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NBA 2K11 at E3: The Death of Isomotion

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Old 06-18-2010, 06:36 AM   #129
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by dopeismarcus
from 2k admin ron:

"I don't want to speak for the devs here because the Insights will do that in the coming weeks/months, but if I am not mistake, "No Isomotion" isn't entirely correct. It's simply that we're going to be giving users more overall control and feel while dribbling. I don't know about you, but one of the things I have been least a fan of in NBA is not feeling like the dribbling is intuitive to what I am doing with my controller at all times. I think there's going to be a huge focus on changing that this year and making it all about reacting to what you want to do. But I'll let the devs speak to that as we move along. And by "changing" I mean advancing/focusing, not overhauling. "
This i can live with.But right stick moves......no sir.Like i said in another post this is what i was hopen for just better response not an entire overhaul of Lives,excuse me,NBA Elites cheese system.This makes me feel better
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Old 06-18-2010, 07:55 AM   #130
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Kaanyr Vhok
They brought back the speed in 2k9. The jogging in 2k10 is still too fast.
Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
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Old 06-18-2010, 12:46 PM   #131
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by bearschicago
Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
That more of an issue with the slow defensive stance that doesnt give ground well and the lack of momentum at full speed. Top speeds are pretty accurate.
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Old 06-18-2010, 01:15 PM   #132
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Kaanyr Vhok
That more of an issue with the slow defensive stance that doesnt give ground well and the lack of momentum at full speed. Top speeds are pretty accurate.
This is what I'm talking about:

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Old 06-18-2010, 01:23 PM   #133
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by Pitfighter87
This i can live with.But right stick moves......no sir.Like i said in another post this is what i was hopen for just better response not an entire overhaul of Lives,excuse me,NBA Elites cheese system.This makes me feel better
Thanks I didn't even see that post by Ronnie.....That makes me feel a little better. From one of the interviews at E3 the guy made it like they were making more like their pitching system for Baseball game. Where each dribble move would have a chain of commands before the move executed.


Quote:
Originally Posted by bearschicago
Exactly. Turbo is still too fast. For example going around the defender is the same speed as going right at the defender. Physically impossible.

Big guys like Z/Yao still jump too high and cover too much ground. That also needs to be toned down. One simple way is to make the court bigger/wider and the players a bit smaller for more realism.
The court size is pretty ok. I wouldn't know how to handle that situation.
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Old 06-18-2010, 01:24 PM   #134
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Re: NBA 2K11 at E3: The Death of Isomotion

You kno there is a problem with your motion physics when you push the stick to take one step and he takes like 10 and goes in the backcourt. Or numerous other moving issues. Or trying to take a step back to get to the 3 point line is impossible. This game, especially last year seemed so clunky and sluggish at times. I loved isomotion when it first came out but now with the amount of control we see in games and fluidity of motion, it's pretty much dated technology.

I just want to love 2k again, but after last year's game it was really tough to do so.
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Old 06-18-2010, 03:34 PM   #135
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Re: NBA 2K11 at E3: The Death of Isomotion

Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
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Old 06-18-2010, 03:49 PM   #136
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by SeaNNyT
Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
Disagree.
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