc...).
You're probably right, 2k didn't purposely take control out; but for whatever reason there are a lot of times in 2k10 where I don't feel in control of my dribbling.
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Moves like this...Its pretty hard to see in this reel. But its the clip with Westbrook.
If anyone notices I'm not a big fan of getting rid of isomotion...Kind of feel sad....haha...I'm going to play the **** out of 2k10 (if I haven't already...Hasn't really come out of my system since a week before release day...yea I know..its bad)
They better not have made it exactly like 2k7's system.
2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.
All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...
Until we see that, these games will never emulate what they are trying to achieve properly.
2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.
All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...
Until we see that, these games will never emulate what they are trying to achieve properly.
# 106
SacKings1999 @ 06/17/10 04:47 PM
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They've had the right ideas in the last couple iterations, I just think it's very difficult to implement everything while pleasing everyone. The also need to implement blocking fouls on the perimeter for pressing too often on defense.
I think this whole philosophy of more control HAS to do away with lock-on defense. I have hated that ever since it was introduced in 2K8, and I've yet to see it done well in either Live or 2K.
What made the one-on-one game so fun in 2K7 was that it was just you and your man. You got into your defensive stance and you actually played defense on him. Sure it wasn't perfect since like others have said it might have allowed for "too much" responsiveness.
Regardless, the way 2K7 handled defense was something that still sticks out to me as something I've been longing for in a game ever since.
And to add onto that, to do away with the lock-on defense would probably mean to get rid of A LOT of skating around and moments where you completely lose control.
I just hope the same focus they are putting into the offensive side of the ball in terms of control is translated to the defensive side of the ball.
What made the one-on-one game so fun in 2K7 was that it was just you and your man. You got into your defensive stance and you actually played defense on him. Sure it wasn't perfect since like others have said it might have allowed for "too much" responsiveness.
Regardless, the way 2K7 handled defense was something that still sticks out to me as something I've been longing for in a game ever since.
And to add onto that, to do away with the lock-on defense would probably mean to get rid of A LOT of skating around and moments where you completely lose control.
I just hope the same focus they are putting into the offensive side of the ball in terms of control is translated to the defensive side of the ball.
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@ Pared that's the next level there. A combination of what Jeeb's was saying with your comment about throwing the stick like a monkey. If tried to break out of something that physically can't be broken out of there is a penalty. Lord that would be something to see. You try a double cross but your timing is off and the ball hits your knee or something like that.... Maybe that could be a way to separate between levels also. Instead of super human AI you need to display more precise moves with the rock.
# 111
jordankobewade7 @ 06/17/10 07:03 PM
Great news,bcuz imo this is all 2k has been lacking...if they add in a bunch of dribble animations,like say,25-30 per category(crossover,hesitation,step back,etc) along with the control on the right stick..it will be on another level,literally.with the dribbling in 2k10 its random and u pray it works. Plus ur repeating the same moves about 1000x per game you play. Just imagining being able to precisely conrtol everything I want to do in 2k,along with the variety of animations and ways to do these moves is crazy.having the moves vary from player to player and situation to situation to where every moment seems fresh is just amazing. Quite simply its exactly what 2k is missing,and I've been calling for it ever since 2k10. We need shotstick to be toggled on/off by the right or left trigger so we can activate it on the fly when needed,and have it off when we don't. Just think how many possessions will be saved per season by deactivating the shortstick when we don't need it. Can we say no more heaves from full court after inbounding in a close game or otherwise???? REVOLUTION!
Check out my arena and 2k11 wishlist,tell me what u think! Thx!
Check out my arena and 2k11 wishlist,tell me what u think! Thx!
# 112
jordankobewade7 @ 06/17/10 07:19 PM
Also,just came to mind...they need to fix the pivoting and pre-dribble moves...everytime u jab and attempt to shoot u take two steps without dribbling before you shoot.that's a travel!cmon 2k,every bball player that's played organized ball knows u cannot lift ur planted foot until the ball hits the floor..also, the pre-dribble options are very limited.I should be able to hold the ball behind me or extend the ball out palmed in one hand ala mj or tmac,or bring it down and around or up and around ala kobe.many players shoot out of these types of moves,or begin their attack starting with them,so this needs to be in.
# 113
Kaanyr Vhok @ 06/17/10 09:07 PM
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They brought back the speed in 2k9. The jogging in 2k10 is still too fast.
# 114
Pitfighter87 @ 06/18/10 06:36 AM
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# 115
bearschicago @ 06/18/10 07:55 AM
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Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
# 116
Kaanyr Vhok @ 06/18/10 12:46 PM
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# 117
bearschicago @ 06/18/10 01:15 PM
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Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
# 120
youngfaze01 @ 06/18/10 03:49 PM
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