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OS Scores Explained Madden NFL 13 Overview (Xbox 360)
Pros
Infinity engine; Connected Careers; Scouting
Cons
Lack of fantasy draft; Few repeated commentary lines; Player interaction sometimes gets too goofy
Bottom Line
Madden NFL 13 is the best Madden ever made. This is a must buy for any sports gaming fan out there.
8.5
out of 10
Madden NFL 13 REVIEW

Madden NFL 13 Review (Xbox 360)

“Chase your dream.”

That’s what my coaches used to tell me. It’s what my friends and family tell me to this day. But what if my dreams and aspirations always involved playing or coaching in the NFL? Sad to say that for myself, and probably most of you, that playing in the NFL just isn’t going to be happening anytime soon. So we do what we do best, we compromise and try and fulfill are dreams within the Madden football series.

Well thanks to the near-complete redesign of the said series, in Madden NFL 13 those dreams may be able to finally come to fruition more than ever. With new animations, the most innovative Madden feature to date – and possibly any sports game ever – Connected Career mode, and the introduction of the Infinity engine, Madden NFL 13 should finally be able to please both the hardcore and casual gamers.

Being skeptical when reviewing the most anticipated sports game of the year is a must. You find yourself looking for wrongs moreso than rights. But after playing Madden for a week, those wrongs don’t tend to come up too often.

The rights all begin with the new Infinity engine, the staple of Madden’s core gameplay. When players interact on the field it seems as close to lifelike as a video game can get. From the gang tackles to the after-the-play stumbles, each collision shows something unseen.

Within the running game lies the engine’s beauty. Now more than ever you must pay attention to your blockers, because without them the halfback would just stumble his way through defenders until he falls down. But again, seeing the way the runner bounces of off would-be tacklers has to put a smile on everyone’s face.

During the run game, line interaction is at its best. When running off the right tackle, often times you’ll see a different player interaction. Also, depending on the skill of the defensive end, you could see an impressive swim move that will instantly lead to a loss of yards.

The line interaction has been much improved all around to be sure. The improvements are more noticeable on the defensive side, as pressuring the quarterback seems easier than ever. In the NFL – and in Madden NFL 13 – the quarterback has around 3 to 5 seconds to get rid of the ball; in past Maddens gamers would have drop backs that could last up to 10 seconds. The pressure put on by the defense is an adjustment, but the end result is well worth it.

With the added defensive pressure, the passing game has become much more precise. The need to hit wideouts at the perfect time is more important than ever. It might take a while to get used to the new timing, which results in multiple interceptions, but once you relearn the passing game, and its welcome addition of hundreds of new passing animations, everything should be just fine.

Staying on the path of the passing game, the defensive AI is almost too smart. At long last, once the ball is thrown each and every defender doesn’t know exactly were it Is going – but there is still an issue. Interceptions are much more frequent than in years past. The AI will jump in front, behind or on top of wherever you’re throwing the ball. Once you get used to the new gameplay, though, the interceptions will drop sightly. It’s still difficult to judge if the increase in picks are due to the gameplay or to the adaptation of the Infinity engine.

When all of these improvements are put together, it creates the feel of a completely revamped way to play on offense. Now more than ever must you have a gameplan with a nice mix of both a ground and air game. Depending on which team you use you may run more often, but in Madden NFL 13 the run seems to actually set up the pass for a good change.

Defense on the other hand, though feels different – and better – still feels like it’s lacking something.

The aforementioned defensive line play is an absolute blast. Though frustrating when your friends and the CPU are sacking you left and right, there isn’t much that can top the pure ecstasy of sacking the quarterback. Unfortunately the amount of sacks is unrealistic to the point where I’m seeing six to seven sacks per team. This is where EA Sports decided to sacrifice a little bit of realism to add in a good amount of fun – after all, it is a video game.

