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NBA 2K11 at E3: The Death of Isomotion

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Old 06-18-2010, 03:54 PM   #137
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by SeaNNyT
Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
That's not going to happen. They're not dumb enough to ditch the best innovation they ever made, and especially not in the same year that their competition has finally waved the white flag and admitted that the Shot Stick is The Truth.
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Old 06-18-2010, 04:04 PM   #138
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Re: NBA 2K11 at E3: The Death of Isomotion

- return of wang
- no more isomotion
- jordan on cover


wow, 2k11 is looking very very interesting already..
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Old 06-18-2010, 04:26 PM   #139
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by SeaNNyT
Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
= doesnt use post moves, doesnt use floaters or leaners, and doesnt know how to change dunk and layup animations in mid air
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Old 06-18-2010, 05:54 PM   #140
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Re: NBA 2K11 at E3: The Death of Isomotion

NBA 2K7 had the best movement and responsiveness but I have to agree no momentum and weight. So take a second and look at the game that is Uncharted. The controls in this game are so responsive but still realistic. That to me would be the perfect balance.

edit: worst part in 2k10 is the shooting though. aweful just aweful feel to it.
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Old 06-18-2010, 05:59 PM   #141
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by SeaNNyT
Hopefully they get rid of the shot stick, it seemed so unnecessary. I always just used the face button to shoot anyways.
You can use the button and enjoy it, but why ruin it for others who love the shot stick?
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Old 06-18-2010, 06:17 PM   #142
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I really only started playing NBA 2K last year with the advent of My Player mode in NBA 2K10. I picked up isomotion pretty darn fast and LOVED it. Kind of scared to see it die what seems a premature death.
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Old 06-18-2010, 08:30 PM   #143
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Pared
They better not have made it exactly like 2k7's system.

2k7's response was wonderful... but not exactly realistic. There needs to be some happy medium.

All those longing for control like that... it was cool back in the day. Hopefully both games are moving towards punishing the user for throwing the sticks around like a monkey with actual consequence...

Until we see that, these games will never emulate what they are trying to achieve properly.

Well, I agreed there is some unrealistic factors in 2k7 such as no momentum and weight involved in the speed of the players. And direction can be shift at any moment of time regardless of speed. BUT...that is WHAT makes the game FUN!! You have TOTAL CONTROL of the player and total responsiveness and do what you want the players to do.

Ok, i am not saying iam all in favor of what 2k7 offer. That is NOT the problem....the problem I have is that once they put momentum and weight into the game, the control responsiveness is lagging and you don't feel you're in control of the players like you did in 2k7. They NEED TO make it as responsive as 2k7 with the added momentum and weight...that is the magic ingredient....and that is the problem I have with 2k8-2k10.
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Old 06-18-2010, 08:33 PM   #144
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by reptilexcq
Well, I agreed there is some unrealistic factors in 2k7 such as no momentum and weight involved in the speed of the players. And direction can be shift at any moment of time regardless of speed. BUT...that is WHAT makes the game FUN!! You have TOTAL CONTROL of the player and total responsiveness and do what you want the players to do.

Ok, i am not saying iam all in favor of what 2k7 offer. That is NOT the problem....the problem I have is that once they put momentum and weight into the game, the control responsiveness is lagging and you don't feel you're in control of the players like you did in 2k7. They NEED TO make it as responsive as 2k7 with the added momentum and weight...that is the magic ingredient....and that is the problem I have with 2k8-2k10.
Balance is key rep..Too much control and no momentum is what made some of those older 2k's an arcade fest..
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