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NBA 2K13 Preview (Xbox 360)

Written by DaWolf, owner of http://www.nbagames.de/ (regular in the OS Forums)

I had the opportunity to play an early build of NBA 2K13 for 2 hours today. My impressions are based on the demo code for Gamescom (5 minute quarter, Miami Heat vs. Oklahoma City Thunder, limited options/couldn’t even call for a pick). I also received a demonstration from one of the games Producers at the 2K Business Area, as they showed the demo and a game between the Dream Team and the 2012 Olympic team.


NBA 2K13 feels a lot like NBA 2K12, with a lot of positives and one major negative. Let me go through everything one by one.

Defensive movement: No more sliding, warping and magical defense. If you are beaten by a player you have no chance to recover. That also means that you can’t recover from an opponent’s fast break, if you are not running back at the same speed than the offensive player. I can’t comment on the speed issue at the moment but fast breaks seemed pretty much the same to me as in NBA 2K12. But defensive movement and momentum were really the high points of the game for me today.

On Ball Defense: There are a lot of new animations, as seen in the latest trailer, with two players bumping into each other. But it all felt natural. Overall defense has been vastly improved. I also saw a great block on the perimeter by Lewis, that knocked the ball out of bounds. The blocks under the rim weren’t that great looking, but none of the awkward looking ones with the elbow, etc. as seen in NBA 2K12.

Double teams: Yes, I saw the CPU double team Bosh in the post – I don’t know about double teaming when a player is hot.

Graphics: I saw a slight improvement in the player models – but nothing spectacular at this stage, of course. Coaches looked better as well. I noticed some of the dunk animations are now a little faster than last year, which is a good thing, as I really didn’t like a lot of the slow dunk animations in 2K12. Now they animate more like NBA 2K8, if you can recall that game.

Collision system: Extremely improved over 2K12, with tons of animations when driving to the basket with full or slight body contact. Imagine the system in NBA 2K2 but with much more variety and outcomes. Is it better than the system with two player animations in 2K11? Hmm tough one – sometimes I had the feeling that once you’re in a dunk animation, at a certain point, there is no way the opponent will change the shot. I saw one instance where LeBron took off and the defensive player was just pushed to the side by the animation. I really can’t say if the system was real time physics based, because I saw some contact animations twice – but overall massive improvement. Right now I would say 2K11 still got the edge on this one but we´ll see just how varied it is when we get to play more.

Right Stick Dribble System: Well I don’t want to write much about this because I really didn’t like it. Not because it was badly implemented – but because I´m not a fan of the right stick dribble at all. I kind of knew that before. I’m sure you will like it.

Ok lets get to my one major complaint: Jump Shots. If you have no problem with them in 2K12 you´re fine. But I had. Big time. And it’s not fixed. What I am talking about is the disconnection I feel with the releases of the jump shots in 2K12 and now seen in 2K13. The release window is so small that there is none of that “jumping up and releasing the ball at the highest point of your jump” – it is like there is a quick animation playing out for the jump shot and I have no control over the release whatsoever. It’s hard to explain, I just don’t feel like I’m the one shooting the J. It’s best explained if you go to NBA 2K8 and take a shot with e.g. Carmelo Anthony or in 2K7 with Kobe. Smooth animation – high release point which is triggered not by an animation but by the release of the button. I was sad that it was not addressed. Also in 2K12 your player has a totally different jumper behind the three point line than usual, which is still in there, sadly.

Similarities to 2K12: 2K13 feels like 2K12 in a lot of ways. The movement is a bit smoother (especially on defense), the rim physics haven’t change a bit (which was a disappointment to me), passing wasn’t vastly different (to me..), jump shots (as mentioned), floor spacing, pre-game presentation and even the camera angle on tip-off. All areas looked like 2K12 to me.

Random stuff:

  • When the shot clock is running down and there is less than a second to play your player will automatically throw up a quick shot with one arm. Mine went in with Ray Allen.
  • Off the ball fouls and over the backs are now more visible through collision animations.
  • Dunks in traffic tend to not go in (when a foul is involved). Saw a couple of instances where the dunker would just throw it at the rim.
  • Manual bounce pass – gotta love it.
  • Ball feels a bit more loose this year.
  • Dribble too much with the right stick and you will lose the ball.
  • Post game seemed to be expended on as well.
  • When you shoot a contested jump shot, your player will kick out his leg – nice addition.
  • On replays your player is colored whereas all the other players are black and white – looked weird.

Overall, I really enjoyed it. It’s a pretty polished game with the issues from 2K12 mainly addressed. I’ll give high points for the defensive movement and collision system.


NBA 2K13 Videos
Member Comments
# 41 deetoman @ 08/15/12 05:12 PM
So is the Dunking overall more realistic this year?
 
# 42 DaWolf @ 08/15/12 05:12 PM
Quote:
Originally Posted by Sam Marlowe
Im also curious about the bumping on the perimeter. In 2k12 u could have a man beaten only to get rocked back because some small part of your body would contact the defender. How is it?
I think thats the part where they spent most of their time. Its great. One little concern is the animation you saw in the trailer. I think this partiular animation not based on physics but an actual full animation like the suck in animation in 2k8. but I guess its just realistic - if youre beaten you cant recover quickly.
 