Also new to defensive play is the love-it-or-hate-it ball hawk. When the opponent throws a pass, once you switch to the defender you can hold down Y or triangle to attempt to intercept the ball. In the past the timing had to be done nearly perfect. The change has increased the number of interceptions too much, but it should be one of the first, and easiest, places to patch the game.

Simulation Realism

Now we get to the section that has a reputation for turner gamers off. I’m tired of reiterating how past Maddens have come and failed, so let’s cut to the chase.

The defensive AI has most definitely picked up the slack. Play calling is improved on both sides of the ball. You won’t see the same plays and packages constantly. The offensive AI will do its best to keep you on your toes.

With a nice assortment of plays on offense, the AI has become a worthy opponent. This will be overwhelming for the more casual Madden fans, but the knowledge of when to go into Cover 2 or Cover 3 is more important than ever. This year, in order to know Madden NFL 13 you need to know football. It’s about time I say.

One thing I noticed was that the CPU will start throwing more often when losing. Finally the feeling of having a lead is with you when holding the sticks. With the opponent passing, it gives you a smaller, more successful playbook that gives you the advantage.

But that’s the greener side of things. Each lead that comes with an advantage comes a deficit with its disadvantages. When down, the defense will start to focus a little more on defending the pass. It places you in the position to try and out-gun your opponent, or if you should use up extra time and stick with your gameplan. Ditto for the CPU.

Connected Careers

Though the Infinity engine is a very welcome addition, where Madden gains its replayability is within the new and ever deep Connected Career mode. Gone are the days of Franchise and Superstar modes, as well as the ability to do a fantasy draft. But the subtraction of those takes away absolutely nothing from the game in my mind.

Connected Careers lets you choose between playing as a created, current or legendary coach or player. From there on out the typical gameplay is just as the old modes, but the added depth and immersion takes the NFL experience to the next level. Storylines and Twitter feeds help create your very own NFL, from season-ending injuries to the draft stock of the next Tom Brady. One example was a preseason injury to Alex Smith that led to an EA version of Skip Bayless complaining how Colin Kaepernick couldn’t take the team back to the playoffs. Lo and behold the Niners ended up losing to Pittsburgh in the Super Bowl.

Outside the storylines there will be plenty to do each week. Scouting has been taken to a new level. Earning scouting points allow you to unlock ratings for prospects, giving you a better idea of what you’ll be drafting. And if you don’t scout you might be selecting the next Ryan Leaf.

Experience points are another addition to Madden. You can use those points to upgrade your coach or your player, as well as other players on your roster. If used correctly, your players will slowly progress and earn a higher rating as the season advances.

Progression in general has changed. Potential is gone, but in its place is performance-based progression. Jake Locker only improved his overall rating by two points as he finished his sophomore year with rather unimpressive numbers. The same goes for defensive players – which is an issue. Most gamers don’t prefer to play full 15-minute quarters, so the defensive stats can stil be underwhelming until you figure out the perfect game set up. It slows down the progression for them, which can cause some lower rated players, who will ultimately be good, lose a couple years of the prime.

There are also midseason contract negotiations and a trading block worthy of being called, well, a trading block.

As far as simulated stats go, the hardest of hardcore players won’t be upset. After simulating through five seasons, not once did a running back eclipse the 2,000-yard mark. Maurice Jones-Drew was the closest in 2013, as he gained 1,843 yards on the ground. Other than that, the top running backs typically float around 1,400-1,600 yards. Also, quarterbacks rarely threw for over 5,000 yards as Aaron Rodgers (twice) and Drew Brees (once) were the only times the feat was accomplished.

The Rest of the Best

Presentation has taken another step forward with the addition of Phil Simms and Jim Nantz. The chemistry between the two is undeniable and is actually worth listening in on. I’ll be surprised if people start muting the game this year, at least right off hand. However there are still repeated lines, which was bound to happen anyways. The overlays look freshened up, but nothing to brag about.

