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NBA 2K11 at E3: The Death of Isomotion

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Old 06-16-2010, 12:38 PM   #65
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Re: NBA 2K11 at E3: The Death of Isomotion

If they'd go back to the feel of isomotion from games past, like 2k7 and 2k8, then I would be a happy camper. The responsiveness that you felt from those games was excellent, and those are the last games that I felt "in control" of what I wanted to do with the rock.

There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.

Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.
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Old 06-16-2010, 12:43 PM   #66
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by WTF
If they'd go back to the feel of isomotion from games past, like 2k7 and 2k8, then I would be a happy camper. The responsiveness that you felt from those games was excellent, and those are the last games that I felt "in control" of what I wanted to do with the rock.

There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.

Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.

100% agree
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Old 06-16-2010, 01:28 PM   #67
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by WTF
If they'd go back to the feel of isomotion from games past, like 2k7 and 2k8, then I would be a happy camper. The responsiveness that you felt from those games was excellent, and those are the last games that I felt "in control" of what I wanted to do with the rock.

There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.

Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.
Great post- 100% agree. That should be 2k's biggest concern- making it responsive.

As someone said a few posts up, even with 2k10's Isomotion you can still go behind the back 24/7, so how would an "easier" system, like Live's for example, make cheesing worse? Really people, please stop prioritizing "anti-cheese-measurements" above crisp controls.

I play Live online quite a bit, and I've never once seen any rampant RS cheese. And if someone does... it results in a turnover, or double team is there to force a bad shot.
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Old 06-16-2010, 01:32 PM   #68
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Re: NBA 2K11 at E3: The Death of Isomotion

Quote:
Originally Posted by WTF
If they'd go back to the feel of isomotion from games past, like 2k7 and 2k8, then I would be a happy camper. The responsiveness that you felt from those games was excellent, and those are the last games that I felt "in control" of what I wanted to do with the rock.

There was no question on what I was going to perform, I made the movement on the L stick, and the right move was performed. It feels like all of that has been lost the past couple of renditions, and has went for more of a "press certain button combo's" and watch move play out.

Hopefully they can just take it back to the old responsive way of handling the rock. I just want an intuitive system that is responsive. Not a lot to ask for. Make it happen 2k.
100% agreement ! if that happens it doesn't matter what they call it. it could be shocksomotion. It won't matter... hell keep the name as long as we have more control.
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Old 06-16-2010, 01:35 PM   #69
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Re: NBA 2K11 at E3: The Death of Isomotion

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Originally Posted by Dalsanto0026
Don't you want more user control? In case you hadn't noticed, this is a video game, yes we want sim but we also want it to be fun, iso wasn't fun to control. I found it tedious.

2k10's isomotion had good timing. You had to set moves up. Thats a good thing. That worked. It was also accurate. I normally got what I wanted. My issue was that it wasn't balanced. There still wasn't enough fumbles and picked up dribbles. Some isomotion moves, moved the defender automatically. That was the main issue I had.

I would not mind seeing it mapped to the right stick if we can keep the shot stick. Really I think changes have to start with the defense.
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Old 06-16-2010, 01:49 PM   #70
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keeping the shot stick is a must. would it work if both were mapped to the right stick but holding the L Trigger was for dribbling and if you don't then you're using the shot sick? click the left stick for manually posting up?
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Old 06-16-2010, 01:54 PM   #71
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great first day buy for me
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Old 06-16-2010, 01:56 PM   #72
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Re: NBA 2K11 at E3: The Death of Isomotion

Thank the f'n Lord! Definitely one of my top five complaints with 2K9-10. Isomotion was tolerable a few years back but I was never in love with it. This is awesome news IMO.
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