# 43 DaWolf @ 08/15/12 05:13 PM
Quote:
Originally Posted by The 24th Letter
When you say the game 'automatically' makes you do a one handed hoist at the end of the shot clock, do you literally mean automatically? or of you happen to hit the shot button...

I remember in similar situations in the Live 10, you would do a quick shot so you wouldn't get caught in an animation when the shot clock is going down...you'd have to actually initiate it though...

Is that what you mean?
yes thats what I meant.
 
# 44 Vni @ 08/15/12 05:14 PM
Layups Dawolf? did you see any improvements in that area? Less lasy and slow layups?
 
# 45 DaWolf @ 08/15/12 05:15 PM
Quote:
Originally Posted by deetoman
So is the Dunking overall more realistic this year?
Animation wise like I said more forcefull which I liked a lot. But like I also said in the preview some instances where the animation was played out although there was a defender next to me.
 
# 46 Mintsa @ 08/15/12 05:15 PM
Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
 
# 47 Xuriath @ 08/15/12 05:15 PM
Please tell me speed matters this year. Joel Anthony wasn't keeping up with Westbrook was he?
 
# 48 DaWolf @ 08/15/12 05:18 PM
Quote:
Originally Posted by Mintsa
Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
not activated in the demo
 
# 49 jersez @ 08/15/12 05:18 PM
Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
 
# 50 Guard-ian @ 08/15/12 05:19 PM
So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
 
# 51 Rockie_Fresh88 @ 08/15/12 05:19 PM
well it was a 5 minute demo so...

Did you enjoy the demo? was it fun compared to 2k11?
 
# 52 iLLosophy @ 08/15/12 05:22 PM
Quote:
Originally Posted by blues rocker
this was already in 2k12, wasn't it?
Only in certain contexts, like dribble pull ups, up-and-unders, or escape dribbles. Never saw it on a regular spot up jumper - i seen players fall back, but never a full "i'm falling on top of you" reggie miller style foul
 
# 53 DaWolf @ 08/15/12 05:23 PM
Quote:
Originally Posted by jersez
Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
 
# 54 HuRRiCaNeS27 @ 08/15/12 05:24 PM
Very clutch DaWolf, thank you. But i have 3 questions:

1. Are the layups improved? Do they still do unnecessary animations which results in the player getting blocked???

2. Is the passing any better? 2k said this was going to be one of the bigeer improvements in this game and i HATED the passing in 2k12.

3. Idk if you called any plays, but if you did, did the players come off the screens better? In 2k12 it was the must pathetic thing to see. They would walk around the screen instead of running to try and create separation.

These 3 things i hated the most (and the spacing of the offense but you already said its the same which pisses me off). Especially the first two, i would be very pleased if it got fixed.
 
# 55 DaWolf @ 08/15/12 05:25 PM
Quote:
Originally Posted by Guard-ian
So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
I dont know which fouls had been called but I think there was one where my teammate ran over a defender.
 
# 56 jersez @ 08/15/12 05:26 PM
Quote:
Originally Posted by DaWolf
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
Thank your for answering my question. I forgot to ask this one.

Also how many up and unders did you see?
 
# 57 SouthBeach @ 08/15/12 05:27 PM
Did the players feel different?

Like, were you able to differentiate between LeBron and Wade in terms of "weight" or whatever?

And if you remember, was there any separation between the offensive player and defensive player on a fast break?

(Similar to getting beaten off the dribble and not being able to recover, were there any instances where the ball was stolen in the passing lane that led to an easy dunk/layup without being caught by the defender?)
 
# 58 Miami Supremacy @ 08/15/12 05:27 PM
@DaWolf Quick questions:
1. Did you notice any players sweating? I know in 2k12 players did not sweat(unrealistic).
2. Did you get to the free throw line? And if so is it the same as 2k12 with the percentages?
 
# 59 DaWolf @ 08/15/12 05:29 PM
Quote:
Originally Posted by HuRRiCaNeS27
Very clutch DaWolf, thank you. But i have 3 questions:

1. Are the layups improved? Do they still do unnecessary animations which results in the player getting blocked???

2. Is the passing any better? 2k said this was going to be one of the bigeer improvements in this game and i HATED the passing in 2k12.

3. Idk if you called any plays, but if you did, did the players come off the screens better? In 2k12 it was the must pathetic thing to see. They would walk around the screen instead of running to try and create separation.

These 3 things i hated the most (and the spacing of the offense but you already said its the same which pisses me off). Especially the first two, i would be very pleased if it got fixed.
1. As I was only doing layups with the button yes. but if you use the stick that shouldnt happen. None of those weird ones though.
2. I know they said that. But aside from the bounce pass I didnt see a huge difference tbh
3. you couldnt call plays
 
# 60 DaWolf @ 08/15/12 05:30 PM
Quote:
Originally Posted by Miami Supremacy
@DaWolf Quick questions:
1. Did you notice any players sweating? I know in 2k12 players did not sweat(unrealistic).
2. Did you get to the free throw line? And if so is it the same as 2k12 with the percentages?
1. no didnt see sweat
2. same but now ith grades rather than percentages
 


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