But if EA wants to brag, they should start yapping about the game’s atmosphere. I’m a Madden gamer who always muted Mr. Get Away From The Cop Speed to listen to iTunes, but this year I won’t have anything on shuffle unless Chicago makes the Super Bowl. EA Sports went around to each NFL stadium and recorded the crowd. I found myself turning down the TV when playing at CenturyLink Field in Seattle, Wash., before I realized that it only added to the realism.

Quarterback cadences have been added as a nice small detail, but if you don’t play with one of the 15 QBs who have it, you won’t even notice the welcome addition. The Kinect feature is a bit goofy, but in a room full of friends its hard not to have a good time.

Final Thoughts

Honestly, it’s safe to say that this is a very good game. The improvements made to this yearly release are impressive. Past iterations of Madden have done plenty to please and disappoint, but with Madden NFL 13 the disappointments are few and far between.

Though it may not top the charts as Greatest Sports Video Game of All Time, it still does more than enough to keep you playing over and over again. It’s safe to say that Madden football is officially back.

Now go and chase your dreams.

Learning Curve: It might be a bit frustrating at first for the loyal gamers, but after a few games the new gameplay should become second nature.

Control Scheme: Just like the old games.

Visuals: Graphics look solid. Improvements to player and coach faces are a nice touch, as well as the on-field interaction – thanks to the Infinity engine.

Audio: The audio team for Madden is in good hands. This is the best commentary for Madden to date.

Value: If you’ve ever purchased a Madden you better be purchasing this one as well.

Score: 8.5 (Great)


Madden NFL 13 Videos
Member Comments
# 1 PVarck31 @ 08/27/12 07:34 PM
Great review. Agree with the score as well.
 
# 2 La Verite @ 08/27/12 07:36 PM
Replay Value? Does the commentary keep up with each season as they process. Like are you mentioned as the defending champions? Or is this game all about scouting and drafting when it comes to the connected Careers mode as far as being a coach. Thanks in advance
 
# 3 Cowboy008 @ 08/27/12 07:39 PM
Can't wait for tomorrow!
 
# 4 WhiteMan22 @ 08/27/12 07:41 PM
Best Madden ever made?

While I can't disagree or agree at the moment, that is a big statement.
 
# 5 Senor_Herbatron @ 08/27/12 07:43 PM
Great review. I got a chub when i saw that picture of Tannehill
 
# 6 Papi34 @ 08/27/12 07:44 PM
I was on the fence for this years game, but that review just swung me over to the "buy" side. It's hard to get an objective view on the forums. I've never known a game that produces such contrasting views (though NCAA Football is up there), with some loving it and some hating it. It never seems to get a general "yeah, it's pretty good" vibe.

May god have mercy on your souls if this game sucks the big one!
 
# 7 D Apocalypse @ 08/27/12 07:46 PM
Quote:
Originally Posted by WhiteMan22
Best Madden ever made?

While I can't disagree or agree at the moment, that is a big statement.
That's because it really is. The thing that excites me the most is that they can still get better and I see only upside from here on out and should make for an easier transition to next-gen consoles. 8.5 for me also.
 
# 8 inkcil @ 08/27/12 07:50 PM
The review doesn't mention any of the bugs being reported...most notably the depth chart bug in CCM or the DB play-action bug or CPU AI at end of games not going for the tie/win...hopefully that means these things were ironed out for the retail release even though they were in the season pass release?
 
# 9 bonannogiovanni @ 08/27/12 07:54 PM
I dont, agree completely, it's the best and most bugged Madden at the moment. As an example the late game AI completely kills the game as it is now. And patches can't do miracles.......
 
# 10 jpdavis82 @ 08/27/12 07:56 PM
Quote:
Originally Posted by bonannogiovanni
I dont, agree completely, it's the best and most bugged Madden at the moment. As an example the late game AI completely kills the game as it is now. And patches can't do miracles.......
No, but they can fix a late game AI situation. Remember guys this is just year one of Cam's 3 year plan, this is only the beginning and is the foundation for the future.
 
# 11 g2thecore @ 08/27/12 08:00 PM
Ultimately for me it's about the fun factor, and after playing about 6 CCM games, I'm having tons of fun. The game is just fun to play. I definitely agree with the learning curve though. I have struggled in my 6 games. I've lost 2 games already because I can't seem to get my offense going yet. I also seem to give up a lot of big plays on defense. Sure the game has it's "legacy" issues, but you can't deny the fact that it's at least fun to play.
 
# 12 La Verite @ 08/27/12 08:10 PM
Quote:
Originally Posted by g2thecore
Ultimately for me it's about the fun factor, and after playing about 6 CCM games, I'm having tons of fun. The game is just fun to play. I definitely agree with the learning curve though. I have struggled in my 6 games. I've lost 2 games already because I can't seem to get my offense going yet. I also seem to give up a lot of big plays on defense. Sure the game has it's "legacy" issues, but you can't deny the fact that it's at least fun to play.
So CCM has great replay value. Story lines keep up with each game or is it just generated repetitive feeds?
 
# 13 Feldman011teen @ 08/27/12 08:11 PM
You praised the game more than I did for my review and you only gave an 8.5? What's up with that? Should be a 9.
 
# 14 SteelerSpartan @ 08/27/12 08:11 PM
Well I haven't disagreed more with a review from OS since Ian Cummings paraded around his 9 he got for Madden 11

No mention of

Offline Franchise Mode Features Lost
Unrealistic Player Movement
Broken/absence of Penalties/Challenges


Completely disagree about the improvement of the Ol/DL....its the same old thing....Watching Harrison and Woodley playing patty cake just hits me in the gut every time I try to play the game

Im still playing too much of the weird Madden Version of football...where people audible Qrts Packages around to stop the run
 
# 15 jpdavis82 @ 08/27/12 08:16 PM
Quote:
Originally Posted by wheelman990
Come on man, don't even try to bring up that 3 year plan stuff again. That line has ran it's course. Just either bring it or don't EA. Don't even mention 3 year plans anymore EA, just show us you got what it takes every year.
You gotta start somewhere man I don't care who comes in or where they come from, even if the guys from 2k or The Show came in, it would take a while to fix EVERYTHING. Madden 13 brought it on a foundational level. Now we have to see if 14 & 15 take it to the next level(fix player movement, o/d line interactions, improve presentation with true halftime and weekly wrapup show in CCM, improve crowd and sideline models, improve commentary to make it more player specific during play by play and color commentary. Or will they go back to the trends of EA's past? I'm betting on the former and not the latter, I'm VERY confident that this is only the beginning.
 
# 16 Feldman011teen @ 08/27/12 08:20 PM
http://www.examiner.com/review/madden-13-review?cid=db_articles check this one out
 
# 17 inkcil @ 08/27/12 08:36 PM
Quote:
Originally Posted by wheelman990
I like the game. I'm not trying to bash it. It isn't junk. IMO a 7.5 is a good thing for Madden. It is the best madden this generation. Since when is 7.5 bad? Many 7.5 games have been some of my favorites. A 8.5 is insane if you look at this game for what it is and isn't, and not on how much you enjoy it. Forza 4, NBA 2k, MLB the show, and other legendary games like that are lucky to get better then that score on OS
I know what you mean, but I'm not sure any of those scores are posted in the context of the score of any other game, even previous Maddens:

It appears as though each game is scored on a scale of 10 based on the reviewer's discernment of how close that game came to perfection within the context of itself, thus the recently proclaimed battle cry of "You can't judge a game based on what's not there, but was IS there." (Haven't we heard that alot lately?)

If am correct in my analysis, it is then possible for Madden to score higher than either MLB The Show or NBA 2k, which would not be AT ALL to say that the reviewer believes Madden is better than either of those games, but that, within a different dimension or paradigm of computer gaming, AI logic, fun factor and sporting rules (among other intangibles), Madden 13 is within itself inherently frozen in time (by time) short of perfection at an 8.5, never to be moved higher or lower by the failures or successes of any of its predecessors or successors, much less by another game by another publisher in another sport in another point in time. And time is critical in how we perceive technological advancements, failures or innovations...whether it be concerning hardware or software.
 
# 18 blklightning @ 08/27/12 08:47 PM
Quote:
Originally Posted by WhiteMan22
Best Madden ever made?

While I can't disagree or agree at the moment, that is a big statement.
Eh, not really. All the current gen Maddens have been sub par at best. And the PS2 versions and earlier are simply outclassed by the tech of today's, albeit aging, consoles. So all they really had to do to make the best Madden ever was to make a game that looks good, plays well most of the time, and is fun overall. And from what I've seen and played, they've done just that.
 
# 19 Tyrant8RDFL @ 08/27/12 08:48 PM
Quote:
Originally Posted by Big FN Deal
I essentially just posted this in the RateSports review thread but it applies here too.

I think this was a very well done review however, I disagree with your score. I don't understand a 8.5 out of 10 overall rating unless "10" is meant to be the best Madden to date, opposed to the best NFL football video game to date.

On my 10 point scale, the latter would be the pinnacle and Madden 13 doesn't seem that close. Considering how games like The Show and NBA2k are using real time presentation, that alone makes the presentation in M13, seem archaic and drives the overall down.

If I had to give an overall score using my 1-10 scale, at this point I would say M13 is a 7 at best due to graphics driving up the average. I don't see how it could get a rating much higher considering the issues with player movement, blocking representation including OL/DL, unpolished network broadcast presentation which is not being synced well as a compliment to commentary, AI( which I think includes penalites and challenge logic), player ratings and a lack of User customization options.
Nailed it.

How this game received a 8.5 when so many of the fundamentals are off is beyond comprehension. I guess when you say its the best Madden this gen you tend to think it deserves a 8.5, but you can't look at it that way. You have to look at it as a product of the NFL, and how well does EA translate the authenticity of the sport, along with presentation, and features.

The game is not authentic where it matters most. Line interaction. Madden fails big time in this area. Its not authentic with how LB's attack the run. It is not authentic where you RB runs into his offensive lineman and collapses like he has been shot, and the list goes on and on.

The presentation is still way below standards. The computer A.I calls a horrible game in the closing minutes.

CCM which is a nice addition , but major features were sacrificed for it, so it is still greatly incomplete. They even admitted its the beginning of something special, and things had to be removed for it, which again means it is incomplete.

Listen I'm not bashing the game. I will buy it , but I'm just stating that there are way too many important elements of the game that are not done correctly in madden.

Can Madden be fun, yes it can, but this game is not a 8.5 by any stertch. It is a 7 at best.

A 7 mean its a good game. 8.5 means it's a excellent game, and Madden 13 is not a excellent game.

For Madden to be a excellent game. It has to have a realistic pocket. Realistic line interaction. Realistic WR and Db interaction. A Realistic QB passing game. I just named a few of the elements of the game, and madden is not realistic in any of these areas, so how can it be a 8.5 when a few of the very important aspects of the sport are not translated accurately in the game?

Didn't MLB the show receive a 8.5, and that game is as close as it gets to be a perfect duplication of the sport. MLB The Show gets a 8.5 then Madden in no way gets a 8.5
 
# 20 bigsmallwood @ 08/27/12 08:51 PM
Wow. This is a nice review, but not nearly as thorough as it should be. And I cannot say that I agree with the 8.5 score. Like one reader said, if it's out of 10 as far as the best Madden then sure...but as a sports title on its own merit...absolutely not. There are too many things missing, and plenty of hiccups that keep Madden 13 from being an elite sports title.

And I agree with Wheelman990...no more talk of 3 year plans or dev cycles....#JustBringit

I truly believe that Madden 13 is worthy of a 7 or 7.5 out of 10. Nothing more. We are 8 years in...the game should be more complete at this point. We keep scoring Madden like this because there is no alternative to keep it honest.
 

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